Much Ado About Samus

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Re: Much Ado About Samus

Postby Axel Delerose » Tue Dec 07, 2010 9:07 am

impressive, very impressive. This actually gave me an idea, but I would need someone to craft a reference sprite for me first. So I guess that's a no-go.
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Re: Much Ado About Samus

Postby Thaedael » Wed Dec 08, 2010 2:59 am

Instead of using a reflective ellipsis [...] why not just toss the idea out there anyway? At the worst no one likes it and it gets ignored, at best someone takes a liking to it and makes your idea!
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Re: Much Ado About Samus

Postby Axel Delerose » Wed Dec 08, 2010 3:35 am

Yeah, but then there would be a lot of interesting conversation as I would have to relearn my tablet and then learn how to properly draw in vector. plus I would probably change the character. Not to mention that the character is at least twice the height of krystal. But if you think it's worth a shot, I have no problem throwing the character out there. But someone would need to PM me as I am not making a forum post for it. 1.) too lazy, 2.) doesn't really help seeing as there is no art work and it would therefore be a request and not really applicable to this forum
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Re: Much Ado About Samus

Postby Thaedael » Wed Dec 08, 2010 4:27 am

Fair enough, however if you ever do want people to help never say you are too lazy otherwise they will have no incentive to do all the work for essentially other people's pleasure. So if you say you want to toss an idea out and then not toss it out then why post it in the first place? Not to tear into you it was just a reflective post, but I do appreciate that you are not making a request, but there is no harm in suggesting an idea anyway.
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Re: Much Ado About Samus

Postby Axel Delerose » Wed Dec 08, 2010 4:33 am

actually I was stating I'm to lazy to make a post, not about drawing up the character.
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Re: Much Ado About Samus

Postby OwnerOfSuccuby » Fri Dec 10, 2010 6:30 pm

Corta - hi. How are you ;)

I have some idea - is it possible to add all female characters in your components ? For example Liru and Krystal ... ?

It will be very cool if it will be some thing like one main component i think - becouse it can let to fuck any character with other :lol:

But i do not now is it possible to make from animation part - i only think - that all characters have the same structure so it can be possible - or can not :lol: :mrgreen:
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Re: Much Ado About Samus

Postby corta » Sat Dec 11, 2010 1:32 am

OwnerOfSuccuby Wrote:Corta - hi. How are you ;)

I have some idea - is it possible to add all female characters in your components ? For example Liru and Krystal ... ?

It will be very cool if it will be some thing like one main component i think - becouse it can let to fuck any character with other :lol:

But i do not now is it possible to make from animation part - i only think - that all characters have the same structure so it can be possible - or can not :lol: :mrgreen:


short answer: yes, absolutely. (-ish)

I was considering doing this when the "look what I made" threads started popping up..
Now, some things WILL LOOK WEIRD.
eg: animated hair, (especially when upside-down)
and the eyes will probably take a few complaints before I can place 'em right,
kry's head is a slightly different shape, so.. uhh... it'll look funny..
and oh yeah, clothes and any other separate thing won't work.

but yeah, tell me what you're after and I'll see what I can do.
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Re: Much Ado About Samus

Postby bombsofglory » Sat Dec 11, 2010 3:54 am

Damn this thread is full of awesome.
:)
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Re: Much Ado About Samus

Postby OwnerOfSuccuby » Sat Dec 11, 2010 11:28 pm

Can you please try to add Liru And Krystal in your components and post *.fla files of boss fight ?

If it is possible i need run/stand Samus animation with it.

May be some shot animation with enemy fuck from front and behind.
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Re: Much Ado About Samus

Postby KaTsuO_O » Sun Dec 12, 2010 3:19 am

OwnerOfSuccuby Wrote:Can you please try to add Liru And Krystal in your components and post *.fla files of boss fight ?


The problem with liru and krystal is that they got tails so he got add the tail in to it and i dont think he want?
Don't create a porn game if you're only interested in porn.
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Re: Much Ado About Samus

Postby OwnerOfSuccuby » Sun Dec 12, 2010 5:04 am

Oh i did not think about it.

kry's head is a slightly different shape, so.. uhh... it'll look funny..
- if it is hard better not to do it ;) :mrgreen:

I can not find where is animation that make eye red / blue where is it's animation ?
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Re: Much Ado About Samus

Postby corta » Sun Dec 12, 2010 7:45 am

KaTsuO_O Wrote:
OwnerOfSuccuby Wrote:Can you please try to add Liru And Krystal in your components and post *.fla files of boss fight ?


The problem with liru and krystal is that they got tails so he got add the tail in to it and i dont think he want?


among other things, yeah... problems..
I'm thinking that zelda and liru might be all I can manage without making separate animations.

kry has a different body shape & head proportions - and a damn tail. So..nope.
liru's tail, though... could shrink it a little and attach it to the body or leg. what do you guys think about that?
..and hopefully the hair lines up closely enough.

I'll uhh..knock this up whenever I've got the time..
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Re: Much Ado About Samus

Postby OwnerOfSuccuby » Sun Dec 12, 2010 1:28 pm

It will be good if you attach it to body ;) Liru is good :)
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Re: Much Ado About Samus

Postby KaTsuO_O » Sun Dec 12, 2010 2:21 pm

I did make Liru in to that brain encounter thing but i deleted it after because of all those sounds that needs to change.
Don't create a porn game if you're only interested in porn.
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Re: Much Ado About Samus

Postby corta » Mon Dec 13, 2010 5:52 am

alright, here's the first crack at adapting faces. any criticisms so-far?

zelda, liru and ..something special..

headset.png
headset.png (160.65 KiB) Viewed 5816 times


and before we start, I'm aware that rikku's ears and eyes are out of place -alot- it's a bitmap, and I'm working on it. (feel free to tell me where they go, though.)
and uhh.. think zelda looks a little asian?

thoughts, please!


PS: love to nastyB for the rikku hairstyle!

Edit: better?

Rikku.png
Rikku.png (157.38 KiB) Viewed 5553 times
Last edited by corta on Mon Dec 13, 2010 9:30 am, edited 1 time in total.
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Re: Much Ado About Samus

Postby Digfree » Mon Dec 13, 2010 6:04 am

Hey, I hope I am not the only one to remember him, but I wish to nominate him as perhaps a small boss in the Metriod game. Trace from Prime hunters

Trace Facts:
-He is the coolest of the bounty hunters
-He Specializes in sniping
-He can turn between a running tri-pod creature to a humanoid version of it.
-In either form, if he stays still he will turn mostly invisible (perfect for surprise attacks and sniping)
-He is a fast basterd in his creature form, with a lunge attack
-He wants to turn in samus for some "booty"
-He is badass

Now, I am more of a animator then a artiest, but I gave it 30 mins to make a sample. If anyone likes him, I will make/animate his humanoid form as well.

For the game, he could surprise samus and run her down for a good creature fuck, then run away, turn into humanoid then go invisible and snipe her from a ledge a distance away. his laser sniper weapon will out range you, but the trick to beating him is to maneuver between his sniper rounds (That have a good kick back, so if you get hit, you loose some ground and life) and when you get so close he can't fire at you, you go under the ledge, up the back and then fire/rape him from behind in humanoid form. Just thought I would make the suggestion, I know how hard it is to code.
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Re: Much Ado About Samus

Postby bosworth115 » Mon Dec 13, 2010 6:48 am

corta Wrote:alright, here's the first crack at adapting faces. any criticisms so-far?

zelda, liru and ..something special..

headset.png


and before we start, I'm aware that rikku's ears and eyes are out of place -alot- it's a bitmap, and I'm working on it. (feel free to tell me where they go, though.)
and uhh.. think zelda looks a little asian?

thoughts, please!


PS: love to nastyB for the rikku hairstyle!


OMFGGGGG 3RD ONE IS AWESOME!!!!!
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Re: Much Ado About Samus

Postby Digfree » Mon Dec 13, 2010 6:54 am

Oh yeah and on my last post, I can't get his face orb this right, someone will need to fix that
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Re: Much Ado About Samus

Postby Eggplants » Mon Dec 13, 2010 8:26 am

Digfree Wrote:Trace Facts:
-He is the coolest of the bounty hunters
-He Specializes in sniping
-He can turn between a running tri-pod creature to a humanoid version of it.
-In either form, if he stays still he will turn mostly invisible (perfect for surprise attacks and sniping)
-He is a fast basterd in his creature form, with a lunge attack
-He wants to turn in samus for some "booty"
-He is badass

Yo Digfree I'm really happy for you, imma let you finish but Weavel is the greatest hunter of all time! though some would argue he's a girl, he fights like a MAN and gets right up into close combat to hit you with is semi-automatic grenade launcher! and if that isn't badass enough and he can also turn into a melee fighting form but when he does it he's got a freaking turret on his side!

that's it! I'm going to make a Weavel JUST in spite of this! :twisted: . . . . . . . . . . . . I could probably also make an upright Trace for you if you don't feel up to it.
I animate and draw stuff! Check out my gallery if you wish.
Also my email is [email protected]. I'm always happy to receive emails ;)
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Re: Much Ado About Samus

Postby haloman » Mon Dec 13, 2010 2:22 pm

LOL! Im gonna enter this debate.
@EGGPALNTS: Weavel is actualy a space pirate who was mortaly wounded by samus in the past and then brouught back for some reason for revenge. Much like Ridley! they kept his brain and spiine but thats about it. The rest of his body is all mechanicle.

and i gotta say that while i do like Trace... Alot. i like Weavel more
Finishing the fight... one Confetti blast headshot at a time
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