ivanaedler Wrote:The real problem with Flash engine is the curves count. In the past, I've traced some old bmps and then started re-editing (sometimes revamping it entirelly) but the curves count was already high: 6500! It's a disaster for flash.
You can do everything , even using transparency, but with 300 or less curves in order to maintain speed. Use Modify->Shape-> Advanced Smooth, then Modify->Shape->Optimize (put at 100%) and it stays REALLY optimized. If a given brush/line becames corrupted, simply re-edit only this part.
For backgrounds, its better to stay as JPG. Okay, it will pixelate with zoom, but the speed will not be decreased, even a single percent.
LuftMallow Wrote:I went with purple to keep up the mystery behind the mask and robe, but you're free to change the color any way you want though. At least it isn't my first idea for it, which was a question mark for his penis.
Biles Wrote:What's with the zit on the tip of his dick? O.o
LuftMallow Wrote:A minor update, I combined the little bob on the Shy Guy's to the rest of his head instead of as a separate part, this should keep the part count down while maintaining the look I was going for. Originally that was suppose to move as he walked, but this should be easier to animate overall. Also, I knew I forgot something else in the main FLA I added, but some Blooper sex dialog is there as well. It's a bit more comical than the rest, but I tend to write like that when I'm tired.
Biles Wrote:So you're telling me that red dot on his glans is the cumslit? O.o If that's the case, it's likely people will believe it's more of a zit than a cumslit IMO.
Biles Wrote:Umm, actually it's supposed to be more vertical. And to be consistent, it has to kinda blend into the black outlining of the whole penis. But you can't just make it a straight vertical line, it will also have to curve a bit just as well. Besides, I don't see why you had to add a cumslit when the original cock looked just fine as it was.
Captain Dinosaur Wrote:THIS right here is what MiM was supposed to look like. Keep up the epic work!
LuftMallow Wrote:I'm working on making dresses for Daisy and Rosalina, and a hat for the Yoshi costume. I know there were a few people who said they were going to make those dresses, but if you need ideas you're free to take these as suggestions. Rosalina's has issues with her arm straps not coming off in certain scenes, but I had to work with what I have. Daisy's is kind of a mess, I had no real idea where to go with it and tried using the new Playshapes' parts only to find they had the wrong perspective. So I redrew the parts, winging it at times. Yoshi hat is way off from finished, I need to keep the size consistent between the two views and make it not block anything on everyone. Now we need to have a Rosalina and Daisy that aren't literally someone's first Flash project...
ivanaedler Wrote:Rosalina Dress is one of the most beautiful ones I've seen! Cute short skirt, almost like a tutu! Nice work!!
Hey Luftmallow and Blargh, any project / drawing (even at the earlier stages) of the shyguy? If you want, I can design it (with its limbs). Then I throw a CS4 FLA file of him. Blargh, how about the frog animation, do you want it in a separate FLA?
LuftMallow Wrote:I may have to remove the sheer fabric effect from Rosalina's dress. I have no idea how worse it makes the game run on less powerful machines, and Flash transparency doesn't work sometimes I've heard. I did have to hide the fact the skirt is a 2D object that's supposed to be 3D so I had the colors more opaque than the rest of the outfit. Might have to change the sleeves as well.
I could make a Shy Guy, but I know there's already one that's floating around unused in any project.
LuftMallow Wrote:I've finished Rosalina and Daisy dresses. The Yoshi hat is done as well. There's Shy Guy enemy parts and an example located in the Ghost House Area frame. A start for a new sex scene can be found in the Koopa Troopa folder. I'd finish it, but perhaps another enemy could use it.
LuftMallow Wrote:I went with purple to keep up the mystery behind the mask and robe, but you're free to change the color any way you want though. At least it isn't my first idea for it, which was a question mark for his penis.
LuftMallow Wrote:A minor update, I combined the little bob on the Shy Guy's to the rest of his head instead of as a separate part, this should keep the part count down while maintaining the look I was going for. Originally that was suppose to move as he walked, but this should be easier to animate overall.
Also, I knew I forgot something else in the main FLA I added, but some Blooper sex dialog is there as well. It's a bit more comical than the rest, but I tend to write like that when I'm tired.
ivanaedler Wrote:Blargh, a new post for you in http://legendofkrystal.com/forum/viewtopic.php?f=7&t=744&start=1780#p155125
Heheh okay okay I'll change its color and put a small black point hole.
ivanaedler Wrote:If you dont like them falling, just put some blocks for them. They will turn to the opposite direction! Also, its possible to do a respawn code, in case lots of them falls in a given area.
Biles Wrote:Hmm, you know, if you find a way to add invisible blocks that can impede Bowser's henchmen movements but not Peach's, then I can safely say you might be able to create the red-shelled koopas or other henchmen that naturally patrol back and forth on any platforms.
Blargh Wrote:I'm kind of biased against natural adornments and odd penis styles, since that fossa navicularis should be at the base of the glans, not on top of it. <_< It also changes the perspective of the penis from purely side-view to a twisted top-down view in relation to the rest of the body.
ivanaedler Wrote:Blargh!! Prepare to edit more your FLA's! I did it! Living creatures! Now, goombas, koopas and shyguys wander and can fall.
You can see it working in my SWF on the first page.
The most important thing: the existing code is re-used! Only some changes needed. When you're ready for it, tell me and I'll show you how to convert it!
- Goomba Main, Goomba Scene Main and others are kept intact. However, in order not to let them walk when Peach is soo distant from them (that would let Peach too late to find them without falling), it just requires a collision square inside Goomba Main, then if Peach collides with it, Goomba starts walking.
Others changes include using goomba on-object only for onClipEvent(load) and the first frame for onEnterFrame=function () -> yes, like peach.
Also, it needs a new frame special for 'goomba stopped', aside of squish and the 10 scenes. If goomba is touched, he must stop the walking animation somehow. You can:Spoiler (click to show/hide):
Slayer_J Wrote:Hm okay, make sense.
Even so, coding (and animating) everything has it's own rewards; it's much of a contribution as drawing. Truth be told, Digfree and LuftMallow (and others artist) have made characters and costume (and enemies right?) that really had given life to this game. But well, it's your decision in the end anyway.Blargh Wrote:Well, right now it's just for extra lives, since the total isn't saved. I was thinking of using them for an in-game economy, but I haven't really thought about what could be bought.
Well I got an idea but...... it'll be a huge "FFFFFUUUUUUUUUU" for fans.
If you decide to implements a game economy, why don't you make all those extra characters and costumes unlockable by coins? And also make ppl buy the gallery scenes... of course after encountering the enemy. (that would be kinda evil lol).
The other idea would be to eliminates powerup scattering around, and make them buyable (although this isn't very mario-like, so scratch this idea...)
If everything else fails, buying game modification (make peach really fast, jump high, always star power...etc.).
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