by SpectralTime » Wed Aug 01, 2012 2:27 pm
Thoughts on the new content:
First, I liked the plot progression. Part of why I keep coming back to this game is because you do a very good job of making the player interested in what is going to happen next, and the linear game design helps aid that... though the broad distances involved and the constant cries of "No, master! We need to save Terra!" get a little irritating. I KNOW THAT, ANGELICA! I'M JUST TRYING TO FIGURE OUT WHICH OF THESE PLACES IS THE TEMPLE! AND EVERY FOUR STEPS FOUR GUYS SOMEHOW SNEAK UP ON US IN OPEN GROUND AND AMBUSH US!
Second, I appreciate the sex scenes that were there, though I would have liked a little bit more interactiveness. At the same time, given the stupefying quantities of hard work this game had to have already taken, I can't deny that such a thing is probably a really stupid idea.
Third, the random encounters are WAAAAAAAY too frequent during the "Plains" segments, in my opinion. The only REAL reason that they're even worth fighting, since they're pretty time consuming (if not outright difficult) and you can't level between them, is to grind for money and Tokens, and I'd REALLY have preferred that the "Tokens" weren't such a rare drop. It would have made fighting for a tangible result much more appealing, since I didn't find myself needing too much new gear to beat the fights. Is there... some way to increase the drop frequency but decrease the encounter rate?
Fourth, I miss the little bar on the top of the screen that showed you the enemy's combined HP. Was it too difficult to keep, or did someone else dislike it and complain?
Fifth... I don't see any real way around this, but you might want to TRY to cut back on the continuity porn. (Hee hee, double entendre.) I mean, EVERY scene in this chapter after the train seems to have taken forever because you had to account for whether the player has Fenja or just Kathleen, whether the player has met Ulya via Rhea or not, etc., then arranging all of the above to account for if the player is doing good or evil. It's... well, it seems like a ton of work, and I'm not entirely certain that it's not part of the problem.
Sixth, good job. I enjoyed this new segment, and though I'd have preferred it be a little longer, I understand why it wasn't. Good luck on the next part.