Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.25i

Postby Ivan-Aedler » Thu Jul 19, 2012 9:48 pm

Darthan Wrote:Found another bug. If you enter the far door at the end of the watery level you are taken back to the castle at the beginning. If you enter that door it finishes the level.

I will check that.

Biles Wrote:I haven't bug tested the game into further levels for awhile, but has music bug in the watery level been fixed? It's when you lose a life underwater and are taken back to the very beginning of the level that the music does not change accordingly.

I didn't notice that before. The bug does exist. Fixing it soon.

Update 1.26 (updated on Page 1):
1) Fixed 'same music underwater' problem, when Peach dies inside water and reappear in the beginning of the level with the same underwater music.
2) Fixed glitch in the first door of the castle, second level, which let Peach go in the castle in the beginning of the level instead of next level
3) The fourth koopa in the castle level may be used now.
4) Removed 'exit credits' button (the pink one) in credits screen right in the first menu of the game, as there is another button (blue one) already.
5) NEW: 3 garter belt types (white, pink, black or no garter) and 2 gloves types (for now, white, pink, or no gloves). These works with Peach or Fire Peach, as these two clothings accept stockings, garter and gloves nicely.
6) NEW: Detachable clothing. Peach will lose a cloth part if either she is hit or she does a sex scene (for now, goombas and koopas so far). If Peach loses all and then a non-fuckable enemy hits her, she would die if she doesnt have enough horny level.

Source FLA (Version 1.25j + Fonts + SWF): https://rapidshare.com/files/681503347/Mario%20is%20Missing%20CS5%20AE%201.25j.rar

Next priorities:
1) Improve breasts in flying animation
2) Yet more bug fixes, if there's more.
3) 'The Pond' level.
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby Allsop2604 » Fri Jul 20, 2012 2:14 pm

Ivanaedler, you're a beast. Everytime I check the forum you have a new update (or five :P)- and that's daily! I can't believe how often you're working on this while taking everyone's requests. I just wanted to say how awesome it's progressing and how much I enjoy you're new content and changes. The new keyboard options are perfect. I'm even having trouble picking which one is my favourite. And the new stockings and garter belts look breathtaking. I enjoy everything so much that I don't even have any suggestions! So just keep up what you're doing, because you're doing a spectacular job!

Thanks again for all the hard work.

EDIT: Remember when I said I had no suggestions? I lied! :twisted:
Any chance you could try adding black heels, black stocking, and black gloves?
^.^
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby Biles » Fri Jul 20, 2012 5:26 pm

Allsop2604 Wrote:Any chance you could try adding black heels, black stocking, and black gloves?

Or perhaps fishnets too on both stockings and gloves :D

Anyways, some bug reports:

In this part of the level, there's some sort of invisible obstruction that's compromising Peach and I suspect it might have something to do with that roof of that mushroom house. Also, remember when I suggested that you move that one block away from the mushroom house because Peach couldn't stand on top of it properly? Well, given that we now have a new mushroom house design, now the block creates a gap where Peach can fall right through, I recommend the block to be scooted up next to the mushroom house, but obviously not overlapping.
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby Ivan-Aedler » Fri Jul 20, 2012 5:56 pm

Biles Wrote:
Allsop2604 Wrote:Any chance you could try adding black heels, black stocking, and black gloves?

Or perhaps fishnets too on both stockings and gloves :D

I can do that. The most difficult part has been done anyway ;)

Biles Wrote:In this part of the level, there's some sort of invisible obstruction that's compromising Peach and I suspect it might have something to do with that roof of that mushroom house

Hmm I will check.

Biles Wrote:Given that we now have a new mushroom house design, now the block creates a gap where Peach can fall right through, I recommend the block to be scooted up next to the mushroom house, but obviously not overlapping.

Hmm I will check too. In the meanwhile, I am improving the new clothing parts (yes, some tiny bugs yet) and Iam doing a 11th goomba sex scene. But it will only be triggered when horny level is high.
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby Darthan » Fri Jul 20, 2012 9:05 pm

I few things that I noticed:
When changing that garter option it always says default, the garter changes though.
Using restart game in the menu results in some weird things happening. Mostly the number of laid and killed enemies does not reset correctly but I once wound up with naked peach with a raccoon tail, that one was quite odd.
The torn clothing seems very odd and seems to be sporadic as to when it works. By odd I mean how it looks like the clothing is cut cleanly instead of being torn. The first time I played I lost the front of the top to the first goomba then the bottom to the second (even though it was still an oral scene), the second time I only lost the front of the top, and it only seems to effect the pink peach dress (I am guessing this is intentional though).
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby FlashOfSonic » Fri Jul 20, 2012 9:25 pm

I noticed that a lot of bob-ombs seem to already be ready to blow when I find them. Meaning I don't get to screw them.
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby DoggieDog52 » Fri Jul 20, 2012 9:37 pm

I ran into a rather...frightening glitch. Attempting to replicate atm, but basically I did the "quest" in the second level to fuck the goomba and get the key. I touched the flagpole and fucked the 9th goomba, the one right next to the end castle with the bob-omb next to it. The moment I finished though, the entire game flipped out on me. Peach's breast size would increase and decrease, her costume would be changing, the speed meter went up and down rapidly, the bob-omb wouldn't stop exploding, and Peach wouldn't stop repeating the animation to fuck the goomba. If it happens again I'll let you know but hopefully it doesn't haha.

EDIT: Replicated but in a different spot. In the first level I was at the spot where the 7th goomba would technically be if you're going from right to left. I had went all the way down for the other two goombas and then jumped up and back for the 8th and 9th goombas. The moment I finished the ass fuck scene, instant seizure.

Also I gotta say I'm REALLY loving the clothes ripping system, it works so well.
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby Ivan-Aedler » Fri Jul 20, 2012 10:24 pm

Darthan Wrote:When changing that garter option it always says default, the garter changes though.

Fixed. Will upload in a few minutes.
Darthan Wrote:Using restart game in the menu results in some weird things happening. Mostly the number of laid and killed enemies does not reset correctly but I once wound up with naked peach with a raccoon tail, that one was quite odd.

Hmm haven't touched that for a very long time. Have to look.

Darthan Wrote:The torn clothing seems very odd and seems to be sporadic as to when it works. By odd I mean how it looks like the clothing is cut cleanly instead of being torn. The first time I played I lost the front of the top to the first goomba then the bottom to the second (even though it was still an oral scene), the second time I only lost the front of the top, and it only seems to effect the pink peach dress (I am guessing this is intentional though).

Yes, intentional. It's at random. Peach may lose a given piece during sex (or not at all), sometimes she just forgot to take it back. In the future, I'll be making some animations of tear, with sounds.

FlashOfSonic Wrote:I noticed that a lot of bob-ombs seem to already be ready to blow when I find them. Meaning I don't get to screw them.

You have to get them before blow. Bobombs starts running when Peach approaches them. Another kind of bobombs is really a laid one, already ready to blow. In the second level, there are two running bobombs and three (or four) laid ones. If it's better more running bobombs than ready-to-blow ones, I can exchange some ready ones.


DoggieDog52 Wrote:I ran into a rather...frightening glitch. Peach's breast size would increase and decrease, her costume would be changing, the speed meter went up and down rapidly, the bob-omb wouldn't stop exploding, and Peach wouldn't stop repeating the animation to fuck the goomba. If it happens again I'll let you know but hopefully it doesn't haha.

Hmmm thats because the random algorithm searches for a clothing part to cut. It uses recursiveness to cut another piece if a given one is already cut. If all was cut, this function must exit. Sometimes this function still are called, so it locks up. Fixed in this afternoon, I will upload soon. Thanks, and I appologize for that!
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby Biles » Fri Jul 20, 2012 10:51 pm

That P power button should have a "thwomp" sound to it when Peach hits it (or rides it like a dildo for all I care :D)

There's a banshee bug. When Peach orgasms after lactating, she orgasms out loudly literally a thousand times over until I have her masturbate again.
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby Ivan-Aedler » Fri Jul 20, 2012 11:10 pm

Biles Wrote:That P power button should have a "thwomp" sound to it when Peach hits it (or rides it like a dildo for all I care :D)

Peach MUST ride it someday ;) I will put the thwomp sound. You will see a nice animation I did to a laid goomba (surprise! Tonight.) Tip: it will be in one of those mushrooms. Press do-over key on it, or increase the horny bar and just touches it.

Biles Wrote:There's a banshee bug. When Peach orgasms after lactating, she orgasms out loudly literally a thousand times over until I have her masturbate again.

Ouch! Have to see it.

So we will have plenty of small bugs to fix (10!) in a new version tonight.
PS: that's why I prefer to put letters after the version (1.26a). 1.26 is NOT final yet :/
Last edited by Ivan-Aedler on Fri Jul 20, 2012 11:24 pm, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby Sync » Fri Jul 20, 2012 11:15 pm

I've said this previously, I think, but this game is frustrating to me simply because the controls are not responsive. I'm playing:
* WinXP SP3 / IE8
* right-hand classic controls
* in-forum, in-browser

Quite simply, the Jump control is very laggy. I find myself jumping when I don't want to and not jumping when I DO want to (and subsequently running off the edges of buildings to my demise). Combine this with the fact that the game has a very definite GAME OVER after losing 4 lives (I don't appear to be able to find more lives to counter this...or the laggy controls are stopping me from finding them), and I don't get very far into the game at all.

I can appreciate the work that's gone into it...but the frustration of not being able to get very far through no fault of my own is disheartening.
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby Ivan-Aedler » Fri Jul 20, 2012 11:26 pm

Sync Wrote:I've said this previously, I think, but this game is frustrating to me simply because the controls are not responsive. I'm playing:
* WinXP SP3 / IE8, * right-hand classic controls, * in-forum, in-browser
Quite simply, the Jump control is very laggy. I find myself jumping when I don't want to and not jumping when I DO want to (and subsequently running off the edges of buildings to my demise). Combine this with the fact that the game has a very definite GAME OVER after losing 4 lives (I don't appear to be able to find more lives to counter this...or the laggy controls are stopping me from finding them), and I don't get very far into the game at all.
I can appreciate the work that's gone into it...but the frustration of not being able to get very far through no fault of my own is disheartening.

Controls are almost light speed here. I use a quad core. A friend of mine uses a dual core and he plays nicely. I will really fight to let this game better and responsive. You can, in the meanwhile:
1) try to use standalone flash player (may be faster)
2) try to use IRFANVIEW flash player (only take caution with ESC key, as it exits the game because of irfanview itself)
3) try another browser (like opera).

And as I've explained on page 1:
4) Remember: in order to play flawlessly in all situations, use a QUAD CORE system (or better). Sorry, current Adobe Flash requirements actually shreds P4 or lower. Dual Core may be fast if you have a good CPU and L1/L2 cache. You can use a normal P4/AMD, but you will need to lower quality in some situations (if not all). We are waiting for a GPU accelerated flash version. That will let games at blazing speed even on a old 3dfx voodoo 2mb PCI!
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby Darthan » Sat Jul 21, 2012 12:13 am

Sync Wrote:I've said this previously, I think, but this game is frustrating to me simply because the controls are not responsive. I'm playing:
* WinXP SP3 / IE8
* right-hand classic controls
* in-forum, in-browser

Quite simply, the Jump control is very laggy. I find myself jumping when I don't want to and not jumping when I DO want to (and subsequently running off the edges of buildings to my demise). Combine this with the fact that the game has a very definite GAME OVER after losing 4 lives (I don't appear to be able to find more lives to counter this...or the laggy controls are stopping me from finding them), and I don't get very far into the game at all.

I can appreciate the work that's gone into it...but the frustration of not being able to get very far through no fault of my own is disheartening.


This could also be your problem. IE is pretty well known for having strange issues with flash games. The really annoying thing about it is that it may work perfectly fine one time, then not at all the next. I would suggest a different browser, but if like ivanaedier said that you are not using at least a dual core processor you are probably going to have problems regardless.
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby Ivan-Aedler » Sat Jul 21, 2012 12:38 am

Version 1.26a
1) Fixed 13 bugs, most of them regarding cloth parts.
2) Added shredding sound for Peach clothes
3) HUD messages when Peach is hurt or when she is stark naked
4) Added 'thwomp!' sound to the P switch.
5) NEW SEX SCENE (goomba 11th): Try to find it. No, its not required to fuck 10 goombas first! Some will love it, some don't. Anyway, Peach animations are really smooth in regard to older ones.
Last edited by Ivan-Aedler on Sat Jul 21, 2012 4:01 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby FlashOfSonic » Sat Jul 21, 2012 1:47 am

The new sex scene looks a bit weird, to be honest. Like she's trying to make up her own position and failing horribly.
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby Darthan » Sat Jul 21, 2012 2:03 am

I seems that after the newest update none of the internal shots are working anymore. Was this intentional? And I do agree, the new goomba seem does look odd.
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby Battle-Jesus » Sat Jul 21, 2012 2:06 am

I noticed a couple glitches myself. I think this might have gotten brought up before, but I went through one of the pipes in the waterway level, and realized I didn't actually want to do that. So I immediately hit the back button (i was going left, I hit Right), and the game glitched out on me and froze


Also, after returning from the dwelling in the first area, i ran into an invisible wall in the gap between the stairs and the house, which made me fall and die. Afterwards it was fine, though. I've not been able to recreate it though
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby Ivan-Aedler » Sat Jul 21, 2012 2:15 am

FlashOfSonic Wrote:The new sex scene looks a bit weird, to be honest. Like she's trying to make up her own position and failing horribly.

Sure it could be better. I did it with precision, but its like Peach slipped through the goomba. Not an alien thing, though. But I am doing as a discipline: 'Do more features. Do. Do. Do. Then, let them better'. And....hmmmmm...I may not show you older animations (by other artists). Erm...it was worse!

Okay, I'll show you.
Spoiler (click to show/hide):

goomba scene 2.jpg
goomba scene 2.jpg (27.97 KiB) Viewed 2398 times


I'll improve those glitches over time too. For now, its almost subtle, as its very fast.
But my animations for sure will not have those glitches. I only use tweens if really necessary ;)

Darthan Wrote:I seems that after the newest update none of the internal shots are working anymore. Was this intentional? And I do agree, the new goomba seem does look odd.

Did you activated it in the options (PAUSE MENU, then OPTIONS?) Its disabled by default.

Battle-Jesus Wrote:I noticed a couple glitches myself. I think this might have gotten brought up before, but I went through one of the pipes in the waterway level, and realized I didn't actually want to do that. So I immediately hit the back button (i was going left, I hit Right), and the game glitched out on me and froze.

I am frenetically catching all the bugs in this area, as they have newer pipe code with all animations. But I'll take a look there. Again and Again. Goal: 0 bugs. Oh, wait! -1 !

Battle-Jesus Wrote:Also, after returning from the dwelling in the first area, i ran into an invisible wall in the gap between the stairs and the house, which made me fall and die. Afterwards it was fine, though. I've not been able to recreate it though

I will test this area in special.
EDIT: 6 tries so far. Cannot recreate. But I'll improve the transition anyway.
Last edited by Ivan-Aedler on Sat Jul 21, 2012 2:26 am, edited 5 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby Icelink256 » Sat Jul 21, 2012 2:21 am

Glitch: I was in the water and a Blooper made Peach orgasm, long story short; I was ear raped by Peach's scream!
The only way to stop, was to die, and once she hit ground, she fingered herself off, before working as normal, odd.
(The screaming continues through the death sequence, and ends the very moment she's back on ground.)

The pipe glitch mentioned above has happened as well, though with this one, suicide doesn't work, and you're anchored in place whether you die or not. I think it has to do with the pipe animation failing. This one is weird.
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby Ivan-Aedler » Sat Jul 21, 2012 2:27 am

Icelink256 Wrote:The pipe glitch mentioned above has happened as well, though with this one, suicide doesn't work, and you're anchored in place whether you die or not. I think it has to do with the pipe animation failing. This one is weird.

Duty 1: rushing into this nasty bug. (CAN'T REPRODUCE so far) :/
Duty 2: see the reasons of those yelling (URGENT BUG FIX!)
EDIT: found yelling error and fixed it (last SWF in page 1)

Explanation: Peach still doesnt have a cumming animation while in the water. So she will only scream once. May someone can help me in a animation for this?
Last edited by Ivan-Aedler on Sat Jul 21, 2012 2:43 am, edited 1 time in total.
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