Kuragari Wrote:As for the animation itself, I personally would have preferred a side view when it comes to the cerebus, but that's just me.
No it certainly is NOT just you, friend. ZFied has an idea that he wants reserved for an alternate doggy animation.
I can't tell you what it is, but I can say that side-view doggy style is definitely NOT out of the running.
Kuragari Wrote:Now, I also think that you should actually have her head closer to the ground, and have it look more like the dog is pushing her into the ground as it screws her. No clue about the boob gyration to be honest, it didn't look bad to me.
Red.Sheer Wrote:Maybe it's just me, but wether it's a dog humping you or some other wobbly creature isn't really to tell and the widely spread-out alves of the character look weird.
I was aiming for a general rocking motion, having her torso curve as it moved up and down, but as she is being rocked forward, I need to give the impression she is going towards the camera as well.
I'm not sure how to go about enlarging her without pixel art going weird on me, but that's just my beginner/novice-level art skill.
Kuragari Wrote:Out of curiosity FAPCOM, you wouldn't happen to have done the enhanced sprites for the boss yet have you? I'm just curious what the boss looks like resized.
ZFied wants me to try my hand at the Hunter as a boss. We got mixed reactions from the D-Man V-ACT boss, and as it is the Hunter running and idle sprites already had their static frames done as concept before the rescale.
And they looked good to ZFied so he wants me to take a crack at it after I figure out how to not be art nubby and draw them leeches so they don't look like poop.
Thanks for the feedback guys, I'll see about the leech and associated sex sprites so we can have one more enemy, then come back to the Cerberus side-on doggy animation and then the Hunter, if the map hasn't been sent to me yet.