Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX)

Postby powerofvoid » Wed Jul 18, 2012 7:47 pm

ivanaedler Wrote:
powerofvoid Wrote:When running the game in the standalone flashplayer, moving the mouse out of the window causes gameover.

Now this is scary! Can't reproduce here. I'm able to play the game without this error. Does it occur in a given place in particular? Please try to clear your flash cache. And see your standalone version.

Further testing reveals that it's actually only when I switch workspaces while the game is on the standalone flashplayer, but it seems to happen anywhere when the game is being played -- even in the pause menu.

Flashplayer version 10,1,102,64 (Linux AMD 64)

Running it in the Firefox-plugin flashplayer has no such problem, as far as I can tell, so it is circumventable.
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Re: MiM 'Mim Ae version' (XXX) 1.25h

Postby Soda » Wed Jul 18, 2012 7:58 pm

ivanaedler Wrote:The toads are amazing, too! Good job! The innocent face of the old toad is almost epic! I only think they're a bit with grey color, flattened color. More vivid colors will give them more life! But not so much, like a strong red (255). You can see the actual colors I use in the last version, page 1 of this topic.


Yes sir I will try to change it.
Just feel free to give me all your critism and directions.

That will be my working ground to produce the pleasing architecture.
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Re: MiM 'Mim Ae version' (XXX) 1.25h

Postby Oriandu » Wed Jul 18, 2012 8:47 pm

Garter belt required. That is all.
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Re: MiM 'Mim Ae version' (XXX) 1.25h

Postby Ivan-Aedler » Wed Jul 18, 2012 9:30 pm

Oriandu Wrote:Garter belt required. That is all.

Show me (if possible) what kind of belts do you want (white with lace? pinky with flowers?) , maybe with a referece image, and I'll see what can be designed.
Anyway I have some plans already. I'll have a look carefully.
Spoiler (click to show/hide):

Image
Last edited by Ivan-Aedler on Thu Jul 19, 2012 1:53 am, edited 3 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.25h

Postby Ivan-Aedler » Wed Jul 18, 2012 9:31 pm

Soda Wrote:Yes sir I will try to change it. Just feel free to give me all your critism and directions. That will be my working ground to produce the pleasing architecture.

Thank you ^-^. For sure I'll strive to let this game even better ;).
I'll be adding the mushrooms homes soon!

powerofvoid Wrote:Further testing reveals that it's actually only when I switch workspaces while the game is on the standalone flashplayer, but it seems to happen anywhere when the game is being played -- even in the pause menu.
Flashplayer version 10,1,102,64 (Linux AMD 64).
Running it in the Firefox-plugin flashplayer has no such problem, as far as I can tell, so it is circumventable.

A really strange problem on linux platforms :/
I don't have a linux next to my machine to test it. Gameover code doesn't use ANY mouse buttons or mouse movement. We should throw a bug report to the Adobe forums, indicating flash player version and linux version.

Britefire Wrote:Great job with this!
Small bug to report though, on control scheme four, "Single left hand", the space-bar doesn't seem to advance the sex scenes, leaving the character stuck in a loop if you encounter any goomba.
I've cleared the cache of my browser, and tried different goombas, all with the same result.
Still, love how the game is turnign out!

Fixed in version 1.25h! Thank you!

Biles Wrote:Are you sure the stockings are supposed to not show up in the tanooki, sling, and striker outfits? Cause somehow I was able to get them to show up anyways, at least in the thigh areas. BTW, you may wanna check the piranha plants. They appear to pop up even if you're standing on top of their pipes in the first level.

Hmm a new fresh glitch to be solved tonight. Thigh must not appear in splay powerups like raccoon or sling, as they're full-costume themes already.
Last edited by Ivan-Aedler on Wed Jul 18, 2012 11:50 pm, edited 3 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.25g

Postby Ivan-Aedler » Wed Jul 18, 2012 9:39 pm

MPLDAM9919 Wrote:Game's looking good so far! Keep it up!

I will ;)

MPLDAM9919 Wrote:The "Tip" meter mentions Krystal herself might be appearing in this game. Is it going to be some sort of secret lesbian scene?
Also I was thinking there should be a Palcomix comic of this game. It's just a thought.

Hmmm maybe Krystal will be soon! Its a surprise. But we need more levels first.
Palcomix is really nice! The dudes do nice art there!
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Re: MiM 'Mim Ae version' (XXX) 1.25h

Postby DoggieDog52 » Wed Jul 18, 2012 11:31 pm

HEELS AND STOCKINGS! They're lovely ivan, great work! Out of curiosity, for the barefoot model will this be your final rendition of her toes or will you be adding more detail in the future?
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Re: MiM 'Mim Ae version' (XXX) 1.25h

Postby bookreader231490 » Thu Jul 19, 2012 12:12 am

Bug report here. I can't get any of the control schemes to work. I've tried all of the control layouts and I can't even move out of the first room.
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Re: MiM 'Mim Ae version' (XXX) 1.25h

Postby Darthan » Thu Jul 19, 2012 12:25 am

Found a few bugs.

At the end of the second level, the forest level, when I try to enter the castle it keeps telling me that the door is locked.
Using the cheat I was able to get to the third level, the water level, one of the pipes takes you to a small area with a blooper and several coins but will not let you leave (possibly why the pipe is marked caution?) and if you take the pipe to the end of the level, leading to the flag, and accidentally go back the game freezes. I would think that this should be a one way pipe.
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Re: MiM 'Mim Ae version' (XXX) 1.25h

Postby Ivan-Aedler » Thu Jul 19, 2012 12:27 am

DoggieDog52 Wrote:HEELS AND STOCKINGS! They're lovely ivan, great work! Out of curiosity, for the barefoot model will this be your final rendition of her toes or will you be adding more detail in the future?

Thanks ;) For about the barefoot, I need to create a better model. I may improve its quality. If someone here could accelerate this, I would put right in the next version.

FLA here:
foot current.fla
(19.22 KiB) Downloaded 22 times


Click to Play
(Javascript Required)

foot current.swf [ 1.7 KiB | Viewed 3697 times ]

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Re: MiM 'Mim Ae version' (XXX) 1.25h

Postby Ivan-Aedler » Thu Jul 19, 2012 12:37 am

Darthan Wrote:Found a few bugs.
At the end of the second level, the forest level, when I try to enter the castle it keeps telling me that the door is locked.

Its a puzzle. Just talk to the toad (pressing 'v', the DO-OVER key).
As the development goes on, more levels will have puzzles. Some really easy, some a bit harder.

Darthan Wrote:One of the pipes takes you to a small area with a blooper and several coins but will not let you leave (possibly why the pipe is marked caution?) and if you take the pipe to the end of the level, leading to the flag, and accidentally go back the game freezes. I would think that this should be a one way pipe.

I will check that. For about the one way pipe, that's because some was complaining some enemies was left out, or they forgot to get some coins. It's a way for them to use the level more. I'm checking now these issues.
EDIT: Fixed and Fixed.

Version 1.25i
1) Revamped mushroom houses and goombas. Art by Soda.
Last edited by Ivan-Aedler on Thu Jul 19, 2012 5:52 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.25h

Postby Oriandu » Thu Jul 19, 2012 5:28 am

ivanaedler Wrote:
Oriandu Wrote:Garter belt required. That is all.

Show me (if possible) what kind of belts do you want (white with lace? pinky with flowers?) , maybe with a referece image, and I'll see what can be designed.
Anyway I have some plans already. I'll have a look carefully.
Spoiler (click to show/hide):

Image


Those work.
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Re: MiM 'Mim Ae version' (XXX) 1.25i

Postby MPLDAM9919 » Thu Jul 19, 2012 6:45 am

Everythings's looking good so far. It's amazing that you can now go into Toad Houses now. But it does put pressure on players who love to explore. SO, I was thinking there should be clocks the Peach can pick up to gain extra time like in Super Mario 3D Land.

Another idea I just came up with is when Koopas are made stompable, Peach can kick the shells into other enemies for points and 1ups like in the Mario games. But if Peach is still on the ground and the shell comes back, it'll knock her on her back or face stunning her and the Koopa that was kicked or any wandering enemies can fuck her.


Also I found a glitch in Morton's Castle. The fourth Koopa isn't fuckable. It just walks right past Peach.


Anyways, I'm hoping to see more levels in the future.
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Re: MiM 'Mim Ae version' (XXX) 1.25i

Postby Ladidadida » Thu Jul 19, 2012 3:30 pm

Umm.. I found a bug.
When fucking the new goombas in the cowgirl position their old head shows up.

By the way I LOVE this version.
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Re: MiM 'Mim Ae version' (XXX) 1.25i

Postby Battle-Jesus » Thu Jul 19, 2012 5:34 pm

I got an idea that might fit in with your game. I know you used to have a bigger breast size possible, but you took it out because it caused graphical errors with the costume.

So I got an idea. Maybe you could have her go bigger, but once she gets big enough that the errors start happening, her breasts rip the top open.

This one could be much harder to do, but you might be able to make it so that if her breasts get big enough(if you maybe want to go even bigger), it makes it harder for her to move(or maybe disabling her completely), and you'd need to use the Lactate Masturbation to reduce breast size until she's small enough to move again.

If this isn't something you like or don't think you can code, no problem if you don't do it.
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Re: MiM 'Mim Ae version' (XXX) 1.25i

Postby Ivan-Aedler » Thu Jul 19, 2012 6:31 pm

MPLDAM9919 Wrote:But now, it does put pressure on players who love to explore. SO, I was thinking there should be clocks the Peach can pick up to gain extra time like in Super Mario 3D Land.

I'll think about that!

MPLDAM9919 Wrote:When Koopas are made stompable, Peach can kick the shells into other enemies for points and 1ups like in the Mario games. But if Peach is still on the ground and the shell comes back, it'll knock her on her back or face stunning her and the Koopa that was kicked or any wandering enemies can fuck her.

Already in my ToDo list ;)

MPLDAM9919 Wrote:Also I found a glitch in Morton's Castle. The fourth Koopa isn't fuckable. It just walks right past Peach.

I'll have a look.

MPLDAM9919 Wrote:Anyways, I'm hoping to see more levels in the future.

'The Pond' level is at 15%!

Battle-Jesus Wrote:I got an idea that might fit in with your game. I know you used to have a bigger breast size possible, but you took it out because it caused graphical errors with the costume. So I got an idea. Maybe you could have her go bigger, but once she gets big enough that the errors start happening, her breasts rip the top open. This one could be much harder to do, but you might be able to make it so that if her breasts get big enough(if you maybe want to go even bigger), it makes it harder for her to move(or maybe disabling her completely), and you'd need to use the Lactate Masturbation to reduce breast size until she's small enough to move again.

Nice idea! I'll be thinking about that. Peach has 5 boob sizes now, and she could have even 8 boob sizes, but those mega mamutes will disable the bra or even shred all her clothes. So she will not be able to take another Dress without lactating first. However, we still have a problem with collision. That is, with much bigger breasts, Peach may look ugly trespassing a bit of the walls. And she can be even locked in some places, requiring immediate lactation.
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Re: MiM 'Mim Ae version' (XXX) 1.25i

Postby Battle-Jesus » Thu Jul 19, 2012 6:41 pm

Yeah. Disable the bra, and shread "one-piece" things like sling bikini I assume, maybe Frog as well.
She would maybe only be able to pick up "Bra-less" costumes like Racoon/Tanuki.

Though the disabling Peach is one of the parts of it. Though the Wall Collission might be a problem.
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Re: MiM 'Mim Ae version' (XXX) 1.25i

Postby Darthan » Thu Jul 19, 2012 7:15 pm

Found another bug.

If you enter the far door at the end of the watery level you are taken back to the castle at the beginning. If you enter that door it finishes the level.
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Re: MiM 'Mim Ae version' (XXX) 1.25i

Postby Slayer_J » Thu Jul 19, 2012 8:24 pm

Click to Play
(Javascript Required)

RE - foot current.swf [ 5.01 KiB | Viewed 3192 times ]



Well, I tried giving it a try, but it might still need work. Only made changes to the feet, not the whole leg. Fingers angle is not my strong point. Hopefully, you'll get someone else to make you a MUCH better job than I'll ever do.
(oh yeah, just noticed that most LOK models have two left (or same position) legs... and no nails...)

A - Is the original, to compare (lol).
B - Ankle curve change by a bit. Changed the distance between each finger. (again, angle problem) If Peach is facing right, this is her right leg.
C - Same changes as B. If Peach is facing right, this is her left leg.
D - Remade the foot a bit, but par with the original. Left leg also BTW.

Personally I like B. Something went wrong with C and D...
Attachments
RE - foot current (CS5).fla
(56.26 KiB) Downloaded 17 times
RE - foot current (CS6).fla
(56.22 KiB) Downloaded 15 times
Image
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Re: MiM 'Mim Ae version' (XXX) 1.25i

Postby Biles » Thu Jul 19, 2012 9:11 pm

I haven't bug tested the game into further levels for awhile, but has music bug in the watery level been fixed? It's when you lose a life underwater and are taken back to the very beginning of the level that the music does not change accordingly.
Need some basic Flash character animations? Then stop by at:
Biles' Animation Kit

Current RPs:
n/a
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