The Adventures of Captain Cutie(5/2/14)

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Re: The Adventures of Captain Cutie

Postby Avenger » Sat Mar 24, 2012 5:21 pm

Coconuts? You should make better models, especially in the orgy-Just suggesting.
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Re: The Adventures of Captain Cutie

Postby nemoudeis » Mon Apr 09, 2012 8:21 am

This game isn't so bad. But I just think it's strange a girl who always lived on he island is white wereas the captain, who just arrived here, is black. Just saying.
Excuse my English, I'm French.
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Re: The Adventures of Captain Cutie

Postby Lucky777 » Wed Apr 11, 2012 8:58 pm

If you go with "fair skinned" and "tanned" instead of white and black, that statement is logical and also not even racist.
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Re: The Adventures of Captain Cutie

Postby oneeyezero » Thu Apr 12, 2012 9:06 am

nemoudeis Wrote:This game isn't so bad. But I just think it's strange a girl who always lived on he island is white wereas the captain, who just arrived here, is black. Just saying.


Very observant of you. Id give you a cookie but I’m greedy and don’t want to share. :twisted: That’s actually part of the story line, you’ll see… If I ever get enough free time to work on this again. Sigh… Sometimes I hate real life. :(
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Re: The Adventures of Captain Cutie

Postby nemoudeis » Thu Apr 12, 2012 12:52 pm

Lucky777 Wrote:If you go with "fair skinned" and "tanned" instead of white and black, that statement is logical and also not even racist.

Thank you for enriching my vocabulary.
Excuse my English, I'm French.
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Re: The Adventures of Captain Cutie

Postby Icaelus » Tue Apr 17, 2012 2:27 pm

nemoudeis Wrote:
Lucky777 Wrote:If you go with "fair skinned" and "tanned" instead of white and black, that statement is logical and also not even racist.

Thank you for enriching my vocabulary.

Amen to that. Wait, nevermind. I ain't even Christian. Game isn't bad, but animation and art needs to be worked on a little.
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Re: The Adventures of Captain Cutie

Postby proxxie » Sat Apr 28, 2012 5:20 am

I really like it. I just wanted to say that, since too much "constructive criticism" at the start of a project can be quite discouraging. The spider motif is sexay, and I look forward to seeing what you come up with next!
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Re: The Adventures of Captain Cutie

Postby Hip0krit » Wed May 02, 2012 8:00 am

Hoping for an update soon cant wait to play the second chapter.
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Re: The Adventures of Captain Cutie

Postby oneeyezero » Thu May 03, 2012 5:56 am

proxxie Wrote:I really like it. I just wanted to say that, since too much "constructive criticism" at the start of a project can be quite discouraging. The spider motif is sexay, and I look forward to seeing what you come up with next!


Thank you, I’m very happy you like it. I know that it still needs a crap load of work but I’m getting it little by little.

Hip0krit Wrote:Hoping for an update soon cant wait to play the second chapter.


I’m working on it but I keep changing my mind about things, crying myself to sleep for not having an artistic bone in my body …. You know normal stuff. I’ll have more time to work on this during the summer so the update will most likely be around then.
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Re: The Adventures of Captain Cutie

Postby Hip0krit » Fri May 04, 2012 9:25 am

Hip0krit Wrote:Hoping for an update soon cant wait to play the second chapter.


I’m working on it but I keep changing my mind about things, crying myself to sleep for not having an artistic bone in my body …. You know normal stuff. I’ll have more time to work on this during the summer so the update will most likely be around then.[/quote]

Its all good i shall lie in wait.
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Re: The Adventures of Captain Cutie

Postby oneeyezero » Wed May 30, 2012 8:50 pm

Chapter 2 has been added.
Haven’t changed anything in the first chapter yet so just skip to #2
No sex yet ,hoping to get game over scenes up within the next few weeks.
This chapter was me just experimenting with platforming and vcam (which I hate now)
As always I welcome criticism and suggestions
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Re: The Adventures of Captain Cutie

Postby Biles » Thu May 31, 2012 10:16 pm

Well in that case, I have a problem in the chase scene where our protagonist is running away from the further mutated plant. Once I pass the bouncing spiky ball obstacles, the next scene is practically instant kill. I suspect it's because you have the plant and the hero in one spot when that new scene begins. You should've pushed the mutant plant back further away, even if it means out of the vcam scene.
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Re: The Adventures of Captain Cutie

Postby oneeyezero » Wed Jun 20, 2012 7:02 am

6/19/
Added sex scenes to chapter 2
Went back to ch1 and redrew "some" backgrounds(still looks crappy, have to learn how to draw one of these days)
Resized some enemies
Screwed around with the vcam and I think I got it to work better.
Going to start working on ch3 soon.

Biles Wrote:Well in that case, I have a problem in the chase scene where our protagonist is running away from the further mutated plant. Once I pass the bouncing spiky ball obstacles, the next scene is practically instant kill. I suspect it's because you have the plant and the hero in one spot when that new scene begins. You should've pushed the mutant plant back further away, even if it means out of the vcam scene.


Fixed … I think. If there are any other major problems let me know.
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Re: The Adventures of Captain Cutie

Postby oneeyezero » Tue Jul 17, 2012 9:56 am

Been tweaking my captain model a bit. Fixed up her legs/arms and gave her a new butt (think I’ll make it bigger later :D ). I also gave her hands, not very good hands …..but it’s a start. I know you guys didn’t like my people models before so I wanted to fix them up a bit before the next chapter is released. Soooooo what do you think? Better, worse, am I improving or should I burn my computer and never touch flash again? I’m open to advice on ways to improve my models( especially for hands/feet). For reference here are my previous models.
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Re: The Adventures of Captain Cutie

Postby Biles » Tue Jul 17, 2012 5:13 pm

Don't give up learning Flash just yet. You're only weakness is being able to draw characters, but you've definitely been improving the designs so far. Here's one advice, try to keep the line thickness consistent. And if you need to learn how to do some additional human animations such as run or crawl, check out my sig.
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Re: The Adventures of Captain Cutie

Postby oneeyezero » Wed Jul 18, 2012 8:24 am

Biles Wrote:Don't give up learning Flash just yet. You're only weakness is being able to draw characters, but you've definitely been improving the designs so far. Here's one advice, try to keep the line thickness consistent. And if you need to learn how to do some additional human animations such as run or crawl, check out my sig.


Thanks for the advice; your Animation Kit was very helpful. I used it to make a new running animation. The hardest part was getting the butt to look right. Think I’ll try redoing the walking and still animations next. Once again thanks, if anyone has any other advice to help me improve I’m willing to listen.
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Re: The Adventures of Captain Cutie

Postby Biles » Wed Jul 18, 2012 5:16 pm

Well, it's definitely getting there alright. What you can do is try to make the legs run smoother so they're less jerky. I'm gonna assume this is WIP (work in progress) because you haven't animated the arms yet, right?
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Re: The Adventures of Captain Cutie

Postby jikkplo » Wed Jul 18, 2012 9:02 pm

maybe it's just me, but does the camera constantly seem to be slowly scrolling downwards for anyone else starting at the spider caves?
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Re: The Adventures of Captain Cutie

Postby Avenger » Wed Jul 18, 2012 10:47 pm

Great Job on the plant. :]
Can you make Cutie walk faster? Just a suggestion.
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Re: The Adventures of Captain Cutie

Postby oneeyezero » Fri Jul 20, 2012 8:41 am

Yes these are still a work in progress, just wanted to get some opinions. How would I make the animation smother? Just add more frames? How’s this, little better? I fooled around with the butt a bit as well, which looks better left or right?
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