Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.25d

Postby Ivan-Aedler » Mon Jul 16, 2012 9:45 pm

Biles Wrote:Actually, I was thinking that Peach would spin kinda like a ballerina hehe.

Hmmm the problem is when her arms open, it may look ugly if she's next to walls (arms going through). But yes, she can do a complete roll anti clockwise, tail hits the enemy, then she rolls clockwise.
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Re: MiM 'Mim Ae version' (XXX) 1.25d

Postby Biles » Tue Jul 17, 2012 12:28 am

Actually, her arms wouldn't have to extend out all the way, she'd just cross them in front of her chest. Either that, or she can make an "A" gesture with her arms over her head.
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Re: MiM 'Mim Ae version' (XXX) 1.25d

Postby Ivan-Aedler » Tue Jul 17, 2012 1:52 am

Biles Wrote:Actually, her arms wouldn't have to extend out all the way, she'd just cross them in front of her chest. Either that, or she can make an "A" gesture with her arms over her head.

Yes, better! ;) And maybe one of her legs up as well.
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Reference: Google.
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Re: MiM 'Mim Ae version' (XXX) 1.24

Postby Ivan-Aedler » Tue Jul 17, 2012 2:28 am

Soda Wrote:Hello?
Seems like I still need to continue small postings till I am allowed to post replies without the need to wait for a agree from an superior moderator or something.
:roll:

Hey man, no problem, I actually search through older posts, so I'll be answering you, just wait!
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Tue Jul 17, 2012 3:09 am

Vanks Wrote:I love this game. You did a great job of regressing to classic Mario. I like the bugs in the underwater level that freeze peach at the end of the seximation. I had to swim around all of the bloopers except the first and last ones. The music change was a good choice as well.

Thank you! ^-^ More work is needed, I know. Bugs that freeze Peach in the end of sex animations? How is that? Can you explain? Thanks!
Last edited by Ivan-Aedler on Tue Jul 17, 2012 3:37 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Tue Jul 17, 2012 3:12 am

powerofvoid Wrote:When running the game in the standalone flashplayer, moving the mouse out of the window causes gameover.

Now this is scary! Can't reproduce here. I'm able to play the game without this error. Does it occur in a given place in particular? Please try to clear your flash cache. And see your standalone version.
Last edited by Ivan-Aedler on Tue Jul 17, 2012 3:39 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.24

Postby Ivan-Aedler » Tue Jul 17, 2012 3:29 am

freakyfurry Wrote:is there a way to convert this game into something that could be played on an emulator? that way everyone could pick their own control scheme?
i don't mean do it now. that would be to much work to convert it with every update. maybe when the game is completely finished. it just seems like it would be easier than constantly changing your scheme.

Yes, in a later state of the game or better, when its finished. I could reprogram/convert it, but it may require effort time, permission from Playshapes and people who contributed, human hour programming and a financial support if its complex to do.
Last edited by Ivan-Aedler on Tue Jul 17, 2012 4:46 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Tue Jul 17, 2012 3:29 am

Tyrant Wrote:The animations look good, although the complete lack of breast movement in the flying once is a bit disappointing.

It will be improved.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Tue Jul 17, 2012 3:36 am

Soda Wrote:Wow amazing what happened since a while here on that game. TheDirtyMonkey joined you guys and started to contribute his part in redisigning. Wow Man. Perfekt.

Thanks! TheDirtyMonkey is a great artist! Alles Klar!

Soda Wrote:But I also did some redesigning. I didn't wanted to show you unfinished works so I worked until I had something to show. Now I shall show you some of MY redesign works.
I do the sketches in sai painter, import screenshots from the sketches and import them to adobe Illustrator ( amazingly smooth software, way more powerfull than the grafik tools in adobe flash)

Hey, thats really good!! I liked the mushroom houses, the goomba with its animation (his head animation becames really nice!) and the blocks! Can I use them?
Hmmm I only may not use the big and life mushrooms in this version because I've got a version from DigFree that is really nice too, and users became used to them.
The toads are amazing, too! Good job! The innocent face of the old toad is almost epic! I only think they're a bit with grey color, flattened color. More vivid colors will give them more life! But not so much, like a strong red (255). You can see the actual colors I use in the last version, page 1 of this topic.

Soda Wrote:And I really love the spirit of this game!
I am just a little over euphoric :D

Me too! ;) Keep up the good work (and vibes!) Thank you!
Last edited by Ivan-Aedler on Tue Jul 17, 2012 2:09 pm, edited 5 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.25g

Postby Ivan-Aedler » Tue Jul 17, 2012 4:35 am

Version 1.25g
1) Ceiling collision in the skies of all levels.
2) Fixed rare bug: when Peach is entering a pipe or during a scene, if the player presses ESC (pausing the game) then goes back, he can control an invisible Peach.
3) Fixed glitch that let Peach a bit far from the wall in some cliffs (like level 1)
4) Panic mode added. Press ENTER while in the game! Press ESC to go back. Be aware it will turn off music too. Just press 'M' or go to HELP MENU then OPTIONS to activate it again.
5) Cosmetic: removed Load/Save game icons (its not implemented yet).
6) When time is up, Peach no more loses a life, but she loses a few points. Soon I'll be implementing a special fucking scene for that.
7) Better rocky background in level2 (based on Mario2) with faster FPS.
8) Peach can only break one brick at a time, to get coins or to destroy the brick.
9) Goomba/koopa dick head with a more expected color (reddish).
10)Fixed peach backside (mooning mode) letting her floating in the air when the donut blocks fall (red ones)
11)'Collision-non collision-collision' sensitivity improved for running states (it will only cancel running if Peach runs a bit without a ground). A very good example of this is in slopes. Peach may have problems to run while descending stairs (understandable), as it make her gait awkward to fly. But she can run freely in ascending slopes.
Last edited by Ivan-Aedler on Tue Jul 17, 2012 6:06 pm, edited 2 times in total.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Tue Jul 17, 2012 6:25 am

freakyfurry Wrote:Lol, we know why you want a one handed control scheme. ;)
seriously though, if you download the swf instead of playing it online you remove the problems with the browser macros.

That's why we have 4 layouts now! ;)
One-handed config is FTW! :mrgreen:

Jack D Wrote:Hey, I know I'm just an anon lurker, but hugely mechanic changing suggestion here.
It would be a bitch to program, because it would need a reversal of the initial masturbation theme, but if you are trying to go with the embarrassed normal person transforming into a whore, you might not let Peach masteurbate initially, as she is "too embarrassed" to do so in public. However, after she gets screwed a couple times, or goes through another sex related action, she would begin to be willing to do so. It would involve a separate variable and criterion for the sluttishness of Peach, and would probably be too much to try implementing, but I think it would very much go along with your theme. Just sayin.

Sorry about the delay, sometimes it takes time to approve new user comments by the moderators.
You're right. Maybe an animation showing her trying ot masturbate, then cancelling it, and blushing. Its on the plans. But I've used some animations the great Blargh did, in order to hasten development and create a more steady history in a future to come.

freakyfurry Wrote:she's swimming kind of fast isn't she?

Well, some say that its still slow, others say its okay, so I really don't know the best speed to be in the water. :roll:
However, a thing is sure. This game should be enjoyed like its in easiest difficulty level. In the future, maybe, it may have difficulty settings.
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Re: MiM 'Mim Ae version' (XXX) 1.25f

Postby protognome » Tue Jul 17, 2012 9:18 am

I've been experiencing issues with the one handed control scheme where the space bar doesn't advance the scene, nor does any other button. Perhaps it has something to do with sharing space with the jump key. Either way, it makes the game unplayable for me with that configuration. Other than that bug, loving the work you're doing on this. :D
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Re: MiM 'Mim Ae version' (XXX) 1.25f

Postby omp123 » Tue Jul 17, 2012 9:26 am

Good job on completely breaking your game.

Lactation orgasm freezes peach, mushrooms make her nipple disappear, and it's now impossible to move on to the next level.
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Re: MiM 'Mim Ae version' (XXX) 1.25f

Postby Ivan-Aedler » Tue Jul 17, 2012 2:29 pm

omp123 Wrote:Good job on completely breaking your game. Lactation orgasm freezes peach

Detected the bug , fixing it. EDIT: Fixed (as far as I've tested)
omp123 Wrote:mushrooms make her nipple disappear

Can't reproduce. Have you cleared your flash cache?
omp123 Wrote:it's now impossible to move on to the next level.

Will check the doors.
EDIT: the door is there, but it was displaced a bit to the right because of new features in Peach control which changed her collision. Fixing it.
EDIT: Fixed (as far as I've tested)

Thank you for pointing me out the bugs. I apologize. Its a hard time to catch those bugs sometimes. I'll be ready for them.
That's why I've put this advice in page 1.
PS3: Also, please understand that versions with letters (1.15a, 1.15b, 1.15f) may have critical / heavy bugs yet. I'll be adding a new link for a stable version (SWF) below the live SWF version soon. SWF may be updated every week or even every day/night to accelerate development (that's what we want, more features in less time) but is prone to more bugs, sorry.
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Re: MiM 'Mim Ae version' (XXX) 1.25g

Postby Juliaa<3 » Tue Jul 17, 2012 6:18 pm

The game is a bit hard.
But the animations are excellent !
Thank you for this game !

Le jeu est un peu dur.
Mais les animations sont excellente !
Merci pour ce jeu !
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Re: MiM 'Mim Ae version' (XXX) 1.25g

Postby MPLDAM9919 » Tue Jul 17, 2012 8:03 pm

Game's looking good so far! Keep it up!

The "Tip" meter mentions Krystal herself might be appearing in this game. Is it gonig to be some sort of secret lesbian scene?


Also I was thinking there should be a Palcomix comic of this game. It's just a thought.
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Re: MiM 'Mim Ae version' (XXX) 1.25g

Postby Soda » Wed Jul 18, 2012 2:07 pm

ivanaedler Wrote:Hey, thats really good!! I liked the mushroom houses, the goomba with its animation (his head animation becames really nice!) and the blocks! Can I use them?
Hmmm I only may not use the big and life mushrooms in this version because I've got a version from DigFree that is really nice too, and users became used to them.
The toads are amazing, too! Good job! The innocent face of the old toad is almost epic! I only think they're a bit with grey color, flattened color. More vivid colors will give them more life! But not so much, like a strong red (255). You can see the actual colors I use in the last version, page 1 of this topic.


Yes please feel free to use everthing it would be an honor. And of course thats the original suppose of my work :P
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Re: MiM 'Mim Ae version' (XXX) 1.25g

Postby Britefire » Wed Jul 18, 2012 4:27 pm

Great job with this!

Small bug to report though, on control scheme four, "Single left hand", the space-bar doesn't seem to advance the sex scenes, leaving the character stuck in a loop if you encounter any goomba.

I've cleared the cache of my browser, and tried different goombas, all with the same result.

Still, love how the game is turnign out!
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Re: MiM 'Mim Ae version' (XXX) 1.25h

Postby Ivan-Aedler » Wed Jul 18, 2012 6:37 pm

Version 1.25h
1) NEW: 2 heels and 2 stockings for Peach (you can change it in character select screen, bottom right corner buttons). The heels only work for normal Peach, as Fire Peach uses the special white heels already (its a powerup requirement!) The stockings work with Peach and FirePeach (naked or clothed). Not in Raccoon, sling or striker for obvious reasons. Also, you can let her barefoot (only in Peach/Naked Peach because, again, Fire Peach is a special powerup which requires the white heels).
2) NEW: you now can go inside dweelings. The first dweeling is accessible (level 1). Just press UP there.
3) Some fixes to 'single left hand' keys.
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Re: MiM 'Mim Ae version' (XXX) 1.25h

Postby Biles » Wed Jul 18, 2012 7:46 pm

Are you sure the stockings are supposed to not show up in the tanooki, sling, and striker outfits? Cause somehow I was able to get them to show up anyways, at least in the thigh areas. BTW, you may wanna check the piranha plants. They appear to pop up even if you're standing on top of their pipes in the first level.
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