Resident Evil: Progeny (Last Update: 18/5/2013)

The place to post non-Flash projects such as RPG maker games.
Forum rules
This forum is for posting and collaborating upon third party work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.
When posting content, please consider including a screenshot to help users to see what a game is like.

Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Lucky777 » Fri Jul 06, 2012 11:41 pm

Z-Fied Wrote:It's very strange that even on 90% chance of sex attack they still use biting grapple.


Z-Fied Wrote:8. Setting the slider all the way makes it so it's a 10/90 chance, if it was completely sexual attacks, it would be too easy, and all normal attacks, too hard.


In the first quote you recognise the problem, and in the second, you mention an irrelevancy.

Straight answer bro

Are you going to make it so that peeps don't have to worry about some moron zombie deciding to bite them when they told 'em not to, or not?
User avatar
Lucky777
 
Joined: Sat Dec 18, 2010 12:44 am
Location: Chambers: Bandit Division

Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Z-Fied » Fri Jul 06, 2012 11:50 pm

I didn't contradict myself. It IS weird that they still use the biting grapple so often considering it's a 90/10 chance, but I realised the problem is not the 90/10 slider, it's the "I can't have sex for 30 seconds" thing I coded in that's making it so that you get bitten so much, because it changes that 90/10 sexual attack to 100/0 biting attack. If the problem carries on after I get rid of that, I'll just revamp the whole system.
Composer, Songwriter, Guitarist, Singer, Programmer, Gamer, and Zombie Expert!

My Project: Resident Evil: Progeny - Blog

"Our limits are only created by our mind, our dreams, our desires."
User avatar
Z-Fied
 
Joined: Sun Jun 05, 2011 4:39 pm
Location: England

Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Lucky777 » Fri Jul 06, 2012 11:51 pm

Z-Fied Wrote: If the problem carries on after I get rid of that, I'll just revamp the whole system.


That's good enough.

Revamp to what, though, considering you won't revamp it to "100% means 100%, stop fucking biting me."

oh, also

Z-fied Wrote:THE NAME PROBLEM
They're only called Virgin points while you are a Virgin. As I put, if you checked the inventory/status screen after losing said virginity, you'd see they're called "Innocent" points. Problem was solved before you even thought about it.


Good catch, actually.
User avatar
Lucky777
 
Joined: Sat Dec 18, 2010 12:44 am
Location: Chambers: Bandit Division

Re: Resident Evil: Progeny (Last Update: 17/09/2011)

Postby Kriff » Sat Jul 07, 2012 4:47 am

Z-Fied Wrote:
Kriff
The "Innocent points" for killing enemies that haven't sexed you is a good idea, and it wasn't suggested before. I can implement that.


MEANWHILE ON PAGE 17!!!

Kriff Wrote:
Anyway, I just got thinking; I haven't seen seen an Innocent system yet for zombies you don't kill (or fuck). Is it safe to assume (Z-fied) that you''ll add an "innocent" skill system similar to the stealth skill system in the "Shifter" mod for Deus Ex? Basically, that any zombie you don't fuck or kill gives you a end of mission skill point bonus. There is a reason for this: you use actual skill to evade the zombies, as well as wit. That fits with the current Innocent skill set. For balance, it should be reduced significantly.


Don't take offense, i'm just goofing around... I was wondering if my suggestion back then was ever going to make it in though.
Kriff
 
Joined: Mon Aug 29, 2011 2:21 am

Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby ZeroEXE.ZX17 » Sat Jul 07, 2012 8:15 am

Z-Fied Wrote:I didn't contradict myself. It IS weird that they still use the biting grapple so often considering it's a 90/10 chance, but I realised the problem is not the 90/10 slider, it's the "I can't have sex for 30 seconds" thing I coded in that's making it so that you get bitten so much, because it changes that 90/10 sexual attack to 100/0 biting attack. If the problem carries on after I get rid of that, I'll just revamp the whole system.


yea i seen that as well, when i tested it, i put the bar all the way to attack and they went to town biting me XD and when i did it the other way they still bit me alot lol oh and thanks for reading my comments dood^^ (altho i do NOT envy you for having to read all of the comments XD) hope i can help out/give you more ideas like everyone else as RE:P grows even more and better dood
User avatar
ZeroEXE.ZX17
 
Joined: Tue Sep 13, 2011 11:20 am

Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Kuragari » Sat Jul 07, 2012 3:24 pm

I knew I'd seen something besides "Virgin" points before, I just stopped paying attention to it after a certain point, because I at least basically had no plans to go innocent path except for against the bosses that equal game overs.

Speaking of which, is there any possibility that some of the bosses (or perhaps maybe minor bosses) could be dealt with in this manner? Letting them screw you I mean? I know that in the one situation before the resize it wouldn't work because the facility was in a bio-hazard alert (plus, the thing freaking melts, reforms, and fucks you for eternity :p)

Actually, speaking of that, out of a bit of boredom and wishing to do something different, You wouldn't happen to have a download link to the last version of the game before the resize would you? I want to go up against that boss again :) :p
User avatar
Kuragari
 
Joined: Mon Jul 25, 2011 9:27 pm
Location: Indiana, USA

Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Kriff » Sat Jul 07, 2012 8:12 pm

Kuragari Wrote:I knew I'd seen something besides "Virgin" points before, I just stopped paying attention to it after a certain point, because I at least basically had no plans to go innocent path except for against the bosses that equal game overs.

Speaking of which, is there any possibility that some of the bosses (or perhaps maybe minor bosses) could be dealt with in this manner? Letting them screw you I mean? I know that in the one situation before the resize it wouldn't work because the facility was in a bio-hazard alert (plus, the thing freaking melts, reforms, and fucks you for eternity :p)

Actually, speaking of that, out of a bit of boredom and wishing to do something different, You wouldn't happen to have a download link to the last version of the game before the resize would you? I want to go up against that boss again :) :p


That would be a bad idea against the first boss, given that he is similar to Nyx from Outbreak; get stuck in there and you won't be able to escape before the self-destruct goes off.
Kriff
 
Joined: Mon Aug 29, 2011 2:21 am

Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Lucky777 » Sat Jul 07, 2012 8:34 pm

If Z-Fied doesn't have the old one around, I'll see if I can upload mah old copy onto mediafire or what.
User avatar
Lucky777
 
Joined: Sat Dec 18, 2010 12:44 am
Location: Chambers: Bandit Division

Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Z-Fied » Sat Jul 07, 2012 11:23 pm

Kuragari Wrote:I knew I'd seen something besides "Virgin" points before, I just stopped paying attention to it after a certain point, because I at least basically had no plans to go innocent path except for against the bosses that equal game overs.

Speaking of which, is there any possibility that some of the bosses (or perhaps maybe minor bosses) could be dealt with in this manner? Letting them screw you I mean? I know that in the one situation before the resize it wouldn't work because the facility was in a bio-hazard alert (plus, the thing freaking melts, reforms, and fucks you for eternity :p)

Actually, speaking of that, out of a bit of boredom and wishing to do something different, You wouldn't happen to have a download link to the last version of the game before the resize would you? I want to go up against that boss again :) :p


http://www.mediafire.com/?9nrv9wek66c8ryq Here's the 30th September release. Should all work fine.

Plus in regards to bosses having sex with Rebecca, some of them Rebecca will get away with having sex with them, some of them will give a Game Over upon climax, and others will give instant Game overs to sex.


... Oh, and way to make me feel like a jerk who forgets what his fans were saying Kriff. jk, it's been a while since I've seen Page 17.
Composer, Songwriter, Guitarist, Singer, Programmer, Gamer, and Zombie Expert!

My Project: Resident Evil: Progeny - Blog

"Our limits are only created by our mind, our dreams, our desires."
User avatar
Z-Fied
 
Joined: Sun Jun 05, 2011 4:39 pm
Location: England

Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Kuragari » Sun Jul 08, 2012 12:07 am

Z-Fied Wrote:
http://www.mediafire.com/?9nrv9wek66c8ryq Here's the 30th September release. Should all work fine.


Yay, retro-game time :p :D I still like the new resize, but it's only got so much you can do (plus, that evil, evil memory leak :p)

Say, is there any ways to do a sort of mini-update patch thing? Where you give us a version that has the memory problem fixed, and maybe one or two tiny things added in for our enjoyment while we wait for the actual next update? With that, we'd be able to keep ourselves busy by racking up points in merc mode while you guys work on this excellent game.

Plus in regards to bosses having sex with Rebecca, some of them Rebecca will get away with having sex with them, some of them will give a Game Over upon climax, and others will give instant Game overs to sex.


That's good to know. I figured at least sub-bosses if nothing else could be dealt with in that manner, while the actual boss bosses would lead to game over.
User avatar
Kuragari
 
Joined: Mon Jul 25, 2011 9:27 pm
Location: Indiana, USA

Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Pyroguekenesis » Thu Jul 12, 2012 10:28 am

Umm... I have a problem with the game, the 28/5/2012 release to be exact. I don't know if it is just me but I can't even get past the first stage. There are 2 zombies on the right but after I kill them I can't go to the left or go right because there's an instant-death fall.

Is something wrong with mine?
Pyroguekenesis
Newly Registered
 
Joined: Thu Nov 10, 2011 12:21 pm

Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby FAPCOM » Thu Jul 12, 2012 1:44 pm

Soooo... Cerberus sprite's been out since mid-June and I was wondering if I did something stupid to make ZFied's life more stuffed up than it needs to be.

Turns out I DID exactly that: http://www.mediafire.com/download.php?75oz5n1fs1dlxl7

This was something I quickly whipped out this hour, so don't expect much.
The keyboard-binding menu is still on the frizz, since the point of this small mini-update was just to get feedback on the Cerberus.
All I did was add in a few sprites. Expect bugs-galore.

To cap it off:
  • I didn't add the crouch shooting sprite. Don't worry, I coded the Cerberus so you'll hit him just fine whilst standing. Looks weird, but eh.
  • As soon as you see the Cerberus (just keep walking right, you'll practically run right into him), you'll straight away see the problem I left ZFied with.
    Because I textured the Cerberus after the Doberman zombie dogs from RE1/2/3, he almost completely blends into the road.
    I'm going to have to make a retex of the road in a lighter gray. :S
  • I also coded the Cerberus so he will only give chase if you shoot him. And when he catches upto you (He will. I made him faster. 'Cause I'm a douche) he will cling to you.
    His running animation will keep playing even if you've stopped, since he's on auto-run and will stick to you like velcro.
    It's because I want you guys to see his sex animation and get straight to the part that I need feedback on. (But more importantly, it's because I'm a douche).
  • The actual sex: Now, since I'd never done any of this before, when I made the sex animation back in June, I was pretty much groping around.
    I think Rebecca's quickly becoming a mere guinea pig for when I get better and move onto Jill, because let's face it, the animation could be better.
    Still, this gives me practice for more sex poses ZFied wants me to draw for Rebecca and the Cerberus. Nice doggy!
    So, feedback? Her gyrating boobs are far from perfect, because this was literally the first time I'd ever drawn such a thing.
    (I watch it all the time but I'm terrible my first time... who would've guessed?!)
  • And yes, I DID cheap out on the sex recovery animation because I was afraid I wouldn't be able to finish some other animations at the time. So all I did was bob her head up and down.
  • And I'm also fully aware that after the sex animation, the Cerberus resets to a position that's higher than normal. I just can't be bothered to do anything about it because I'm a jerk.
  • Lastly, I made a little tit-jiggle for Rebecca because I put in the clothing damage sprites for running with a pistol, but it's hardly noticeable because of where her arms are.


Anyway, that aside, I'm glad ZFied has decided to go with the 3D version of the game. The props I drew will not go to waste! (Huzzaaah?)
And he'll be able to be more liberal in terms of the mechanics he now has available to him.


Soooo... Any tips on boob gyration?

PS: The disclaimer text scrolling is now skippable. Just press z and go straight to the prompt.
Don't do anything in the keybinding menu because as I said, it's totally useless right now.
Just scroll to "Done" and criticize the hell outta that Cerberus sex animation.
Download link again: http://www.mediafire.com/download.php?75oz5n1fs1dlxl7
User avatar
FAPCOM
 
Joined: Tue Jul 19, 2011 8:05 pm

Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Kuragari » Fri Jul 13, 2012 8:07 am

Actually...I had no problems seeing the dog. Although I did notice it got lighter tone'd when it sexed Rebecca. As for the animation itself, I personally would have preferred a side view when it comes to the cerebus, but that's just me. Now, I also think that you should actually have her head closer to the ground, and have it look more like the dog is pushing her into the ground as it screws her. No clue about the boob gyration to be honest, it didn't look bad to me.

Can't wait for the next actual update though. I want to be able to make my way through the whole first chapter/mission!! :D

Out of curiosity FAPCOM, you wouldn't happen to have done the enhanced sprites for the boss yet have you? I'm just curious what the boss looks like resized.
User avatar
Kuragari
 
Joined: Mon Jul 25, 2011 9:27 pm
Location: Indiana, USA

Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Red.Sheer » Fri Jul 13, 2012 10:43 am

(...)
Last edited by Red.Sheer on Wed Nov 06, 2013 11:20 am, edited 1 time in total.
ImageImage

Staff member ---- Loyal follower of the Lolsheep
User avatar
Red.Sheer
 
Joined: Fri Jan 20, 2012 3:59 pm

Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby FAPCOM » Sat Jul 14, 2012 6:46 am

Kuragari Wrote:As for the animation itself, I personally would have preferred a side view when it comes to the cerebus, but that's just me.

No it certainly is NOT just you, friend. ZFied has an idea that he wants reserved for an alternate doggy animation.
I can't tell you what it is, but I can say that side-view doggy style is definitely NOT out of the running. :D

Kuragari Wrote:Now, I also think that you should actually have her head closer to the ground, and have it look more like the dog is pushing her into the ground as it screws her. No clue about the boob gyration to be honest, it didn't look bad to me.

Red.Sheer Wrote:Maybe it's just me, but wether it's a dog humping you or some other wobbly creature isn't really to tell and the widely spread-out alves of the character look weird.

I was aiming for a general rocking motion, having her torso curve as it moved up and down, but as she is being rocked forward, I need to give the impression she is going towards the camera as well.
I'm not sure how to go about enlarging her without pixel art going weird on me, but that's just my beginner/novice-level art skill.

Kuragari Wrote:Out of curiosity FAPCOM, you wouldn't happen to have done the enhanced sprites for the boss yet have you? I'm just curious what the boss looks like resized.

ZFied wants me to try my hand at the Hunter as a boss. We got mixed reactions from the D-Man V-ACT boss, and as it is the Hunter running and idle sprites already had their static frames done as concept before the rescale.
And they looked good to ZFied so he wants me to take a crack at it after I figure out how to not be art nubby and draw them leeches so they don't look like poop.

Thanks for the feedback guys, I'll see about the leech and associated sex sprites so we can have one more enemy, then come back to the Cerberus side-on doggy animation and then the Hunter, if the map hasn't been sent to me yet.
User avatar
FAPCOM
 
Joined: Tue Jul 19, 2011 8:05 pm

Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby whatdontlookaatme » Fri Jul 20, 2012 2:11 am

For some reason my computer will not let me download the file, it says it could harm it.
**EDIT**
Nvm, got it to work
User avatar
whatdontlookaatme
 
Joined: Fri Jul 22, 2011 6:52 am
Location: Various Places

Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby 4access69 » Fri Jul 20, 2012 5:59 pm

Z-Fled Wrote:Hmmm I can't really fix a problem that's caused due to windows 7. But to be honest, I run windows 7, and play fullscreen, and the taskbar is put behind the game when I play...


Of course you can fix it, the following info can help:
Writing High DPI Aware Applications
Tutorial: Writing High DPI Aware Applications

To reproduce the problem:

- Get a computer running Windows Vista or Windows 7
- Right-Click on a desktop
- Click Screen Resolution
- Click on a text link that says "Make text and other items larger or smaller"
- Change from 100% (default) to 125% (I have it at 108%)
- Run the game

The taskbar will overlap the bottom of the full screen window.

Now if you:

- Right-click on game executable
- Click on Compatibility
- Check [x] Disable Display scaling on high DPI settings
- Run the game

Then the taskbar won't overlap in full screen but the hitboxes will no longer work correctly.

The point is that Windows 7 is virtualizing the coordinate calculations for you as long as you keep the standard DPI (100%). On a high-resolution display you have to change the DPI to enlarge text or you will go blind from squinting. Once you change the DPI you get taskbar overlap unless you enable [x] Disable Display scaling on high DPI settings option either in executable properties or automatically by adding a high DPI aware manifest to the executable. Unfortunately for this to work you have to revise your coordinate transformations which is described in those links I gave you at the beginning of this long technical post. Hope it helps.
4access69
 
Joined: Sun May 20, 2012 3:44 pm

Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Spectre » Sun Jul 22, 2012 7:18 am

Well, holy shit. Game just went 3D. I Like that.

Honestly, I don't know what to think about the Cerberus animation. Sure, side perspective would improve greatly, but the actual one isn't all bad. I liked the front view of Rebecca's breasts :D

My problem is with the damn text screen. I tried to run away from the Cerberus, going up and down, not being very sucessful at it (Damn you and your ninja dogs, Fapcooooooom!!! :x ), so when the thing actually got me, a grey text screen pops out. Where am i? Behind the damn thing. So...yeah :|

It was a nice preview of the new system, and i'm looking foward for moar. :)
User avatar
Spectre
 
Joined: Sun Nov 06, 2011 5:33 am

Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Kuragari » Sun Aug 05, 2012 1:51 pm

So, whats up with the game. Hope its not dead. (that would suck)
User avatar
Kuragari
 
Joined: Mon Jul 25, 2011 9:27 pm
Location: Indiana, USA

Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Alpha&Omega » Tue Aug 07, 2012 4:15 pm

Kuragari Wrote:So, whats up with the game. Hope its not dead. (that would suck)



I have the same concern... Any news on the next update? In particular, ETA?
Alpha&Omega
Newly Registered
 
Joined: Sun Mar 11, 2012 6:12 am

PreviousNext

Return to Non-Flash Projects



Who is online

Users browsing this forum: No registered users