Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX)

Postby sean649 » Thu Jul 05, 2012 3:51 pm

You made a vote for what keys we should use to play your game... But, I think that what would resolve this problem is to do same as Corta did in his game. Make an OPTION that would let us choose what keys we want to use to play. (sorry for my bad English if there's mistakes.)
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Re: MiM 'Mim Ae version' (XXX)

Postby Biles » Thu Jul 05, 2012 4:38 pm

I was going to mention that her arm furthest away should've been used to punch into the air as the closest one to the fourth wall seems unusual. *shrugs*

UPDATE

Major bug found! At the beginning of the Watery Level, the moment I jump over the plant-infested pipe, not only can I not enter through the horizontal pipe, but I lose my jump ability and the plant continues to munch upwards despite standing next to it.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Thu Jul 05, 2012 5:41 pm

Biles Wrote:I was going to mention that her arm furthest away should've been used to punch into the air as the closest one to the fourth wall seems unusual. *shrugs*

Which fourth wall? In the level 1?

Biles Wrote:Major bug found! At the beginning of the Watery Level, the moment I jump over the plant-infested pipe, not only can I not enter through the horizontal pipe, but I lose my jump ability and the plant continues to munch upwards despite standing next to it.

Rushing to it!
EDIT: Fixed!
Last edited by Ivan-Aedler on Thu Jul 05, 2012 5:55 pm, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX)

Postby Biles » Thu Jul 05, 2012 5:54 pm

ivanaedler Wrote:Which forth wall? In the level 1?


Oh, umm the "Fourth Wall" is just an expression, a plot definition just like a Chekov Gun.
The Fourth Wall
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Thu Jul 05, 2012 5:58 pm

Biles Wrote:Oh, umm the "Fourth Wall" is just an expression, a plot definition just like a Chekov Gun.
The Fourth Wall

HAHA LOL! I'm so worried about creating new walls... :mrgreen: Understood!

Please see if its better (ignore her bra and hand color, I've hidden some layers).
peach jump animation2.jpg
peach jump animation2.jpg (34.14 KiB) Viewed 4027 times
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Thu Jul 05, 2012 8:30 pm

SuperDodoman12 Wrote:toaddette must be nude at the bath :s

Some people like her clothed, some like her naked... Hmmm I'll see if its possible to make a new option (clothed friends: ON/OFF).

SuperDodoman12 Wrote:you must add daisy like a playable character (or in a scene maybe)

Eventually I'll add her (and Rosalina) in some scenes. I just want to have time and priority to do her 'live' animations first, like Rosalina playing with flowers while in 'squatting' state, or Daisy cleaning up her crown in a chair. Adding Rosalina and Daily as a playable character may be possible if others request it along the next months. I need to create some new levels and sex scenes first ;)
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Re: MiM 'Mim Ae version' (XXX)

Postby Biles » Thu Jul 05, 2012 8:31 pm

I found a number of bugs in the Watery level.

At times I can't enter the horizontal pipe in the beginning unless I jump up and forward. Rarely does it work when walking into it normally. The horizontal pipes in the water is the most difficult, I've had to randomly press buttons until I went through it. Also, the 3 coins behind a vertically stacked stone, there must be some sort of invisible fire plant power up on the ground, I don't know if that was intentional or not. For some odd reason, when I enter the pipe that supposedly leads back onto the mainland, I ended up entering that secret room where the fish guards the bunch of coins and the 1up, but this only happened once. Anyways, you might wanna check with that mysterious out-of-body experience when Peach gets raped in a frog suit. I suspect it might have something to do with the special set of movements exclusive to that power suit.

Aside from those bugs, I have a suggestion for your next update. I think you should add the tingling sound when Peach reaches high speed for take off. Another suggestion is that we should neutralize the up an down button when Peach swims underwater when not wearing the frog suit, let players spam the jump button to have Peach swim at all. Also, Peach should be allowed to jump on dry land in her froggy suit as well. I plan to make 3 sets of animation that could be useful for your next update. And one more thing, can you add a "Load Game" at the very beginning at the intro menu title?

ivanaedler Wrote:Eventually I'll add her (and Rosalina) in some scenes. I just want to have time and priority to do her 'live' animations first, like Rosalina playing with flowers while in 'squatting' state, or Daisy cleaning up her crown in a chair. Adding Rosalina and Daily as a playable character may be possible if others request it along the next months. I need to create some new levels and sex scenes first


Hmm, I wouldn't mind having those princesses as playable characters or other characters as long as they're SMB canon. Anyways, I can see that matching the striker outfits to their characters will be a synch as all I have to do is just recolor them.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Thu Jul 05, 2012 9:14 pm

Biles Wrote:I found a number of bugs in the Watery level. At times I can't enter the horizontal pipe in the beginning

I feared this could cause bugs. I explain. I created an area a bit outside the pipe so Peach will only be sucked by it if she presses 'RIGHT' key (or D) really next to it, to avoid her being sucked if she is not totally next to it. But this caused others problems. So I'll be returning to the normal state (hmmmmm now I see a light. I can use her Grab Collision, a third one). Even if works okay now, players will need to be careful when wandering aroung with Peach with areas with tons of pipes. If she touches even the 'hair' of the pipe (the painting) while pressing RIGHT (or left, if the pipe is on the left) she will be sucked.

Biles Wrote:Also, the 3 coins behind a vertically stacked stone, there must be some sort of invisible fire plant power up on the ground

EDIT: Fire Power is really there. But it was in a different layer. A quick fix.

Biles Wrote:When I enter the pipe that supposedly leads back onto the mainland, I ended up entering that secret room where the fish guards the bunch of coins and the 1up, but this only happened once.

Hmmmmmm pipes conflicting? I dont hope so. Each one warps to a given pipe. A fixed value. I'll check that.
EDIT: Done. Will be in the next update.

Biles Wrote:You might wanna check with that mysterious out-of-body experience when Peach gets raped in a frog suit

Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm... I really didn't touch this area of the code.
Again, one more thing I'll be checking.
EDIT: Can't reproduce. :/

Biles Wrote:You should add the tingling sound when Peach reaches high speed for take off

I just got the sound. I didnt put before because the priority was to create the flying feature. At least that was done in a way no bugs were created : ). I'll adding the sound in the next update.

Biles Wrote:We should neutralize the up an down button when Peach swims underwater when not wearing the frog suit, let players spam the jump button to have Peach swim at all

Equal to Mario in essence. You are right. The UP/DOWN was done like the item above: to priorize the feature of Peach animation underwater. Once working, now it's the next phase.

Biles Wrote:Also, Peach should be allowed to jump on dry land in her froggy suit as well

But she is able to jump. Otherwise....a bug?
Yes, she may not jump immediatelly, but thats because the frog walk should be really a bit awkward for her. If you keep pressing and unpressing jump key, she will jump.

Biles Wrote:I plan to make 3 sets of animation that could be useful for your next update.

I will really appreciate them ;)
I want to include the 'inner house' area, when Peach goes inside a mushroom house, done by DigFree, with a chair that goes left and right. He did for Blargh.http://legendofkrystal.com/forum/viewtopic.php?f=7&t=744&hilit=chair&start=400#p26241

Biles Wrote: And one more thing, can you add a "Load Game" at the very beginning at the intro menu title?

Yes, but it will not work until creating some levels, because I'll have to make a 'pool of checkpoints', in order to spawn Peach in the right place.
Right now, I have no variables for that since the conversion from Blargh version.

Biles Wrote:Hmm, I wouldn't mind having those princesses as playable characters or other characters as long as they're SMB canon. Anyways, I can see that matching the striker outfits to their characters will be a synch as all I have to do is just recolor them.

Or we can maintain the same clothing color for all of them to use, as the body parts of these new characters will be used below your striker outfit.

The project must be 100% away of bugs, and I'll be into a guest for them ;)
Thank you really, Biles! You are doing really a good job in animation of game testing. :idea:
Last edited by Ivan-Aedler on Fri Jul 06, 2012 2:08 am, edited 6 times in total.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Thu Jul 05, 2012 9:54 pm

sean649 Wrote:You made a vote for what keys we should use to play your game... But, I think that what would resolve this problem is to do same as Corta did in his game. Make an OPTION that would let us choose what keys we want to use to play. (sorry for my bad English if there's mistakes.)

Not a problem with your english man! ;) It will be in a future release (maybe in a third priority ring). First and second rings are urgent (like bugs to be corrected). Thanks man!
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Re: MiM 'Mim Ae version' (XXX)

Postby 肉まんマン » Fri Jul 06, 2012 6:05 am

wow ivanaedler, i love how your game is turning out! at first, i thought it wasnt such a good idea that you made your own project instead of working together with blargh but i was completely wrong. please keep up your hard work! :D
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Re: MiM 'Mim Ae version' (XXX)

Postby MPLDAM9919 » Fri Jul 06, 2012 6:32 am

I just found a glitch at the beginning of the water level. Unable to enter the pape that leads to the main underwater section.

I feel kinda bad for pointing out all these glitches. So I'll give suggestions for lesbian scenes for when Peach enounters Daisy and Rosalina.

1. Tribadism with/without dildo (Peach and Daisy)
2. Oral/Anal strapon (Peach and Rosalina. Rosalina would be the one wearing the strapon)
3. Nipple sucking (Peach and Daisy)
4. Cowgirl Forward and Reverse (Peach and Rosalina)
5. Cunnilingus (Peach and Daisy/Peach and Rosalina)
6. Oral/Anal dildo (Peach and Daisy)
7. Missionary without strapon (Peach and Daisy)
8. Missionary with strapon (Peach and Rosalina)
9. Fingering (Peach and Daisy)
10. Doggy style with strapon (Peach and Rosalina)
11. 69 position (Peach and Daisy)
12. Standing with strapon Oral/Anal (Peach and Rosalina)
13. Threesome (different variations)
14. Double Penetration (Daisy and Rosalina would be wearing strapons)

That should be more than enough to get started.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Fri Jul 06, 2012 2:18 pm

Version 1.15
1) New pipe code (from scratch). Peach no more has to jump (sometimes three to five times) to get into one.
2) Fixed fire power in level 2
3) Tingling sound when 'p' power becames 100% just before Peach can fly
4) New swimming animation by Biles + control of Peach became equal to Mario Bros series
- Control - JUMP - will let her swim up.
- If she is using frog power, UP and DOWN keys is used to maneuver in the water.
Animation of her going up and down (backside) will be done in the future.
5) New collision system in underwater area (but still not perfect).
6) Eating too many mushrooms also increases horny bar.
7) Small change to boBombs, so it will explode only if peach touches them, when they're exausted.
8) Small change to her jumping animation (tiny cosmetic change)


MPLDAM9919 Wrote:I just found a glitch at the beginning of the water level. Unable to enter the pape that leads to the main underwater section.
I feel kinda bad for pointing out all these glitches. So I'll give suggestions for lesbian scenes for when Peach enounters Daisy and Rosalina.

Thank you for the ideas ;) I will keep them here!
For the glitches, I need to find them in order to remove them, so it's fine (and a must) to let me informed. It's a way I can improve, too ;)
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Fri Jul 06, 2012 9:15 pm

MPLDAM9919 Wrote:I've just encounter this glitch where I finished the level and it just drops me back where you get the Tanooki suit

Cannot reproduce. Finish which level? Which powerup? May be already fixed anyway. If not, I need coordinates to attack the bug.

MPLDAM9919 Wrote:Plus there's this huge instant death glitch in Morton's castle. with the spikes.

Spikes are really lethal. Peach will lose a life.
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Re: MiM 'Mim Ae version' (XXX)

Postby Biles » Fri Jul 06, 2012 9:48 pm

You know that lock of hair of hers? Like the other body parts, can that lock of hair have the ability to change color and length based on the power up items Peach acquires?
Last edited by Biles on Fri Jul 06, 2012 10:44 pm, edited 2 times in total.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Fri Jul 06, 2012 10:32 pm

Biles Wrote:You know that lock of hair of hers? Like the other body parts, can that lock of hair have the ability to change color and length based on the power up items Peach acquires?

Yes! It follows the same mechanics as the bra sizes (bra big), tit left (titsb) and tit right (titsf). All of them have their sizes increased. As for color, it must be different images in each frame, that is, a CHARACTER MC full of characters in its inner frames. CHARACTER MC will be inside the 'bra big' object, so every character will have different bras.

Example of already implement object: Movie clip "BRA BIG": [o][ ][o] [ ][o] [ ][o] [ ][o] [ ] (depending of a given variable, the current boob size will be in a given frame endlessly). These are five types (smaller, normal, big, bigger, biggest). You put one bra in the center of frame 1, then copy/pasta on other frames and scales them in a fixed way. For the colors, we should create BRA TYPES (or BRA CHAR), You choose the name. It will change according to the character. In BRA BIG, there is a layer with only one keyframe, this is the CHARACTER MC, which will change internally.

Hair parts can still be done made using only a object, like 'HAIRLOCK CLOTHES'. But without color changes. It will be like 'BRA SIZE' (only the size will be affected). If used with color, if you change Peach to, say, Fire Peach, and then take a special powerup, the same colored areas of 'normal Peach lock hair' will affect her (like the problem with striker outfit). So forget that. Use two objects: HAIRLOCK SIZE and HAIRLOCK CHAR.

So short answer: size/color? Yes, if HAIRLOCK_SIZE and HAIRLOCK_CHAR are created. HAIRLOCK_SIZE is put in the main character head (MC inside MC, like her eyes inside her head), and HAIRLOCK_CHAR inside HAIRLOCK_SIZE. So if 30 different characters, you will have different fixed hairlock types (and colors), total of 60 frames (you need 2 to maintain its loop. The second frame goes to 1 again and again). Those 30 characters will be affected by size with HAILOCK_SIZE (5 types in my example), as it will change their sizes according to a given powerup.

You may not need HAIRLOCK_CLOTHES. Only if you want to put something over the hailock, say, a butterfly piranha. ;)
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Re: MiM 'Mim Ae version' (XXX)

Postby Biles » Fri Jul 06, 2012 10:44 pm

I found some more bugs. The pipe in the Watery level labelled "Careful" takes me towards the end of the level which that other pipe was supposed to do instead of that secret place. Also, as a result, not only did completing the level forced me to play it over again once or twice, but I think it took a dump on the collision system as I find myself now being able to scoot into any obstacles and boom, I pop out on the other side. You mentioned that the new collision set for the Watery level is not perfect. One of the imperfections I found was that when going down the diagonal corridor, I can no longer swim back up if I wanted to grab that fire fire power up unless I have the frog suit on.

As for the swimming mechanics, it's looking awesome. I love how it even mimics letting Peach drop down at an accelerated rate just like how SMB does it. However, swimming upwards doesn't seem to accelerate when bashing the jump button. And finally, I think the cheep-cheep tend to pace too fast, though it makes sense that if you have a number of them, you can diversify their speed as long as they're reasonable. Also they should bob up and down a bit.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Fri Jul 06, 2012 10:53 pm

Biles Wrote:I found some more bugs. The pipe in the Watery level labelled "Careful" takes me towards the end of the level which that other pipe was supposed to do instead of that secret place

Does it only occur with that 'Careful' pipe? Did you get this error all the time or 'once in a while'? Did you go directly to it or used it many times? I cannot reproduce.

Biles Wrote:Also, as a result, not only did completing the level forced me to play it over again once or twice, but I think it took a dump on the collision system as I find myself now being able to scoot into any obstacles

You say, obstacles in the ground level?

Biles Wrote:One of the imperfections I found was that when going down the diagonal corridor, I can no longer swim back up if I wanted to grab that fire fire power up unless I have the frog suit on.

Collision walls may be too thick, I'll check that.

Biles Wrote:However, swimming upwards doesn't seem to accelerate when bashing the jump button

If I create this feature, it will use GRAV (gravity physics). Grav is not working well in some Peach animations yet. And I think its not wise to let some features which is 'okay' and even nice, to be even better, if drawbacks start popping out :/

Biles Wrote:I think the cheep-cheep tend to pace too fast, though it makes sense that if you have a number of them, you can diversify their speed as long as they're reasonable. Also they should bob up and down a bit.


Next third priority changes to cheep-cheep will be done. Thats because I need to create living creatures first, that is, they will collide themselves in a wall or object and turn around. I can still diversify speed without living mechanisms but it requires new cheep-cheep enemies with just those different speed. I can use just one, sure, but their inner frames will be cutted out in a 1-2-3-4-5-6 manner (It will become 1-3-5), and this will let their speed faster but it will be like small teleports.
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Re: MiM 'Mim Ae version' (XXX)

Postby Biles » Fri Jul 06, 2012 11:24 pm

ivanaedler Wrote:Does it only occur with that 'Careful' pipe? Did you get this error all the time or 'once in a while'? Did you go directly to it or used it many times? I cannot reproduce.

Yeah, the "Careful" pipe has me prematurely exit out of the underwater level, and it's done that more than once. Since this update, I have never been able to gain access to the secret area to grab the 1up and coins.

invanaedler Wrote:You say, obstacles in the ground level?

All dryland obstacles in all levels ever since I encountered the Careful pipe bug.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Fri Jul 06, 2012 11:55 pm

Biles Wrote:Yeah, the "Careful" pipe has me prematurely exit out of the underwater level, and it's done that more than once. Since this update, I have never been able to gain access to the secret area to grab the 1up and coins.

Fixed once and for all. It was my fault. The numbers in that pipe were using the old model.
Now I'll fine tune pipe destination (she is being warped just a bit distant of the careful pipe) and I'll see if I can use the same mechanism of frog animation to the simple swimming animation (frog animation is better collided), and displace ceiling barriers a bit (in order to let her go back in the diagonal area).

EDIT: update 1.15a:
- Added custom sex scene indicator in status message (press 0-9 in a laid enemy to see it).
- Some small fixes in pipe locations and walls in level 2
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Re: MiM 'Mim Ae version' (XXX)

Postby protognome » Sat Jul 07, 2012 3:49 am

I had a glitch where if I moved left once inside Morton's castle, peach would slowly clip through the wall and then fall to oblivion, beyond scripted game code. I had another one where I was standing on top of the pipe to the coin room at the end of the first area. I moved to the right, and when Peach fell, she fell right through the four bricks and question block at the bottom just before the door.
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