jayjaycaps Wrote:Will do later tonight, too busy. BTW, what are the nano tech skills? Same as at the beginning?
Mostly, though I think I'll set up a few new ones here, in case anybody would want them.
1: "L33T Hax." Your armor-suit pumps some energy directly into the hacking tool, allowing it to power through electronic defenses more easily. Increased chance for a successful hack (boost varies based on Intelligence). Can be used by any class, but Mechanics will get a second boost in addition to the Intelligence-based one. Cost: 30 EN.
2: "Repulsion Wave." Kinetic stabilizers in the armor-suit - normally used to aid in evasive maneuvers and stabilize heavy weapon aiming - are overcharged temporarily, resulting in an AOE blast that tosses away nearby enemies. Human-sized enemies within unarmed striking range are likely to be pulverized by the force. Cost: 50 EN. May be charged up to a 2nd level, but will cost 80 EN instead.
3: "Micro-Missiles." Two shoulder-mounted guns are equipped in the armor-suit, which can fire tiny missile-like projectiles at up to 4 targets at once. Targets are designated by looking at them and blinking once for each target. Once all targets are set, energy is fed to each launcher's own MPP (also built-in), which feeds the launchers with their missiles. Blast radius is about the size of the average human's head, though, so take collateral damage into consideration. Cost: 20 EN per missile. Can only designate up to 4 targets in 1 turn.