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Re: MiM (hacked) - Updated May 19, 2012

Postby Ivan-Aedler » Thu Jun 07, 2012 3:06 pm

Blargh!! I've found a free compiled custom peach sounds. 105 in total. Some used Peach from Mario Kart and Smash Bros as base. No high quality (like 44kwz), but they are decent. Some are nice, some are not so 'high pitched', but may be in the game. Peach should be naturally pitched (like a soprano voice) but not electronically pitched (because she will be like a baby).
http://legendofkrystal.com/forum/download/file.php?id=6174
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Re: MiM (hacked) - Updated May 19, 2012

Postby reap3r119 » Thu Jun 07, 2012 10:16 pm

Just a suggestion, but has anyone thought about making some of the Toads fuckable?
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Re: MiM (hacked) - Updated May 19, 2012

Postby Ivan-Aedler » Fri Jun 08, 2012 1:09 am

Yes, me and Blargh. The current problem now that requires more time is the priority system. Almost all requested features should be done eventually, like fuckable toads. But for Blargh, for example, bug fixes, more sex scenes, Blooper movement and costumes may be his current priorities (for more info, I suggest waiting for his answer). For me, its also bug fixes, and then new levels, so the eager to have fuckable toads will be done with increased priority, as they should be scattered through levels like adventure trivias. Our pacings are a bit slower these days because of bugs and testing needed to keep the games clean.
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Re: MiM (hacked) - Updated May 19, 2012

Postby Blargh » Sat Jun 09, 2012 1:00 am

ivanaedler Wrote:
Spoiler (click to show/hide):

Blargh Wrote:The different costumes in use prevent me from using that. Re-drawing the shoes in particular, but also the body, skirt, and vest pieces (because not all of them are going to look right with two pieces). >_>

I understand :/ But you can at least think about it or at least do for peach first. You can use all the 'peach backside' movie clip in your version without hassle, provided you use them only in peach default character, while you, me and others update the missing characters' backside. Let's go!
1 - load my FLA
2 - search for 'backside'. Actually you only need to copy/paste 'PeachBackside', her new animation,as the MCs inside them will be carried out.
3 - So, copy and paste the 'PeachBackside' MC into a new fla. Move/organize all files (there will be many more copied automatically, of course, like shoulder, vest...) into a single library dir, like /Main Character Parts/Peach Backside
4 - save as 'backside peach.fla'
5 - open your fla, then overwrite all pieces that's not backside, like vest, bra, titsF..... from your original game into /Peach Backside library dir you've created. One by one (thats not a lot of work). Its easy to find those files, just look for the corresponding names of the parts in the 'peach backside'.FLA. All that is being used in the PeachBackside animation MC.
6- Okay, your files will be moved to 'peach backside', but all the MC's will be referencing this new location (you just need to move them back to the original dir, like '5Peach Shapes'). Done! You dont lose anything! Backside movie clips will be left alone. All animations will be using your frames with all characters/clothes now, like arm upper and others.
7 - now the only 'a bit of dedication' will be to create new costumes and characters for the missing 6 parts (erhm, 9 MCs, because there are 3 chars and 3 clothes - body backside, foot backside, head backside, + 3 clothes only - vest, skirt, shoulder).

E.g. Body backside char
[ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o]...... tons of characters
Body backside clothes
[ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o][ ] [o]...... tons of clothes

All backside char/clothes is based on normal peach, so some characters/costumes only need , say, a given solid color to the body backside, for example, and done!
8 - Now put 'peachbackside' movie clip into _root.char.character (a new frame, beside masturbation right, left....you choose the place)
9 - program peach on-object code to use them ;) There are three animations in this MC:
--> frames 1 to 5: steady backside mode (when pressing up anywhere in the level)
--> frames 6 to 28: entering the door animation
--> frames 29 to 40: climbing animation (I did a 'pre climb animation', between 29 and 32, that let peach stand her arms up and prepare herself to climb, when he HITTest the tree).

Its fast, reliable and will not destroy your peach. Even if something occurs, you can return to the last version.
If you want (or allow me) I could help you put her inside your last version. And i can help you to draw the characters/costumes for the 6 parts.
Erh....the only problem is the feet, but provided someone help us (the authors themselves), it should be straight forward.
You can even allow only peach character to use backside mode, and add the others with time.
Trust me, it will be a rewarding work. With peach backside, you can create many exciting sex scenes like you always did. ;)
Its still the tip of the iceberg of the work you already did to all her other pieces.
Anyway, peach backside files will be forever available to you if you start making this feature.


Sorry, I'm probably not going to get around to this one. I'm going to focus on preparing the levels and areas so that they can be filled with stuff later. The future holds every possibility, of course, but for the meantime it'll be another difference between the games. :)

ivanaedler Wrote:
Spoiler (click to show/hide):

Blargh Wrote:The ponytail is a character piece, so I can't adjust it without making a whole new Peach model. I'll get to work on updating the Striker outfit.

This was easy!! Just create 'Head Ponytail Clothes' to be the pair of 'Head PonyTail Chars' and move the Char frames of 'Head PonyTail Chars' to the label 'Dress' of Head Ponytail Clothes'. The ponytail will be like a dress (like 'shoulder').

No! It does NOT work well. For example, when you use Peach Character (the normal beige one) with the clothes of Fire Peach, the ponytail will be purple instead of yellow. The front hair remains yellow. Each character has its different hair characteristics and colors. As Striker Outfit is only a Dress, the 'Head Ponytail Dress' will only overlap the already set Head Ponytail (e.g. using a tiara is possible). Changing the scale of the fomer hair character, not.

A thing that could be tested on, is using pure flash code to SCALE the hair. But it may not work with different characters.
As we know, Striker Outfit will be used to more characters, not only Peach. So, unfortunatelly, the Hair is tied to the Character type.
Maybe we could have a 'peach striker' character, with less hair, why not?

Blargh Wrote:Hm...The right-hand controls (arrow keys) don't work well with space, so you might have to use a different key nearby (CTRL is probably the best choice, if possible). Or in the code for pressing up, you can make a new switch/case or set of if/else statements that looks for a hitTest with certain objects before it goes into the jump sequence. And you'd also need to add something similar to the masturbation/do-over code for pressing down.

Thank you, I didnt know Space is a problematic key :/
Well, I think you have read my post carefully, about the problems using UP for jump, not only climbing. The code you've provided works well to let her climb, but Peach will not jump if she's in front of one. If the user needs to jump in a cliff area, the tree will lock her to it. In a place with, say, 4 trees, side by side, she will not be able to jump until going away from that area. And you cant jump from vine to vine, like Tarzan. Also, problems will occur if we use 'UP' for jump and 'UP' for actions like open a door, worse if there is a 'wonderland' like level with 10 doors, side by side, with platforms above them . Ok, you can say 'well, make the doors a bit aside of these platforms', but the player would need to jump to avoid obstacles like fire wheels or a given enemy. Or even jump to earn a coin. Then, snap! She enters in a nearby door by mistake :/

Finally, the same problem when she needs to go to a upside down pipe (in Mario games, you need to press jump key AND 'up' directional key). In MIM, It will be disastrous, as Peach will be swallowed by the upside down pipe when you only want to jump near it to pass over a piranha plant. So I'm a defendant of control key for jump. Gamers could use left control or right control (the best combination to use with WASD or '<- UP DOWN ->' directionals). In the future, users can define keys for jump (in case some dont like control key).

You're right. I'll have to change the controls to use alternate jump buttons. >_> Unless I make space/control into context-sensitive activation buttons. :o Space to climb, space to open doors, space to advance a scene (door would only be activated if _root.movement == true so it doesn't interfere), space to get on a Yoshi, space to activate switches....I should stop now and just leave it to an etc. <_<

Trninja2 Wrote:Love the amount of characters+costumes.Vivian and wendy r my favs.

Glad you like 'em! ^_^

Rattata Wrote:Hello, i just have question, it is probably written somewhere in this 86 pages but how i possible to make 4th position with "bomb" enemy ? is there any new world after it, like it mentioned in gallery? thank you very much i really appreciate your work and wish you very best

with regards

There are five tiers of bomb flash (none, slow, fast, ready to blow, exploded), and the first four have scenes because there's no bomb to screw after it explodes. So, the method of getting all four is to catch the bomb at each level of flash. I find the third scene is the hardest to get for me because it's about half the length of the others, and it's going through a doorway when the flashing speed changes, so it's hard to gauge when you can hit it. :/ The first as well doesn't take long before it starts flashing. I guess the hardest part is figuring out where to stand so you can see the whole scene. I think I could change the posts so that they disappear when you get into a scene. >_>

After the bombs, there's only the underwater area so far (jump down where the Bloopers are jumping up), and the new text in the Morton do-over available at that point.

ivanaedler Wrote:Blargh!! I've found a free compiled custom peach sounds. 105 in total. Some used Peach from Mario Kart and Smash Bros as base. No high quality (like 44kwz), but they are decent. Some are nice, some are not so 'high pitched', but may be in the game. Peach should be naturally pitched (like a soprano voice) but not electronically pitched (because she will be like a baby).
http://legendofkrystal.com/forum/download/file.php?id=6174

That's great! Thank you! ^_^ Now to get around to importing it...<_<

reap3r119 Wrote:Just a suggestion, but has anyone thought about making some of the Toads fuckable?

Yes. I have an idea where the first one will end up (for now, earlier ones will eventually be changed to be fuckable), and it'll be just as soon as I fill in the underground area.

ivanaedler Wrote:Yes, me and Blargh. The current problem now that requires more time is the priority system. Almost all requested features should be done eventually, like fuckable toads. But for Blargh, for example, bug fixes, more sex scenes, Blooper movement and costumes may be his current priorities (for more info, I suggest waiting for his answer). For me, its also bug fixes, and then new levels, so the eager to have fuckable toads will be done with increased priority, as they should be scattered through levels like adventure trivias. Our pacings are a bit slower these days because of bugs and testing needed to keep the games clean.

My priorities change all the time and at random. I keep a list, though, so eventually I should be able to get most stuff implemented (feature creep is creeping too hard, though). >_>
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Re: MiM (hacked) - Updated May 19, 2012

Postby Ivan-Aedler » Sat Jun 09, 2012 5:21 am

Blargh Wrote:I'm going to focus on preparing the levels and areas so that they can be filled with stuff later. The future holds every possibility, of course

No problem, Blargh, you know I understand every decision you make. If you foresee an affordable item you can dedicate yourself (as you know the nuances, like animations), you can do it faster and with less bugs. New stuff will be deployed with more efficiency. We all praise you for new features that let the game even better. ;)

Blargh Wrote:I'll have to change the controls to use alternate jump buttons. >_> Unless I make space/control into context-sensitive activation buttons.

Yes, space/control can be context-sensitive, but just imagine the best combination in order to let the player aside of relearning keys. For me, jump using control key was the 'eureka'. It freed the other keys nicely, so the player can use UP to climb , go to doors, swim up and even go to upside down pipes. UP means really UP. So It's up to you. You will know what will be best when you reach the phase of climbing and doors ;) No time to rush. The best way to test it when the time come is.....with testing.

I didnt forget the frog animation. When I go back from vacation, I'll think about it. See you, great man!
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Re: MiM (hacked) - Updated May 19, 2012

Postby MPLDAM9919 » Sun Jun 10, 2012 6:56 am

Is there any plans for an underground level or are you still gonna work on the underwater level?
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Re: MiM (hacked) - Updated May 19, 2012

Postby Blargh » Tue Jun 12, 2012 11:10 pm

So, probably no update this weekend. >_> I don't expect to have enough to justify a release by then. I'm sorry. :(

ivanaedler Wrote:
Blargh Wrote:I'm going to focus on preparing the levels and areas so that they can be filled with stuff later. The future holds every possibility, of course

No problem, Blargh, you know I understand every decision you make. If you foresee an affordable item you can dedicate yourself (as you know the nuances, like animations), you can do it faster and with less bugs. New stuff will be deployed with more efficiency. We all praise you for new features that let the game even better. ;)

Blargh Wrote:I'll have to change the controls to use alternate jump buttons. >_> Unless I make space/control into context-sensitive activation buttons.

Yes, space/control can be context-sensitive, but just imagine the best combination in order to let the player aside of relearning keys. For me, jump using control key was the 'eureka'. It freed the other keys nicely, so the player can use UP to climb , go to doors, swim up and even go to upside down pipes. UP means really UP. So It's up to you. You will know what will be best when you reach the phase of climbing and doors ;) No time to rush. The best way to test it when the time come is.....with testing.

I didnt forget the frog animation. When I go back from vacation, I'll think about it. See you, great man!

Have fun! :D Oh, hey, I get vacation too next week. Hoorj! ^_^ More time to work on MiM! (I'm serious, I'm not going anywhere....and The Secret World release got moved back to July >_> ).

MPLDAM9919 Wrote:Is there any plans for an underground level or are you still gonna work on the underwater level?

I'm just starting on one underground area now (there will probably be others). There's still more to do in the underwater part of the level, but I'm hitting a creative wall. I'll be trying to expand the world now so that I can just go around populating things whenever I get stuck for ideas in one area. <_<
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Re: MiM (hacked) - Updated May 19, 2012

Postby manny112 » Wed Jun 13, 2012 1:24 pm

how do i download these updates im new :p
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Re: MiM (hacked) - Updated May 19, 2012

Postby Blargh » Fri Jun 15, 2012 9:28 pm

So, definitely no update, I guess. >_>

manny112 Wrote:how do i download these updates im new :p

Go to post #1 on page #1. Right below the game is a direct link to the SWF.
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Re: MiM (hacked) - Updated May 19, 2012

Postby Ivan-Aedler » Mon Jun 18, 2012 1:22 am

Blargh Wrote:Have fun! :D Oh, hey, I get vacation too next week. Hoorj! ^_^ More time to work on MiM! (I'm serious, I'm not going anywhere....and The Secret World release got moved back to July >_> ).

I'm Back! Lets do something, then ;)

Oh! For about the birdo someone has asked...I think the real name of him/her is ostro (it shows 'ostro' and his picture in the end of Mario2, when you finish all the levels). Birdo is the purple bird. Ostro is a really nice enemy :mrgreen: It brings old memories.
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Re: MiM (hacked) - Updated May 19, 2012

Postby Allsop2604 » Fri Jun 22, 2012 2:44 pm

I'm sorry to even ask but impatience has gotten the better of me. Since you missed last weekends update will you be pushing the next update to it's next bi-weekly slot or try to update for this weekend? I'd just like know if I should be checking back constantly or not.
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Re: MiM (hacked) - Updated May 19, 2012

Postby LuftMallow » Fri Jun 22, 2012 8:06 pm

I haven't been around much or had time to make new things for Blargh to add. I really need to go back to those newer outfits that were added. I didn't think they would be in the game and are missing quite a few details.

Also Birdo is the pink dinosaur wearing a bow, Ostro was an ostrich that shy guys rode. That mistake in the credits and manual was fixed in later releases of Super Mario Bros. 2.
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Re: MiM (hacked) - Updated May 19, 2012

Postby FMC » Sat Jun 23, 2012 12:41 am

... So, Birdo really is a guy, no matter what the community thinks. This proves it. xD

And as for the game, it's definitely shaping up to be quite something. As long as quality is achieved, I don't mind updates not coming as often as the first post says.

Besides, that's quite often to update sometimes, especially once the groundwork has been laid.
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Re: MiM (hacked) - Updated May 19, 2012

Postby anony » Sat Jun 23, 2012 1:51 pm

How can I unlock the BobOmb in the gallery?


when i fuck the bomb is she not in the gallery released

thanks for your help

sry for my bad english iam comes from germany
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Re: MiM (hacked) - Updated May 19, 2012

Postby Blargh » Sat Jun 23, 2012 4:13 pm

Allsop2604 Wrote:I'm sorry to even ask but impatience has gotten the better of me. Since you missed last weekends update will you be pushing the next update to it's next bi-weekly slot or try to update for this weekend? I'd just like know if I should be checking back constantly or not.

No, sorry. I'm gonna try to put something together for the next bi-weekly slot. My brain is dramatizing.

LuftMallow Wrote:I haven't been around much or had time to make new things for Blargh to add. I really need to go back to those newer outfits that were added. I didn't think they would be in the game and are missing quite a few details.

Sorry, I just saw them there and thought they were part of the update. They're already pretty nice! Can't wait to see how they can improve. ^_^

FMC Wrote:... So, Birdo really is a guy, no matter what the community thinks. This proves it. xD

And as for the game, it's definitely shaping up to be quite something. As long as quality is achieved, I don't mind updates not coming as often as the first post says.

Besides, that's quite often to update sometimes, especially once the groundwork has been laid.

I think I said before, but Birdo will achieve the better part of his dream in this game and become a herm. :)
Quality....quality....I'm stumped on that one. XD
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Re: MiM (hacked) - Updated May 19, 2012

Postby Ivan-Aedler » Sun Jun 24, 2012 1:44 am

Blargh Wrote: I think I said before, but Birdo will achieve the better part of his dream in this game and become a herm. :)

Hmmmm I dont know, but maybe Birdo can be a girl. With a pussy. She then thinks she is a guy, but in some interactions with the player, along the levels, she can insist that she's a guy, but the player (like Peach) can show her that she has a pussy and can't hide that. Those pictures of her (with the bowtie) is sexy. However, futanari Birdos are possible and a nice idea (with 'fetish' option or not). I imagine a female Birdo talking with Peach or any other character. And Birdo can interact with Yoshi (which is a guy). A thing to brainstorm.
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Re: MiM (hacked) - Updated May 19, 2012

Postby Biles » Sun Jun 24, 2012 3:13 am

Hmm, I prefer a futa Birdo :3 You know, if Peach was a futa, Birdo's nose-mouth can sure come in handy if you catch my drift ;)
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Re: MiM (hacked) - Updated May 19, 2012

Postby Blargh » Mon Jun 25, 2012 3:17 am

anony Wrote:How can I unlock the BobOmb in the gallery?
when i fuck the bomb is she not in the gallery released
thanks for your help
sry for my bad english iam comes from germany

There are four scenes that vary with how close the bomb is to exploding. The gallery scene will only unlock after getting all four.

ivanaedler Wrote:Hmmmm I dont know, but maybe Birdo can be a girl. With a pussy. She then thinks she is a guy, but in some interactions with the player, along the levels, she can insist that she's a guy, but the player (like Peach) can show her that she has a pussy and can't hide that. Those pictures of her (with the bowtie) is sexy. However, futanari Birdos are possible and a nice idea (with 'fetish' option or not). I imagine a female Birdo talking with Peach or any other character. And Birdo can interact with Yoshi (which is a guy). A thing to brainstorm.

Biles Wrote:Hmm, I prefer a futa Birdo :3 You know, if Peach was a futa, Birdo's nose-mouth can sure come in handy if you catch my drift ;)

Oh, I'm not going for any text with Birdo. S/he'll just be like a mini-boss, but otherwise won't talk. I've always wanted to see someone sexing up Birdo's nose, but I just can't come up with a suitable situation. Maybe the same kind of hormone that transformed her into a full-blown herm will get mixed into the eggs..... >_>
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Re: MiM (hacked) - Updated May 19, 2012

Postby Biles » Mon Jun 25, 2012 12:14 pm

Well, I suppose Birdo could just use hir nose/mouth to titty-suck Peach :D or eat her pussy in a loud slurping manner LOL.
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Re: MiM (hacked) - Updated May 19, 2012

Postby Ivan-Aedler » Mon Jun 25, 2012 9:41 pm

Biles Wrote:Well, I suppose Birdo could just use hir nose/mouth to titty-suck Peach :D or eat her pussy in a loud slurping manner LOL.

AGREED strongly! ;)
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