Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Wed Jun 06, 2012 10:05 pm

Trninja2 Wrote:What about one of the number pad keys for jump?Would also be like an nes controller.
Oh scratch that,i don't think laptops have a number pad.oh well whatever works best.most times i just use joy2key

Welcome to the forum ^.^ I am waiting for more opinions about using control key. In the future, I plan a custom key config for LEFT, RIGHT, UP, DOWN, MASTURBATE and JUMP, so the user can control Peach the way he/she likes.

MPLDAM9919 Wrote:Hello. I'm new here and I'm a big fan of both Mario is Missing hacks.
I just want to tell you that there a a bunch of glitchies like skipping towards the inside of Morton's castle and the controls are very stiff and the jumping is broken and it's impossible to stay on blocks.

- Skipping towards morton castle: where? when? what caused it, so I can fix it? EDIT: found it. It occurs if Peach loses all her lives in Morton Castle, and you restart the game and finishes level 1. Fixed!
- Stiff controls: you say, because jump is now in another key? Classic Mario games was like that. But maybe the stiff problem was due to the bug below.
- Jumping broken: I noticed Peach cant jump in some situations, like going down the ladders. Fixed it in the SWF , first page of this topic.
- Impossible to stay on blocks: which blocks do you refer to? If you say when Peach falls long distances, its a known and older bug since the original Playshapes version, back in 2010. I'm striving to find it and fix it.

Remember to clear flash cache (or put game cache to 0kbytes then return when it requests data) , if something goes wrong. It might be old flash cache in your hard drive.
MPLDAM9919 Wrote:Thanks for reading and I hope you'll continue this project.

If I stay alive and with a computer, I will! :mrgreen: Thank you for playing!

Mikainox Wrote: Hey, ivanaedler, I am a new member, and a FORMER lurker, I wanted to say you and blargh are doing an amazing job with MiM. However, when I play your version, by the time I reach where the goombas should be they are all dead

Welcome aboard! ^.^. You say, stomped? Yes, when they are stomped, they die and became like this forever while in the same level. Yes, it should be nicer for them to return after some minutes, I'll see what I can do. But if I do, they will respawn in the same place as the former. In the future, I am planning to give them a life of their own (so they wanders along the level and can fall) but I cannot promiss it will be the next feature yet.
Last edited by Ivan-Aedler on Thu Jun 07, 2012 1:22 pm, edited 2 times in total.
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Re: MiM 'Mim Ae version' (XXX)

Postby Biles » Thu Jun 07, 2012 1:39 am

Actually, ever since that time when embedded flash on this forum got shrunken by mistake, I've had to download them onto my computer, but other than that, I've been clearing any cache and stuff off my browser. I'd like to point out that Peach's blonde ponytail seems to pop up in a single frame whenever she has on the Fire Peach skin. I suspect this was as a result of you trying to incorporate the ponytail design I included in the Striker Peach outfit I made. At least I'm happy to report I haven't experience that horrible anti-jump bug in the watery stage, so it's looking good so far.

Onto other matters, I discovered some minor bugs which include Peach jumping funky in the dressing room part of her castle. And that game over sound creeps up now and then. I'm thinking maybe just embed the sound to the game over frame shot rather than link it to the counter when she hits zero. Out of curiosity, I don't mind the masturbation scene, but as of this update, does it do anything useful so far? The reason I ask is because likely in the future, the down key would eventually be used to have Peach squat. Also, can you try to make jump possible when Peach is up in the vines? I find it hard for her to get off the vine and onto any platform adjacent to the vines without her falling off them.

Anyways, I have some more ideas you could consider for future updates. Holding down or tapping the jump key button as Peach falls in the air in her tanuki suit could slow down her descent. Another would be to add random bubbles when Peach is underwater. And finally, can you also re-assign the door entering sound effects to Peach walking into those mini-castles located in the beginning and the end of the stages?
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Re: MiM 'Mim Ae version' (XXX)

Postby Trninja2 » Thu Jun 07, 2012 2:39 am

What if instead of falling,the enemies could detect pit falls and jump over them?Agree with biles on jumping from vines.

ivanaedler Wrote:Welcome to the forum ^.^


Thanks!:D
Now i feel all warm and fuzzy.Btw,peach has a fine backside.Great work
Last edited by Trninja2 on Sun Jun 17, 2012 2:02 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Thu Jun 07, 2012 3:07 am

Biles Wrote:Peach's blonde ponytail seems to pop up in a single frame whenever she has on the Fire Peach skin

I forgot to remove the code used in Strike. As Strike needs to be a new character rather than a new outfit to use less hair, this wont work. I'll fix it tonight.

Biles Wrote:At least I'm happy to report I haven't experience that horrible anti-jump bug in the watery stage, so it's looking good so far.

Yes, I think now the bug is gone.

Biles Wrote:Peach jumping funky in the dressing room

Thats due to the current ceiling collision implementation. It avoids Peach passing over ceiling, but its still not 100% perfect.

Biles Wrote:That game over sound creeps up now and then

The sound is already on its own frame. The problem is that I've found a corruption on frame 22. So in certain circunstances, going past Morton activate gameover without actually having 0 lives. :shock: I will fix it tonight.

Biles Wrote:I don't mind the masturbation scene, but as of this update, does it do anything useful so far?

Only some tiny cosmetic updates to her bra. I'll be thinking about new functions of DOWN key for squat, for example, in the future. Maybe a second or third priority ring.

Biles Wrote:Can you try to make jump possible when Peach is up in the vines? I find it hard for her to get off the vine and onto any platform adjacent to the vines without her falling off them.

Like the great Obama, Yes, we can! I just need to do some tests first, in order not to mess with anything.

Biles Wrote:Holding down or tapping the jump key button as Peach falls in the air in her tanuki suit could slow down her descent

Yes, we can! Its a necessity. Putting it in priority 1. ;)

Biles Wrote:Add random bubbles when Peach is underwater.

I'll draw some nice bubbles but it will be priority 2.

Biles Wrote:And finally, can you also re-assign the door entering sound effects to Peach walking into those mini-castles located in the beginning and the end of the stages?

Those rocky doors? Use 'Twee pah' Instead of 'whornf wornf whronf'? I noticed 'Twee pah' is actually better. I'll see what can be done.
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Re: MiM 'Mim Ae version' (XXX)

Postby Biles » Thu Jun 07, 2012 8:31 am

ivanaedler Wrote:
Biles Wrote:Peach jumping funky in the dressing room

Thats due to the current ceiling collision implementation. It avoids Peach passing over ceiling, but its still not 100% perfect.


Well, it's just that I notice she behaves different than when she jumps within the main lobby corridor of her castle. I thought it could be easily fixed if you copypasta whatever was in the main lobby into her dresser room.

[EDIT]
Oh nvm, I see why the the jump behaved differently in the lobby than elsewhere in the castle.

ivanaedler Wrote:
Biles Wrote:And finally, can you also re-assign the door entering sound effects to Peach walking into those mini-castles located in the beginning and the end of the stages?

Those rocky doors? Use 'Twee pah' Instead of 'whornf wornf whronf'? I noticed 'Twee pah' is actually better. I'll see what can be done.


Okay, I guess that'll work. Will you be also adding in the genuine SMB break smashing sfx for the bricks and blocks as well in the future?
Last edited by Biles on Thu Jun 07, 2012 8:40 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX)

Postby dudelikeporn » Thu Jun 07, 2012 8:34 am

Can't help but feel the Peach sounds/moans are a bit limited, so I did some searching and found some nice stuff from Brawl.

http://www.youtube.com/watch?v=MGJSiVmsHtQ

There's also the Melee version of Peach, but imo the Brawl version is MUCH better
http://www.youtube.com/watch?feature=player_detailpage&v=xJFSKwRFvoU#t=491s
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Re: MiM 'Mim Ae version' (XXX)

Postby Biles » Thu Jun 07, 2012 8:41 am

dudelikeporn Wrote:Can't help but feel the Peach sounds/moans are a bit limited, so I did some searching and found some nice stuff from Brawl.


Actually, some of the sound effects been clipped just below the full completion of her sound effects. If you play Humbird0's version, it will have the sounds play out completely.
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Re: MiM 'Mim Ae version' (XXX)

Postby dudelikeporn » Thu Jun 07, 2012 8:49 am

Biles Wrote:
dudelikeporn Wrote:Can't help but feel the Peach sounds/moans are a bit limited, so I did some searching and found some nice stuff from Brawl.


Actually, some of the sound effects been clipped just below the full completion of her sound effects. If you play Humbird0's version, it will have the sounds play out completely.

No no, I meant like it was that same 3 or so sound clips used over and over again, sometimes in a row. Which is why I'm linked her Brawl voice clips.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Thu Jun 07, 2012 1:24 pm

dudelikeporn Wrote:Can't help but feel the Peach sounds/moans are a bit limited, so I did some searching and found some nice stuff from Brawl.

http://www.youtube.com/watch?v=MGJSiVmsHtQ

There's also the Melee version of Peach, but imo the Brawl version is MUCH better
http://www.youtube.com/watch?feature=player_detailpage&v=xJFSKwRFvoU#t=491s

Thank you for the links, I'm just thinking the same. Peach voices should be more variable. I'll see how many sounds I could use or mix, provided it does not harm any copyright.

PS: Found a free compiled custom peach sounds. There are 105 sounds. Some used Peach from Mario Kart and Smash Bros as base. No high quality (like 44kwz), but they are decent. Some are nice, some are not so 'high pitched', but may be in the game. Peach should be naturally pitched (like a soprano voice) but not electronically pitched (because she will be like a baby). I'll be putting in the game pace by pace.
Compiled Custom Peach Sounds (2007 to 2010).rar
(3.16 MiB) Downloaded 735 times
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Re: MiM 'Mim Ae version' (XXX)

Postby Trninja2 » Thu Jun 07, 2012 5:07 pm

Cool,i'll definitely check those out.Also wanted to point out that the zoom doesn't function during h-scenes.
Last edited by Trninja2 on Sun Jun 17, 2012 2:03 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Thu Jun 07, 2012 7:34 pm

Biles Wrote:Will you be also adding in the genuine SMB break smashing sfx for the bricks and blocks as well in the future?

In order to be more original (aka Mario Feel)?
I think the current brick sound isnt bad. Its really like an small explosion of addictive brick sounds.
hit2.mp3
(13.15 KiB) Downloaded 33 times

Actually I've tested with this sound below (from Mario1 and Mario 3) and I didnt like it. Its more flat and with less volume.
brick.mp3
(5 KiB) Downloaded 28 times
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Re: MiM 'Mim Ae version' (XXX)

Postby sorajed » Thu Jun 07, 2012 8:27 pm

will there be a scene with the toad that gives us room?
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Re: MiM 'Mim Ae version' (XXX)

Postby Biles » Thu Jun 07, 2012 8:49 pm

Maybe you can try these, I think they have a better quality sound to them IMO. They're from the SMW game. Now I suppose if the bump sound is too short for your taste, I could try to find an SMB3 All Star version if possible.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Thu Jun 07, 2012 10:36 pm

The bump sound is better!!
But the Brick Shatter, that scatters the brick, is sounding like a cricket. :/ I know, its a truly Mario Feel. I still prefer the two sounds already in the game. Thats because those blocks are more 3d and more heavy style. But I need more opinions. Also, Mim has much more quality than default nintendo games, which is more flat. Some sounds stays nice, others, sounds like incompatible. I dont know how to express that. Its just a bit different, strange. I will put a test SWF, though. Wait a minute!
Last edited by Ivan-Aedler on Fri Jun 08, 2012 1:05 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Thu Jun 07, 2012 10:48 pm

Here you go!
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Mario is Missing CS5 AE BrickSound Test.swf [ 4.32 MiB | Viewed 4272 times ]

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Re: MiM 'Mim Ae version' (XXX)

Postby MPLDAM9919 » Fri Jun 08, 2012 7:02 am

The new update is really good, man. You should move on to actually stomping enemies and power-up's effects. Like the Tanooki suit for example. You just hold down the jump button to flutter down gently to the ground.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Fri Jun 08, 2012 5:10 pm

Attention: I will be on a trip in june 9, 2012. Maybe I'm here on day 20 of june or less. In the meanwhile, you can throw suggestions/bugs, as your contribution can turn the game better. Thank you.

Trninja2 Wrote:Cool,i'll definitely check those out.Also wanted to point out that the zoom doesn't function during h-scenes.

Hmm nice catch! I'll be be checking those if I had time, as I'm on trip tomorrow.
Last edited by Ivan-Aedler on Fri Jun 08, 2012 5:13 pm, edited 2 times in total.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Fri Jun 08, 2012 5:11 pm

MPLDAM9919 Wrote:The new update is really good, man. You should move on to actually stomping enemies and power-up's effects. Like the Tanooki suit for example. You just hold down the jump button to flutter down gently to the ground.

Thank you. The hold-down-jump will be done after some priorities, for sure. For about stomping, so far, Peach can stomp a goomba if she's not naked ;)
Last edited by Ivan-Aedler on Fri Jun 08, 2012 7:16 pm, edited 2 times in total.
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Re: MiM 'Mim Ae version' (XXX)

Postby TheDirtyMonkey » Fri Jun 08, 2012 6:09 pm

Hey Mim,

I LOVE this game, and I saw that you were thinking of doing a horny bar that builds up as Peach gets horny, I was thinking maybe you could have like, at the base of it, a portrait of her face, reflecting the horniness she is currently at... what do you think?
I'm also a hentai illustrator, and if you like this idea I would loovee to do the portraits for her. (free of charge ofcourse)
Let me know what you think.

my email is [email protected]
my work: http://www.Hentai-Foundry.com/user-TheDirtyMonkey.php
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Re: MiM 'Mim Ae version' (XXX)

Postby BlueBody » Fri Jun 08, 2012 7:08 pm

ivanaedler Wrote:Attention: I will be on a trip in june 9, 2012. Maybe I'm here on day 20 of june or less. In the meanwhile, you can throw suggestions/bugs, as your contribution can turn the game better. Thank you.


Have a good trip! :D
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