Corta'SPLATFORMER

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Re: Corta'SPLATFORMER

Postby asdfasdf » Mon Jun 04, 2012 2:15 am

Hey Corta,
Will you continue with the Starcraft animations? (Lurker, etc.)

Thanks, I love your game!
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Corta'SPLATFORMER

Postby corta » Mon Jun 04, 2012 12:14 pm

Mini update,
Credits section done-ish. (some actual content still to be added..)
and another whack at fixing levirant stalling and metroid looping.

..guess I could start on level 2 while I wait for my Krystal and lizard models to come in..


it's zerg time.
probably..




asdfasdf Wrote:Hey Corta,
Will you continue with the Starcraft animations? (Lurker, etc.)

Thanks, I love your game!

yuh-huh :D


4access69 Wrote:
corta Wrote:3. Punching works.


If they are close to you it doesn't. Problem is that enemies should not be able to intersect with player character because then the collision detection can sometimes fail and you are unable to punch.

.. even when the first one captures you, I've still got time to fend it off with melee.
if not, well.. you're fortunate for it to let you stand up, anyway.
(levirant multi-captures later.)


4access69 Wrote:
corta Wrote:6. th.. where? there was one inside doing that, but ontop?


The one walking on the topmost area of the ship is walking like 0.5-1cm off the ship top.

oh, c'mon..
alright, fixed.


4access69 Wrote:Here is an idea for the game -- make cum act as a "magnet" for the enemies. Make the enemies spot the player and engage from a distance which is proportional to the amount of cum she is covered with. Make them swarm to a player if she is fully covered with cum. Then make a few points throughout the levels where she can wash up or maybe a pickup item like a box of Kleenex with certain number of uses.

..nope, don't like the idea.
and not just because it'd be a pain to code, this time!
Active Thread: [ Flash Edits ][27th July/19]
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Re: Corta'SPLATFORMER

Postby 4access69 » Mon Jun 04, 2012 5:54 pm

corta Wrote:.. even when the first one captures you, I've still got time to fend it off with melee.


Not if they are lined up right next to you :)

corta Wrote:(levirant multi-captures later.)


Yay, hopefully before the 2nd level?
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Re: Corta'SPLATFORMER

Postby Cattivo » Mon Jun 04, 2012 9:01 pm

Ok first post for me, yay.
I just signed up, because I enjoy this game so much^^

Latest Version:
Metroid Endless Loop is finally over, works again, nice :)

But just before Ridley, in the room with the 4-5 SpacePirateThingies (the purple ones). I got in a sex scene, where she gets raped from 3 of them. My problem, number 4 and 5 also joined in, but no animation. Not the problem, but their healt bars add and it become an annoying long wait. You should fix this. So that after 3 pirates, nothing can move around.

Aaaand, you seemed to add a cut-scene, where the camera zooms on the Chozo. Well it works...but it didnt move back :/

And one more thing. In sooner versions the couldnt move anymore after I touched the Chozo. Is this normal? Like the end of the level?



(Sorry for bad english ^^ )
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Re: Corta'SPLATFORMER

Postby Cattivo » Mon Jun 04, 2012 9:23 pm

Yay, the metroid endless loop is gone.

But I have one "problem" in the room before Ridley. There are about 4-5 SpacePirates. But the animation is only made for maximum 3.
After I got into the sex scene, there other ones seemed to fall through the ceiling and walls straight onto me. So in the end there were 5 at once, animation only shows 3, but the health bars of the other two were there as well. I had to wait until all 5 health bars were empty.

Another problem: Looks like you put cut scene in, where the camera zooms on the Chozo above Ridley. But it doesnt go back; it keeps showing the Chozo, while Ridley fights me.
And in the sooner version, when you finished Ridley and touched the Chozo, you couldnt move anymore. End of the level or just another bug?
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Re: Corta'SPLATFORMER

Postby cookie jar » Mon Jun 04, 2012 11:20 pm

Haven't had a lot of time to go "bug-hunting" with the last couple of updates yet, but i wanted to congratulate you on/thank you for your solution to the lag problem.

Aside from the usual supects (leaving the first cave area ie.) the game runs perfectly smooth again. :D
If you stumble across any typos, you may keep them and rear new ones in your basement.
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Re: Corta'SPLATFORMER

Postby Residentlover2 » Tue Jun 05, 2012 12:51 am

when i going to figth with ridley i cant because its frezees on a image of the monster that appears on the samus beedroom
English is not my main language :P
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Re: Corta'SPLATFORMER

Postby Sync » Tue Jun 05, 2012 2:21 am

SuperDodoman12 Wrote:when i going to figth with ridley i cant because its frezees on a image of the monster that appears on the samus beedroom


Same thing happened to me - June 4th version, downloaded and played from local hard drive - get to Ridley fight, camera zooms in on the guy holding the red canisters instead and I can't see what's going on with Ridley (I can hear it, though).

Also, a bug I noticed in the previous version (didn't check it out in this version, yet) - when exploring the ship, and you get through the last of the three doors with a metroid chasing you down, if you continue on through the black area you go to a new map; if you then decide to go backwards to where the metroid is/was, you instead get transported outside the ship to where the controls are...but the controls are broken, rocks are flying down, and the ship is sealed up again (game-ender).
If you notice this notice, you will notice that this notice is not worth noticing.
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Corta'SPLATFORMER

Postby corta » Tue Jun 05, 2012 1:33 pm

##Update: June 5th.
--Added: WASD/Arrow controls. quit whining. NO FULL REMAP INTERFACE ..least 'till I learn how to do it..
--Changes: fixed camera bug in ridley's room.

--Notes: 20mins work and 3 hours researching - why would anyone want to be a coder?!



smile! - previews are back to normal.
frown.. - I have to spend longer uploading every day..

just some useless junk, today.. my feet got cold and I had to take a nap.


alternative controls are in for you weird keyboard freaks.
and I still haven't found a decent Key.getCode(); tutorial, so no full remap interface.

also, fixed some bugs concerning the camera and zerg eggs.

blah, blah, blah..




cookie jar Wrote:Haven't had a lot of time to go "bug-hunting" with the last couple of updates yet, but i wanted to congratulate you on/thank you for your solution to the lag problem.

Aside from the usual supects (leaving the first cave area ie.) the game runs perfectly smooth again. :D

had to revert the compression, it still run right for everyone?


4access69 Wrote:
corta Wrote:.. even when the first one captures you, I've still got time to fend it off with melee.


Not if they are lined up right next to you :)

oh, playing fair?
not gonna happen. :P

4access69 Wrote:
corta Wrote:(levirant multi-captures later.)


Yay, hopefully before the 2nd level?

everything goes off my mood at the very second I start flash, so who knows..
I've been enjoying animating more and more this week, let's see if I can keep that groove up.


Sync Wrote:
SuperDodoman12 Wrote:when i going to figth with ridley i cant because its frezees on a image of the monster that appears on the samus beedroom


Same thing happened to me - June 4th version, downloaded and played from local hard drive - get to Ridley fight, camera zooms in on the guy holding the red canisters instead and I can't see what's going on with Ridley (I can hear it, though).

Also, a bug I noticed in the previous version (didn't check it out in this version, yet) - when exploring the ship, and you get through the last of the three doors with a metroid chasing you down, if you continue on through the black area you go to a new map; if you then decide to go backwards to where the metroid is/was, you instead get transported outside the ship to where the controls are...but the controls are broken, rocks are flying down, and the ship is sealed up again (game-ender).

camera stuff ought to be gone,
I'm misspelling things more and more, these days.. I'll hunt through the code for those zone transition typos tomorrow.
Active Thread: [ Flash Edits ][27th July/19]
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Re: Corta'SPLATFORMER

Postby Cattivo » Tue Jun 05, 2012 5:16 pm

Ok, the camera works now.
But I still have a problem in the room before Ridley.
The many SpacePirates always fuck my game up.
Got into a sex scene with a Levirant. SpacePirates kept walking onto me...alot of them:
Spoiler (click to show/hide):

Image

Got stuck this way. They kept attacking and the camera zoom was on me.

And just a litte thing. After you turn off the rolling stones, you can "into" the cave, but appear in front of it^^
Spoiler (click to show/hide):

Image


But still great game :) Work really fluent.
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Re: Corta'SPLATFORMER

Postby Cattivo » Tue Jun 05, 2012 5:16 pm

Ok, the camera works now.
But I still have a problem in the room before Ridley.
The many SpacePirates always fuck my game up.
Got into a sex scene with a Levirant. SpacePirates kept walking onto me...alot of them:
Spoiler (click to show/hide):

Image

Got stuck this way. They kept attacking and the camera zoom was on me.

And just a litte thing. After you turn off the rolling stones, you can "into" the cave, but appear in front of it^^
Spoiler (click to show/hide):

Image


But still great game :) Work really fluent.
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Re: Corta'SPLATFORMER

Postby 4access69 » Tue Jun 05, 2012 9:20 pm

Another bug :)

bug1.PNG
bug1.PNG (29.54 KiB) Viewed 6444 times


How did it happen?

- Metroid stunned me as I was falling down from the upper deck
- Two Pirates down there were faster and started fucking me before Metroid descended close enough to start its own scene
- When they finished, Metroid stayed up there disabled.
- Levirant came by and fucked me while I was looking at the Metroid.
- Then I jumped up towards Metroid and it unstuck, stunned me and started fucking... and it got stuck fucking me.

From this incident it seems to me that the problem with Metroids being stuck in my ass is an interaction with other enemies on the screen.

You have probably missed setting some counter to initial value before starting Metroid rape animation so if some other character rapes me beforehand and the counter is at 0 Metroid starts counting down from 0 -- wrapping around would obviously take a lot of time with 32-bit integer at 24 FPS (around 49,710 hours if I am not mistaken).
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Re: Corta'SPLATFORMER

Postby Trninja2 » Wed Jun 06, 2012 7:04 am

pretty cool to see a list of future characters,though i don't know most of them(having not played those games)but when i seen the dark queen from battletoads,i was all "Hell Yeah".oh and the running punch kicks ass,got a bit of satisfaction from popping a space pirate in the face.XD
Damn i'm good!
You know u have a good game when you forget its a dirty game
Where am i?
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Corta'SPLATFORMER

Postby corta » Wed Jun 06, 2012 1:00 pm

alright, it's been a pretty code-heavy week, so-far..

and here's me trying to break that up,

I'm working on getting digfree's zergling into the game, and I'd been putting it off because it's busy design always gotten to me..
anyways, I've used the head drawn by bliss way back when from the ol' samus thread and it's looking pretty good.

couldn't find anything to trace for the tail, so it's a bit rough.
also, he needs new bits -- something with a knot..
let's see how that works out..

if I get this done without any headaches, I'll get onto adding dig's scanty to the character lineup, along with luftMallow's astarte. (Castlevania, right, luf?)

zergling.png
zergling.png (84.04 KiB) Viewed 5861 times



4access69 Wrote:Another bug :)

How did it happen?

- Metroid stunned me as I was falling down from the upper deck
- Two Pirates down there were faster and started fucking me before Metroid descended close enough to start its own scene
- When they finished, Metroid stayed up there disabled.
- Levirant came by and fucked me while I was looking at the Metroid.
- Then I jumped up towards Metroid and it unstuck, stunned me and started fucking... and it got stuck fucking me.

From this incident it seems to me that the problem with Metroids being stuck in my ass is an interaction with other enemies on the screen.

You have probably missed setting some counter to initial value before starting Metroid rape animation so if some other character rapes me beforehand and the counter is at 0 Metroid starts counting down from 0 -- wrapping around would obviously take a lot of time with 32-bit integer at 24 FPS (around 49,710 hours if I am not mistaken).

ugh.. I'm getting so sick of bugfixes.. if only I took the time to actually learn coding..
got it, on it. :geek:
Active Thread: [ Flash Edits ][27th July/19]
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Re: Corta'SPLATFORMER

Postby 4access69 » Wed Jun 06, 2012 4:44 pm

corta Wrote:I'm working on getting digfree's zergling into the game...


I am not familiar with zerglings, but in my humble opinion this drawing in its current shape just won't work.

Why?

- His head is too low
- His front legs are too bulky and too long
- His hind legs are too thin and weak
- His tail is too short

If I knew how to draw, I would shift his weight towards hind legs, make hind legs stronger, make tail longer, make shorter and thinner front legs without claws, and pull the head up and back while making jaws longer with a more pronounced curve.

That would accomplish three things:
- make it possible for her to get pinned underneath, holding by the jaws for a frontal fuck
- make it possible for zergling to mount her from behind without maiming her with claws
- allow zergling to stand on its hind legs for other poses and attacks

Just my 0.02, hope it helps.
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Re: Corta'SPLATFORMER

Postby Residentlover2 » Thu Jun 07, 2012 12:10 am

i have a question , when we beat ridley he stays with his dick hard so...thats means that there will be a scene where the character can fuck him?
English is not my main language :P
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Re: Corta'SPLATFORMER

Postby viper2003923 » Thu Jun 07, 2012 1:46 am

corta Wrote:.

--Notes: 20mins work and 3 hours researching - why would anyone want to be a coder?!



the monies good, or so i hear, maybe that's why ppl wanna be coders....
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Re: Corta'SPLATFORMER

Postby Tim » Thu Jun 07, 2012 9:54 am

Could ya post every Samus game u made?
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Re: Corta'SPLATFORMER

Postby cookie jar » Thu Jun 07, 2012 10:35 am

SuperDodoman12 Wrote:i have a question , when we beat ridley he stays with his dick hard so...thats means that there will be a scene where the character can fuck him?


Well, technically you already have that. About halfway or two-thirds through the fight Ridley gets exhausted an you can be the agressor for one scene. After that of course you have to beat the living s*** out of him again and "avoid his advances" for the rest of the fight. (Or not avoid them, based on personal preferences. ;) )
If you stumble across any typos, you may keep them and rear new ones in your basement.
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Corta'SPLATFORMER

Postby corta » Thu Jun 07, 2012 1:25 pm

alright, been working on some cool stuff tonight -

got a new goodies pack from jay. so, I'm busy with what'll be the cast in the closest thing that I've got to a story..
(by the way - that's some beautiful work coming from the A52 team!)

you'll get some pics when I'm done cleaning up all the mess I've made while chop-shopping them..


I'll get onto making the scenes after I've done with the zergling, the dialogue system, the character sprites and ..more bugfixes..
Active Thread: [ Flash Edits ][27th July/19]
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