Trninja2 Wrote:What about one of the number pad keys for jump?Would also be like an nes controller.
Oh scratch that,i don't think laptops have a number pad.oh well whatever works best.most times i just use joy2key
Welcome to the forum ^.^ I am waiting for more opinions about using control key. In the future, I plan a custom key config for LEFT, RIGHT, UP, DOWN, MASTURBATE and JUMP, so the user can control Peach the way he/she likes.
MPLDAM9919 Wrote:Hello. I'm new here and I'm a big fan of both Mario is Missing hacks.
I just want to tell you that there a a bunch of glitchies like skipping towards the inside of Morton's castle and the controls are very stiff and the jumping is broken and it's impossible to stay on blocks.
- Skipping towards morton castle: where? when? what caused it, so I can fix it? EDIT: found it. It occurs if Peach loses all her lives in Morton Castle, and you restart the game and finishes level 1. Fixed!
- Stiff controls: you say, because jump is now in another key? Classic Mario games was like that. But maybe the stiff problem was due to the bug below.
- Jumping broken: I noticed Peach cant jump in some situations, like going down the ladders. Fixed it in the SWF , first page of this topic.
- Impossible to stay on blocks: which blocks do you refer to? If you say when Peach falls long distances, its a known and older bug since the original Playshapes version, back in 2010. I'm striving to find it and fix it.
Remember to clear flash cache (or put game cache to 0kbytes then return when it requests data) , if something goes wrong. It might be old flash cache in your hard drive.
MPLDAM9919 Wrote:Thanks for reading and I hope you'll continue this project.
If I stay alive and with a computer, I will! Thank you for playing!
Mikainox Wrote: Hey, ivanaedler, I am a new member, and a FORMER lurker, I wanted to say you and blargh are doing an amazing job with MiM. However, when I play your version, by the time I reach where the goombas should be they are all dead
Welcome aboard! ^.^. You say, stomped? Yes, when they are stomped, they die and became like this forever while in the same level. Yes, it should be nicer for them to return after some minutes, I'll see what I can do. But if I do, they will respawn in the same place as the former. In the future, I am planning to give them a life of their own (so they wanders along the level and can fall) but I cannot promiss it will be the next feature yet.