Elysium (RPGVX) Version 0.12 - 3/10/13

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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Haru » Sun Jun 03, 2012 11:59 pm

i love this game , then i got to the merc city and finished the jobs and then now i need to wait for next version lol and
Spoiler (click to show/hide):

when taking the invitation away from one of the two girls will it change the story depending on whos you take away?
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Mon Jun 04, 2012 6:26 am

Only a little. Generally I'd like to avoid having major plot-deciding events tied to minor, inconspicuous decisions.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Schramm » Mon Jun 04, 2012 2:35 pm

Me gusta mucha!

The storyline is ejoyable, and almost engageing enough to make up for lack of gameplay (but will be interesting to see how it balences out in later releaces, if you still plan on adding more in)

Aside from that, twas a nice change from all the traditional RPG's out there like Harem and Dispair Labyrinth
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby StarkePT » Tue Jun 05, 2012 1:59 am

Schramm Wrote:Me gusta mucha!

The storyline is ejoyable, and almost engageing enough to make up for lack of gameplay (but will be interesting to see how it balences out in later releaces, if you still plan on adding more in)

Aside from that, twas a nice change from all the traditional RPG's out there like Harem and Dispair Labyrinth


Lucky is going to beat the living sh*t out of you with a spellcheck bat.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby BlueBody » Tue Jun 05, 2012 10:07 am

StarkePT Wrote:
Schramm Wrote:Me gusta mucha!

The storyline is ejoyable, and almost engageing enough to make up for lack of gameplay (but will be interesting to see how it balences out in later releaces, if you still plan on adding more in)

Aside from that, twas a nice change from all the traditional RPG's out there like Harem and Dispair Labyrinth


Lucky is going to beat the living sh*t out of you with a spellcheck bat.

*cuts in first and starts smacking away* :twisted:
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Schramm » Tue Jun 05, 2012 4:13 pm

Shit, I really should start paying attention to what I write
*Grabs the bat and starts beating himself*
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby StarkePT » Tue Jun 05, 2012 7:09 pm

Schramm Wrote:Me gusta mucha(mucho)!

The storyline is ejoyable(enjoyable), and almost engageing(engaging) enough to make up for (the) lack of gameplay (but will be interesting to see how it balences(balances) out in later releaces(releases), if you(you're) still plan(planning) on adding more in)

Aside from that, twas(I'll let this one slip) a nice change from all the traditional RPG's out there like Harem and Dispair(despair) Labyrinth


There's typos.. And then, there's English assassination. :lol:
Last edited by StarkePT on Wed Jun 06, 2012 3:41 pm, edited 1 time in total.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Lucky777 » Tue Jun 05, 2012 10:07 pm

"English Assassination"

...hahahaha

That description was hilarious, I love this place.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Schramm » Wed Jun 06, 2012 2:48 pm

StarkePT Wrote:
Schramm Wrote:Me gusta mucha(mucho)!

The storyline is ejoyable(enjoyable), and almost engageing(engaging) enough to make up for (the) lack of gameplay (but will be interesting to see how it balences(balances) out in later releaces(releases), if you(you're) still plan on adding more in)

Aside from that, twas(I'll let this one slip) a nice change from all the traditional RPG's out there like Harem and Dispair(despair) Labyrinth



:shock: That bad? I should shoot myself. Or get a spell checker. Spell checker sounds healthier.

StarkePT Wrote:There's Typos.. And then, there's English assassination. :lol:

:L that sums it up methinks
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Thu Jun 07, 2012 12:39 am

So I decided most of what I had was shit and went back to do it over. When it's done it will probably still be shit, but at least it'll be thoroughly-digested shit.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby SpectralTime » Thu Jun 07, 2012 3:59 am

...In general, or just this update?

Because I'd describe it as vomit more than s***. Much chunkier, fresher, and more punchy than plain ol' s***.

God I hope that's still funny in the morning.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Thu Jun 07, 2012 6:51 am

Just the new stuff. I'd be rather unlikely to scrap the existing content based on a few reviews.

And vomit would only be better if the chunks were made of something delicious. Like bacon.

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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby BlueBody » Thu Jun 07, 2012 2:26 pm

lol what I hate the supersmall text guys also vomit jokes make me fart instead.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Schramm » Thu Jun 07, 2012 2:33 pm

BlueBody Wrote:lol what I hate the supersmall text guys also vomit jokes make me fart instead.

eh?
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby hididilly » Thu Jun 07, 2012 8:36 pm

Completely off topic, this is a damn fine game and the story is personally enthralling. Cheers man, brilliant work.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Fri Jun 15, 2012 5:19 am

hididilly Wrote:Completely off topic, this is a damn fine game and the story is personally enthralling. Cheers man, brilliant work.


Saying you like it is off topic?

I know Spectral posts a lot, but I'd like to think that's not enough to make it a "we don't like the game" thread. Yeesh.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby SpectralTime » Fri Jun 15, 2012 6:40 am

...But... I do like it... I just have specific issues with it, and am waiting for the update just like anyone else...

Look, if this game were like Tarot Quest, and I genuinely didn't care for it, I wouldn't bother. It's just, well, when the game has a well-told story with interesting characters, I get more emotionally invested, and thus, find problems. Am... am I making sense? I don't know what time it is where you are, but I'm up way past my bedtime over here. Sorry... I'm going.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby StarkePT » Fri Jun 15, 2012 1:33 pm

Seyser Koze Wrote:
hididilly Wrote:Completely off topic, this is a damn fine game and the story is personally enthralling. Cheers man, brilliant work.


Saying you like it is off topic?

I know Spectral posts a lot, but I'd like to think that's not enough to make it a "we don't like the game" thread. Yeesh.


WHO? WHAT? LINK, NOW! ROFL
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby hididilly » Fri Jun 15, 2012 3:25 pm

SpectralTime Wrote:...But... I do like it... I just have specific issues with it, and am waiting for the update just like anyone else...

Look, if this game were like Tarot Quest, and I genuinely didn't care for it, I wouldn't bother. It's just, well, when the game has a well-told story with interesting characters, I get more emotionally invested, and thus, find problems. Am... am I making sense? I don't know what time it is where you are, but I'm up way past my bedtime over here. Sorry... I'm going.


I'm not gunna lie, I didn't read any other comments. I just said off topic to cover my arse. As ya do.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby JackalMask » Fri Jun 15, 2012 7:50 pm

Seyser Koze Wrote:Pretty sure it was unencrypted, which means you can actually go ahead and look at the CGs in the game's Pictures folder.

Seriously. They're not even very good CGs.

Can you make better CGs for it then? Sounds like a scene I'd really enjoy.
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