LuftMallow Wrote:The body covering part of the top should be in the vest part, not part of the body clothes. That way in animations both parts of the top come off or pulled up the same way.
Biles Wrote:Oh crap, for some reason I thought I had written all of the minor bugs but I think I might have accidentally erased it. The bug was that when Peach masturbates in her tanuki power suit, her hands are spazzing multiple colors as if she splashed some invincible star juice on it
Biles Wrote:Regarding swimming through the walls, I was referring to the ones inside the big box that you made a labyrinth out of.
Biles Wrote:Also, why did the black trimmings get changed on Peach's Striker outfit? There was nothing really wrong with them, it maintained a consistent design.
Biles Wrote:As for using jump to swim, I think players will find it more advantageous because hitting the jump many times will cause Peach to bob up quicker than it is to hold the up button. Also, don't allow Peach to sink should she get the frog suit, because holding the buoyancy is a feature what the frog power suit offers.
Biles Wrote:Oh I found out that when Fire Peach jumps, she's missing a pair of shut eyes.
Biles Wrote: Also, the Peach Striker underboobs don't seem to conform well when Peach walks forward.
ivanaedler Wrote:No, its not a problem with design, on the contrary, its really nice, but because Peach colors has got changed in my version (more colorful) with no black trimmings and edges, the Striker clothes became a bit strange. I dont have an image around (I should have taken a picture) but you can simulate her using the Striker with black trimmings (image over image). With a more smooth color edges, the clothing became more compatible.
ivanaedler Wrote:Also, Peach can dive faster now while in Frog Suit (in swf first page).
For about the jump key letting her bob up quicker, I'll see what can be done.
Biles Wrote:I don't exactly what you mean by that. The black trimmings, as far as I recall, are actually officially part of the design of her Striker outfit. You can even see it when you play the Super Mario Strikers game..
Biles Wrote:Well, now that makes a big difference. I should've realized the outlining style differences between the two developers much much earlier.
Biles Wrote:I'm afraid he didn't execute it well, so I think I'll probably have to fix that myself
Biles Wrote:I wanted to bring up that the major bug is still occurring, the one where Peach loses her jump ability upon exiting out of the watery scenario
Biles Wrote:Finally, for some reason, (maybe it happened in my attempt to shake off the bug) did I find myself having to replay that same watery level twice before reaching the castle.
Biles Wrote: BTW, you should've incorporated the ponytail I modified to match up with Peach's Striker outfit. You'll notice it's shorter in length and placed differently than her usual hairstyle.
Biles Wrote:Does jumping on goombas randomize the chance between stomping him and fucking him, or do I have to jump at a specific point just to get the results I want?
Biles Wrote:I wonder if there was a way to have the symbols of goomba kill and goomba fuck swap with one another each time Peach is in the air and not touching the ground.
Biles Wrote:But I had an idea for the tanuki suit. When Peach wants to get 'stoned' she poses into a Venus de Milo statue or perhaps randomly poses into some other classical female nude sculpture :3
ivanaedler Wrote:Yes, she became fleshy I brainstormed about this change since last June.
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Hmmm maybe I used the 'pink' a bit too much. The results were better but surelly not 100%. The use of a less dramatic edges (using a darker color instead of black) really makes a difference.
The Peach tits are a bit bigger in height, because I had to redraw everything in order to create a more curvaceous line and to create the 5th boob size. This way, her body was more consistent. The default clothes (dress, fire dress, frog...) received the new breasts almost instantly. Anyway, I can match the bottom with her breasts, but I cant guarantee they will be always matched , mainly in jumping/swimming animations (the boobs moves so bubbly)
ivanaedler Wrote:Biles Wrote:I wanted to bring up that the major bug is still occurring, the one where Peach loses her jump ability upon exiting out of the watery scenario
Really? I will make more intensive tests then. This could be because when Peach is underwater, a flag 'underwater' changes game variable mechanics, like jumping. In order for her to jump, she needs to be touching ground and in a place that she can touch ground (like jumping in a higher platform). So even if she doesnt complete the jump, if she touches a new ground, she will be able to jump again). Maybe the transition water/ground is messing up those variables. You can see, programming sometimes lead to these bugs, even doing it right and peacefully. I'll check that more carefully.
ivananedler Wrote:Using right click in flash properties, then 'forward' and/or 'backward' messes up with a lot of flash games. Use them only to test something. That's because it advances (or go back) one frame at a time, in sequential order. But the top scene's frames in game mechanics dont work like this. There are transition levels, game over screens, options screens, character select screen, mario ending 1 , 2 and 3, all scattered over the frames. They go back and forth in some cases. In the future, I plan allerting the user about this with a message in the game like 'cheat detected' or 'warning! you've used forward/backward! Please restart the game'.
But remember you can let Peach lose a life pressing 'DEL' key in those situations (a workaround). So you can try again. At least you dont need to restart the game.
ivanaedler Wrote:You have to jump right over him with her feet. Thats because he could escape and grab Peach right when she's landing over him. It was done on purpose. As she's clothed, you cant' see her feet. Its all about getting used to. I noticed that sometimes, even colliding with her foot trigger a sex scene instead of stomping. But thats because you dont see her foot! You really need to have a good aim to kill them.
Anyway, I will see how the feet collision are functioning while jumping, so I could let them broader, but this may trigger another problem -> Peach stomping on goombas even with a missed jump or a mistake made by you (say, shes stomping him even in a distance of 1/2 goomba between them). Collision is a thing that may not be so accurate. Nevertheless, if those 1/2 goomba distance dont impact the game, so yes, I could use the broader option instead.
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This may be possible to do, but not trivial. Pure flash code (like in Flex/Director) is required to calculate math (distances and triangularization) between her feet and goomba, so a tag/color/text could tell if Peach will kill him or have sex (a prediction). For about having a new symbol for stomped/killed goombas, its planned to have. So you go through levels knowing the killed/laid goombas, and those can trigger different level endings.
Biles Wrote:I've gone and made yet another revision which includes some improvements by LuftMallow and some tad minor tweaks by yours truly. It's a zip archive containing 4 flash files: AE version, Blargh's version, all both in CS5.5 format as well as CS4.
Biles Wrote:Cause at times, she would emerge by falling from the air.
Biles Wrote:add in a conditional statement that for Peach to fuck, not only would she have to come in contact, she'd also have to be standing on the ground or the platform, "else" if she is in mid air, she'd only be able to squash them. But then I realized that sooner or later when we introduce air baddies that interact with ground and air, that such a suggestion gets thrown out the window and you have a whole mess of spaghetti to untangle
Allsop2604 Wrote:Changing the jump to space has made the game much more difficult for me, and not in the good way. I don't know what else you could set the climb key to, if anything. I just find jumping with the up key much better in regards to all the platforming.
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