BlueLight Wrote:God no! Please no Javascript. It was made by the demons of the browser community!
MirceaKitsune Wrote:BlueLight Wrote:God no! Please no Javascript. It was made by the demons of the browser community!
I was thinking of javascript because it's easy, and doesn't require compiling and exporting your program (like java). At the same time, I can imagine that's probably more limited. Normal java is good too, and I'm also curious for a version of LoK using that. I think that's done by making a java applet game so it can be integrated into the browser (like MineCraft is). Not sure if you can make html5 games with something other than java and jscript, but any other language is fine too.
Eggplants Wrote:I completely agree with you OwnerOfSuccuby because I really think Macromedia had a good thing going with AS2. I think it's because of Adobe's professional standards that made them make AS3. . . Unless I've got the story all wrong.
But to the original topic, I've pretty much fallen in love with game maker. It makes .exe games(yes I know flash can do that too) but there is a version that allows you to make html5 games with it. They're not as fast as the .exe games but with a game like LoK that probably wouldn't be a problem. The biggest problem would just be you wouldn't get to play with the vectors which I personally love flash for.
Thaedael Wrote:Vectors make flash flash for me. I am sick of frame by frame pixel animation, I am 6 months 3 weeks, and 2 days into my project. I have probably spent in the realm of 800 hours in pixel art animations alone and only got the first city and a bit done.
Thaedael Wrote:Vector is an image storage type, all the lines and shapes are stored in a mathematical formula that is only drawn when asked, and as such can be infinitely scaled without rasterization. Its a superior data storage, and cross platform usability.
Thaedael Wrote:There are vector non-flashed base games, it's becoming more and popular as time moves on.
Thaedael Wrote:If you have infinite scaling graphics that can be re-rendered at any given time using little cpu, the possibilities are there for many things. Down side is that it doesn't encompass a lot of stuff we like in games, such as rendered textures.
OwnerOfSuccuby Wrote:I think the big mistake is that they make AS3 - if they upgrade more AS2 - it will be no needs in HTML5. I mean only for web to make web site looks better. But they start to make 100500 of different languages - they become much harder to use then - so HTML5 is so popular now. But may be i am wrong.
I start with AS2 - i really liked it. But when they start making AS3 they start to kill AS2 - and for me AS3 is like shit.
When they make AS2 they have no competitor -it was the best program for work with Internet Graphickfor me.
But for what is AS3 ? It is much much more harder and uncomfortable to use. It does not solve any new problems for me that AS2 can not.
So as i understand they try to put programming in there program - but Flash can not compete with C++ and other modern languges.
IrrelevantComment Wrote:
Firstly, C++ isn't really a modern language, it is outdated and inferior to C# or Java.
Secondly, upgrading AS2, if it were possible, would have no impact on HTML5. HTML 5 exists for two main reasons:
IrrelevantComment Wrote:OwnerOfSuccuby Wrote:1) Flash is closed source, and completely controlled by Adobe, which nobody likes. Flash Pro is really expensive, and in the case of CS5, really buggy.
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