Much Ado About Samus

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Re: Much Ado About Samus

Postby SteelSaurus » Wed Oct 27, 2010 7:57 pm

Yeah, just noticed my last link didn't work, fix it in a sec. For now; Beedrill Suit Samus, Progress Report! And feedback session.

Currently working on the foot, shoulders, and coming up with a helmet idea. (I don't want to use insect wings. I'd rather some jump jet type thing. Ideas?)
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Beedril Suit.swf [ 28.93 KiB | Viewed 11048 times ]

I'll get right on it! Eventually...
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Re: Much Ado About Samus

Postby haloman » Wed Oct 27, 2010 8:13 pm

wow... that loos awsome! altho the right leg is infront of her arm. cant wait to see the end result and animation
Finishing the fight... one Confetti blast headshot at a time
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Re: Much Ado About Samus

Postby SteelSaurus » Wed Oct 27, 2010 9:05 pm

Yeah, still a few kinks to works out?
I'll get right on it! Eventually...
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Re: Much Ado About Samus

Postby Valithan » Wed Oct 27, 2010 10:06 pm

I'd suggest having the black armor material run the full length of her arm (no skin showing) as for me it seems like she'd lose the benefits of wearing power armor if its not connect through, and those hand spike look heavy :P Otherwise what you have so far looks pretty good. As far as a helmet design goes, I think something like a vizor/half helmet would look best. If you don't want to work from scratch, take the fusion helmet, chop off the bottom half and then round the shape of the glass so its more like those bee's eyes. I'd suggest a green color for the visor and not read like the bee eyes though.
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Re: Much Ado About Samus

Postby OwnerOfSuccuby » Wed Oct 27, 2010 11:13 pm

If she would have shield and sword and horse - it will look like Gana Dark from one of my favorite psp game :lol:

Awesome idea - i like that style :mrgreen:
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Re: Much Ado About Samus

Postby SteelSaurus » Thu Oct 28, 2010 12:27 am

Alright, extending the black armor. The spikes are meant to replace her arm cannon. I'll show you what I have in mind for those soon enough. I've worked all of this from scratch. If you had something else in mind, shoot. If I don't like it, I can always go back to the original idea. (Which was sortof pulling of of PShapes MIM game. The Bee Suit allows for bigger (or double) jumps, and if damaged enough looses the 'flight' ability and instead getter a faster running speed and allows a melee option (spike stabbing).
I'll get right on it! Eventually...
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Re: something samus (for a nice change)

Postby corta » Fri Oct 29, 2010 5:19 am

Valithan Wrote:oo, maybe later I can steal you (and maybe a few other prominent samus contributers) for a zelda fling I've been conceptualizing. Though, so far in my head, I'm basing a lot of it just being overlays of concurrent stuff that's being made around samus. It's been in the woodworks for a bit (hence I've been a bit quiet lately) but I'll have a separate thread made when I've got something to look at.


Tempting.. tempting... any plans for sheik in this master-plan?
Active Thread: [ Flash Edits ][27th July/19]
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Re: something samus (for a nice change)

Postby corta » Fri Oct 29, 2010 5:25 am

..while I'm here.
minor updates!

# tackle anim & armor change buttons added!!! (HOLY CRAP, RIGHT?!!?!)

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RidleyFight.swf [ 423.72 KiB | Viewed 24652 times ]

Active Thread: [ Flash Edits ][27th July/19]
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Re: something samus (for a nice change)

Postby MrBear » Fri Oct 29, 2010 6:43 am

Looks nice even though it was kind of awkward how deep Ridleys peepee went into Samus's vajayjay
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Re: something samus (for a nice change)

Postby Valithan » Fri Oct 29, 2010 7:18 am

Tempting.. tempting... any plans for sheik in this master-plan?

yes. I'll pm some details since I've got the story/planning stages worked out, just haven't had much time for sketching out the ideas and story boarding things.

Yay for ridley sexing! I like the justin bailey suiting so far, but when it's moving it seems like samus is getting dislocated.
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Re: something samus (for a nice change)

Postby Csbears » Fri Oct 29, 2010 8:06 pm

Ripely the Impaler...he kills his enemies by impaling them on his ridiculously large dick.
Those who do evil to others - the killers, the rapists, psychos, sadists - you will come to know me well. Frank Castle is dead. Call me... The Punisher.
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Re: Much Ado About Samus

Postby guilmonex » Sat Oct 30, 2010 6:54 am

Oh, I see the message. Give me a minute, I'll post it soon.
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Re: Much Ado About Samus

Postby guilmonex » Sat Oct 30, 2010 7:03 am

Ok, here it is.
I added new stuffs there recently, give them all to you.
Edit and use them as you like. ;)
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Blood Shadow Mode.swf [ 21.37 KiB | Viewed 16227 times ]

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Re: Much Ado About Samus

Postby Mechanios » Sat Oct 30, 2010 12:45 pm

Do you play Monster hunter by chance? :p
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Re: Much Ado About Samus

Postby guilmonex » Sat Oct 30, 2010 2:14 pm

Ha, someone noticed that SwitchAxe, lol.
That's my favorite weapon by the way. ;)
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Re: Much Ado About Samus

Postby guilmonex » Sat Oct 30, 2010 2:26 pm

I made it in 4 pieces, so I can change its form.

switch axe.PNG
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Re: Much Ado About Samus

Postby Kryger » Sat Oct 30, 2010 4:20 pm

....That fucker is huge.
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Re: Much Ado About Samus

Postby guilmonex » Sat Oct 30, 2010 6:11 pm

Oh, I think thats still smaller than the original size......
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Re: Much Ado About Samus

Postby something » Sat Oct 30, 2010 6:34 pm

Looks like a Switchaxe from MH3
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Re: Much Ado About Samus

Postby guilmonex » Sat Oct 30, 2010 6:50 pm

something Wrote:Looks like a Switchaxe from MH3

I can say, it is the Switchaxe from MH3.
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