Resident Evil: Progeny (Last Update: 18/5/2013)

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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby mafagafe » Tue May 29, 2012 8:47 pm

How much cost to unlock gallery mode and cheats? or doesn't go any further then the Mercenery mode?

Thanks
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Lucky777 » Tue May 29, 2012 8:59 pm

Gotta be crouching when the Zombie takes you from the front. If another one walks in on the position after that, you're golden. S'a little odd, but I ain't complaining.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Kuragari » Tue May 29, 2012 9:47 pm

Just for curiosity's sake on my part again, any guesstimates on when the next update may come out?
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby BlueLight » Tue May 29, 2012 10:22 pm

Next year!... on new years day WOOT!!!!
You asked for a guessimate.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Haru » Wed May 30, 2012 12:43 am

i dont know if anyone asked this already and if they did sorry for asking again but other than merc mode can i use points to unlock other things or are they not working yet?
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby mgs2master2 » Wed May 30, 2012 2:36 am

Is it just me or does merc mode not work? i bought it and unlocked it, the game stopped working.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby FruitSmoothie » Wed May 30, 2012 3:55 am

I think I read somewhere that all the cheats are currently activated but that's all. I haven't gotten enough points to be able to buy one yet though so who knows.

Unlocking the Cheats cost 500, that's the initial thing that allows you to use them, I'll post when I find the other prices.

Finally got S rank in Merc Mode, gives 250 points. Trick is don't reload in fights, reload from the inventory. And make sure you don't take any health damage or heal it with your spray just before the timer ends, it'll ruin your score hard.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby xblurp » Wed May 30, 2012 5:22 am

I'm confused on the pixel artish thing for the branches. How can I fix that or what do you want me to do with them? Also I don't know why there is a white background. It should be transparent. I edited it in Gimp after the process.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Kuragari » Wed May 30, 2012 5:38 am

FruitSmoothie Wrote:I think I read somewhere that all the cheats are currently activated but that's all. I haven't gotten enough points to be able to buy one yet though so who knows.

Unlocking the Cheats cost 500, that's the initial thing that allows you to use them, I'll post when I find the other prices.

Finally got S rank in Merc Mode, gives 250 points. Trick is don't reload in fights, reload from the inventory. And make sure you don't take any health damage or heal it with your spray just before the timer ends, it'll ruin your score hard.



As far as I can tell, there are no cheats. Period. If there are any, I am not aware of them.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Darthan » Wed May 30, 2012 6:09 am

Kuragari Wrote:
FruitSmoothie Wrote:I think I read somewhere that all the cheats are currently activated but that's all. I haven't gotten enough points to be able to buy one yet though so who knows.

Unlocking the Cheats cost 500, that's the initial thing that allows you to use them, I'll post when I find the other prices.

Finally got S rank in Merc Mode, gives 250 points. Trick is don't reload in fights, reload from the inventory. And make sure you don't take any health damage or heal it with your spray just before the timer ends, it'll ruin your score hard.



As far as I can tell, there are no cheats. Period. If there are any, I am not aware of them.


It seems it wouldn't really matter even if there are. It states that cheats do not work in Mercenaries mode and seeing as there really is no regular game...
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Zerro » Wed May 30, 2012 12:50 pm

somehow managed to get a SSS rank 1k pts, made a 56 kill combo and no dmg. Theres probably a SS rank for 500 or something.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Kuragari » Wed May 30, 2012 1:27 pm

Kuragari Wrote:

As far as I can tell, there are no cheats. Period. If there are any, I am not aware of them.


It seems it wouldn't really matter even if there are. It states that cheats do not work in Mercenaries mode and seeing as there really is no regular game...[/quote]

Well, if they had the totally corrupted Rebecca sex sprites and such done, you could put a cheat in that would make it so you can purchase that last big expensive power up.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby dik3y » Wed May 30, 2012 7:57 pm

The cheats are health regen, virus eradication, unlimited stamina and no field of vision. They are made with the purpose of gaining lots of whore points and unlocking all of the talents, or at least i think so.
"Men are only good for one thing. Women are good for six."
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby montesat » Fri Jun 01, 2012 3:12 am

This may be partially irrelevant but I found this on newgrounds. there is currently four episodes.
http://www.newgrounds.com/portal/view/595169
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby omotodraco » Fri Jun 01, 2012 5:13 pm

Nice improvements on the sprites. Personally, Rebecca was my favorite RE babe, Jill comes second, followed by Claire, Then Ada. I guess I like Rebecca most because she's a medical genius, plus she's very cute. But on to my opinion on the game. The new sprites are a major improvement, as I earlier stated, I just wish the test room was bigger, and with a few more things in it, I can't wait until the finished project. At long last, a Resident Evil porn game that won't screw up my computer! there is another RE porn game on the internet that features Jill, but sadly you have to switch the unicode to Japanese, and what's worse is that it has a trojan on it. This game, however, I'd highly reccommend for any Resident Evil fanboy, like myself
Praise The Gods of Metal and Hentai
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby FAPCOM » Fri Jun 01, 2012 6:21 pm

Zerro Wrote:somehow managed to get a SSS rank 1k pts, made a 56 kill combo and no dmg. Theres probably a SS rank for 500 or something.

... Show off!!!! D:<

Haha, just kidding. Jokes aside, yes, it is possible to get quite a high score.
It's just that the zombies tend to spawn out of the player's bounds, thus critical ammo drops are wasted outside of reach.
I've had no problem getting consistent S's; just chain that combo!

xblurp Wrote:I'm confused on the pixel artish thing for the branches. How can I fix that or what do you want me to do with them? Also I don't know why there is a white background. It should be transparent. I edited it in Gimp after the process.
Mmm... Maybe it's the way gimp exports it as a png? There being a background is fine, but the edges of the branches need to be very distinct pixel-wise. It seemed to blur when I loaded it into photoshop, because there were bits of brown and white around the branches, out of the bounds of their outlines. Was that intentional? If not, try to select the blurs/unwanted areas around the branches and just delete them.

montesat Wrote:This may be partially irrelevant but I found this on newgrounds. there is currently four episodes.
http://www.newgrounds.com/portal/view/595169
I've seen that, and it's pretty fun to watch. I was surprised the first episode didn't have the "Jill Sandwich" line. :O


Anyway, I've decided that I need some more practice with skin tones.
Feedback on posture, definition, proportion and skin tone plox?
FemZom-Preview.png
I'm working on the leeches... really!
FemZom-Preview.png (16.66 KiB) Viewed 3135 times

... I'm not entirely sure what a blue-toned zombiegirl's nips should look like.
While I was texturing it I couldn't stop thinking
"PurpleNurplesPurpleNurplesPurpleNurplesPurpleNurplesPurpleNurples..."

Brushing's a constant battle between "use finer brushes because it needs moar definition"/
"Need to brush in wider swathes so the texture and tone looks right!"/
"I done derped; that doesn't look quite right. =\ "

Right now, there's some shiny gleams that give a real wet look to some of her body parts.
Makes it look like she's right at home in a moisture-rich environment.

Progress-wise: Hmmm... Leech sprites...? I'm so lazy right now :(
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Thaedael » Fri Jun 01, 2012 6:52 pm

Too much purple. As an artist I know where you are going with this but I recommend working from a red-pink skin tone, and slowly going towards the blue purple using dithering to get the effect, especially concentrating on areas where there would be blood pooling. Her feet and hands are large, and her breast seem weird. My arm is hurting so I can't give much feedback atm, but i will later tonight or tommorrow.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby xblurp » Sat Jun 02, 2012 5:20 am

I worked on it some more. I patched up some holes I noticed as well as redid some shading, outlining and deleting most if not all of the pixels causing blurs. Anything more? I don't really don't mind if it makes the work better and fits better with the game. And I'm thinking maybe a blue lighter than that dark purple for the nips?Also, yay! Female zombie. Her angle seems a little off, even if she is moving forward. It looks a little too heavy on her right side with her left looking to be in the air like that ltm.
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Improved tree.png
Third try. I'm trying to keep track lol.
Improved tree.png (9.22 KiB) Viewed 2784 times
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby ZeroEXE.ZX17 » Sat Jun 02, 2012 5:46 am

just to ask you fap is there going to be like a moral choice system? like for example if a female zombie is raping a man, would reb get the chance to "watch (little bit of whore points) help (good points) leave (no points) or even maybe join (alot of whole points) " or something like that?
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Kuragari » Sat Jun 02, 2012 4:55 pm

FAPCOM Wrote:
Anyway, I've decided that I need some more practice with skin tones.
Feedback on posture, definition, proportion and skin tone plox?
FemZom-Preview.png

... I'm not entirely sure what a blue-toned zombiegirl's nips should look like.
While I was texturing it I couldn't stop thinking
"PurpleNurplesPurpleNurplesPurpleNurplesPurpleNurplesPurpleNurples..."



Wait, I thought females got affect by the virus by becoming mind-broken sluts screwing any male infected (and un infected) thing they came across? Or am I confused...?

Also, I just had a thought of something that should in my mind be entered into the game.

While you have the option of submitting, I recall that one room where depending on how high the infection was inside of you, you could masturbate to lower it, and there was the fact that she said she was feeling horny. The thought occured to me that the resistance thing to sex should be modified depending on infection level. At 0 infection, full resistance, and as it draws closer to 100% you become less resistant and more craving it (in fact, one could have you start gaining whore points after passing 50%, though only a few) you could also make it take more time to resist the grapples or try to break free as you get higher and higher.

And then, this is the big thing, rather than having 100% infection meaning you game over, have it mean you automatically submit to sex grapples (even if you've reclothed) to any enimies you cross, with no resistance. You could say that the only thing stopping her from completely succumbing (eg the succumb game over) is a willingness to defeat Umbrella (while screwing everything she meets as well) Or just wishing to make it all the way to whatever "ultimate weapon/being" their creating this time and become its personal sex toy.

Also, as an aside, at 100% infection (and in fact, in my mind, when submitting willingly) you should take no damage from the sex grapples, in this case.

This would add a bit of flavor in my mind to the game, as rather than submitting from the get go as some will do so they can see the H-stuff, you'll get gradual semi-mind break and corruption with the infection.
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