Resident Evil: Progeny (Last Update: 18/5/2013)

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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby dhampir001 » Mon May 28, 2012 9:44 am

dantathedevil666 Wrote:I can't seem too get pass the first screen in new game it just places me with 2 zombies after i kill them i thought there would be more too see but theres only a ledge too death any help? or is it ment too do that?


It was a completely new system update. The characters weren't as large, or detail as they are now. And later on, more will be implemented with this game.

Try mercenary mode, you go to extras, "unlock" it by using points that you already have, and play that.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby dhampir001 » Mon May 28, 2012 12:14 pm

Lucky777 Wrote:the current setup makes you have to restart repeatedly, and put up with the fucking moron zombies sometimes going for HP, (REPEATEDLY, GODFUCKINGDAMN IT, EVEN ON THE HIGHEST FUCKING SEXUAL ATTACK SETTING)


stand still. you may have been moving around when they lunged at you. a whore wouldn't want to put up a fight when they see a stiff dick. virgins on the other hand, even though they're within arms reach, would try to run (at least that's what i tell myself lol)
it'll still happen sometimes, but not nearly as much
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby dhampir001 » Mon May 28, 2012 12:16 pm

The "zoom-in" feature seems to be broken. I see a blue box indicating how big the window should be, but the actual window is drastically smaller than that.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Z-Fied » Mon May 28, 2012 12:34 pm

dhampir001 Wrote:The "zoom-in" feature seems to be broken. I see a blue box indicating how big the window should be, but the actual window is drastically smaller than that.


I'm actually planning on removing the "zoom in" feature, since with these new sprites, it's completely unneccessary!

dhampir001 Wrote:
Lucky777 Wrote:the current setup makes you have to restart repeatedly, and put up with the fucking moron zombies sometimes going for HP, (REPEATEDLY, GODFUCKINGDAMN IT, EVEN ON THE HIGHEST FUCKING SEXUAL ATTACK SETTING)


stand still. you may have been moving around when they lunged at you. a whore wouldn't want to put up a fight when they see a stiff dick. virgins on the other hand, even though they're within arms reach, would try to run (at least that's what i tell myself lol)
it'll still happen sometimes, but not nearly as much


Haha, well at the moment it's completely random what attack they use, based on a "chance" system (which is what you change on the options) It's very strange that even on 90% chance of sex attack they still use biting grapple. I may play around with the chance system, make it less random and more based on factors (as you just put, standing still, how much clothing damage, type of enemy.)

EDIT: Oh, and also, in regards to dialogue, it currently works like this:

Alive + Struggling -> Resist Dialogue & Moans
Alive + Submitting -> Whore Dialogue & Moans
Alive + 3-some -> Moans
Defeated (from sex grapple) -> Moans
Dead -> No Dialogue (You don't say?! :o)

jikkplo Wrote:I hit new game to try out the test room and after killing both zombies walked off the edge to go back to the main menu via game over screen, however, the game stopped when the screen went black and I had to force close it

not sure if I did something wrong or the game did or what, just thought I should probably point it out


The "New Game" option currently takes you to a test room, and I realised I've left a small problem in there that when you die from falling off screen, it doesn't count as any kind of "registered" death, therefore it doesn't take you to a game over screen. Apologies about that. To solve: Once you've killed zombies, just select "Exit to Title" on the pause menu.

As put later, unlock the Mercenaries in extras, that's where the fun's at :P


xblurp Wrote:Deposit files works good as well.


I'll look into that one, thanks! :)

FlashOfSonic Wrote:You could try Mediafire.


Haha, I'm currently using Mediafire! :P
Composer, Songwriter, Guitarist, Singer, Programmer, Gamer, and Zombie Expert!

My Project: Resident Evil: Progeny - Blog

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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Thaedael » Mon May 28, 2012 1:24 pm

He lives! Glad to see you are alive and kicking, and that fapcom has not only stepped up in terms of quality and ability, but also in dedication =P. I am still struggling to find the motivation to do anything with my life at the moment but I digress. I hope your life is going well to, and that the music continues to flow, bringing me to my next question. A while back you were talking about composing music, I forgot if they were midis or not, and to ask what program it was that you used to make it. One of my millions of side projects is actually a side scrolling robot game for game maker, so I would like to get to music one day too.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Kuragari » Mon May 28, 2012 2:47 pm

Just to check, the latest update download thing is on the front page, right?
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby dhampir001 » Mon May 28, 2012 2:56 pm

Kuragari Wrote:Just to check, the latest update download thing is on the front page, right?


Yup.

Also, not to answer just one question and spam the thread I have a bug/glitch.

The "equipped" 9mm handgun image looks different than the inventory image.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby ironcobrahp900 » Mon May 28, 2012 7:04 pm

I think that really should work more on the game engine, because the fps is really low, overload at 100% CPU usage and consumes too much memory (about 500 MB) :? :roll: . Anxiously awaiting a new update of this project that I like, and now I'm waiting for a new update (I hope not to delay as much as the latter) with the development of history and more improvements, monster (like dogs and other plants. Excellent project, never stop improving and perfecting it. :twisted: :D :P
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Haru » Tue May 29, 2012 12:07 am

ive been waiting till this day lol now i need to wait for the game to dl
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby ZeroEXE.ZX17 » Tue May 29, 2012 2:00 am

Z-Fied Wrote:
dhampir001 Wrote:The "zoom-in" feature seems to be broken. I see a blue box indicating how big the window should be, but the actual window is drastically smaller than that.


I'm actually planning on removing the "zoom in" feature, since with these new sprites, it's completely unneccessary!



well you can always change it into a x-ray-ish thing like Sakyubasu no Tatakai, when the zombie grabs reb you can see the inside of reb as the zombie attacks her, just a thought
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Lucky777 » Tue May 29, 2012 2:09 am

Z-Fied Wrote:
I'm actually planning on removing the "zoom in" feature, since with these new sprites, it's completely unneccessary!


It ain't strictly necessary anymore, but I can't say I have anything against the feature, even so... XD
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby FruitSmoothie » Tue May 29, 2012 4:32 am

Posted this on Marvel too



There's no knife anymore? I thought that was a pretty big feature but unless I'm doing something wrong, I can't find it. There are also no controls shown in game in the options menu, which I think should be changed.

Overall right now the Merc mode play is shoot zombies, run out of ammo, hope a zombie dropped a clip of 7 somewhere and try to find it in the mess of bodies blocking it, shoot a few more zombies, stand around and wait for the timer to end. So make item drops show in front of the fallen zombies so I can actually find them please? Because of ammunition being the only way I can currently kill things, I'm not getting points very fast (50 every time). There's also the problem of enemies spawning outside areas you're allowed to move to, so if they drop something you can't pick them up, pretty annoying.


Next is no showing how much things cost in the Extras shop, which I assume will be fixed in later updates, because that's just weird :P I still haven't tested all the grapple animations because I was actually playing to get some points in hope of finding a way to get the knife. Are any of the cheats or anything even released yet? Seeing "You don't have enough money yet" over and over is sad.



Oh and yeah, game started eating up more memory than I can even use in Firefox or full on 3d mmo games. What was up with that? Memory leak somewhere?
I had a glitch happen with the game when it got pretty high where the camera didn't focus on Rebecca, I hit C and exited and it froze at certain points, bad enough to make it unplayable, audio was still working fine and all. Actually it's happening on any 2nd run through now so I have to restart it after my first playthrough.

Animation wise: The standing frontal one is really good, by far my favorite, behind one is pretty good. The start to the crouching frontal one looks a bit awkward to me but it's better once the sex actually starts.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Haru » Tue May 29, 2012 5:15 am

is Merc mode the only mode that works cuz when i clicked new game i killed 2 zombies then fell off the platform and died then game froze lol
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Kuragari » Tue May 29, 2012 1:41 pm

Merc Mode is currently the only actual mode, due to the resizing of all the sprites and a requirement now to make everything look better.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby BlueLight » Tue May 29, 2012 3:07 pm

Forgive me of my sudden blindness to Media fire links but um... where is the link? I didn't see anything that looked like a link nor did i find anything that changed my cursor.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby dhampir001 » Tue May 29, 2012 3:49 pm

BlueLight Wrote:Forgive me of my sudden blindness to Media fire links but um... where is the link? I didn't see anything that looked like a link nor did i find anything that changed my cursor.


Halfway through this thread author's op. It'll be "links" in bold, titled "latest demo of it."
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby FAPCOM » Tue May 29, 2012 6:02 pm

Eh, that threeway sex animation looks better in-game than I thought it would've.
Heheh, or maybe that's just personal preference.
Admittedly I should've put more work into the anal one, methinks.

I was tweaking with the clothing damage system just now when something occured to me:
FAPCOM's deepest most personal thoughts Wrote:Rebecca still has an inventory while naked! Where does she put all that stuff?!

For now I hope it's an overlookable shortsight; I might draw the medpak belt slung around her torso sometime later in her more revealing nudity stages.
So it'll just come off as a separate sprite when Rebecca gets grappled, and drops during sex, forcing you to pick it up later to restore your inventory (Will have to test this idea later).


Anyway, I've sent another batch of sprites your way ZFied! Doesn't add much to the gameplay, though, just adds "aesthetic-ity" (thusly my word butchering quota per post is satisfied).
I imagine that's for the best since it looks like the current game needs to be tweaked for optimum memory usage. I'm afraid there wasn't as much visible tit bounce on account of where Rebecca's arms where.

Right now I'm working on a reloading sprite and testing its fluidity. Although I reckon I really ought to finish the leech sex. :S

dhampir001 Wrote:Object Dialogue:
'I can hear distance moans echo from the outskirts.' ...
'someone tried to mass a barricade here.'
Oh, it turns out those weren't mistakes at all. It was "distant echoes", not "distance echoes".
Also, "mass" can be used as a verb, same as "amass". Still, keep vigilant for any role-play-breaking typos!

Bakada Wrote:Yeah it does seem to do that, I did somehow manage to get both keys bound to up somehow, so I still ended up without a

"confirm" key (I tried most buttons).
Some other thoughts:
-If at all possible, it would be great to have it show the keys you picked, I ended up getting confused and picking the same key for some
things accidentally, meaning I had to start over to make sure.
-Below a certain key (last time I tried it happened on the submit key) the "Please press alternative key" message doesn't replace the key
intention message anymore in stead it keeps appearing on the "move to front" level.
Hmm, it seems I was an idiot and thought I had accounted for something but totally didn't. I'll be looking into that shortly.

Unfortunately allowing you to see which buttons you've set is actually a fair amount of work (probably because I'm so new at this) but if I find out how I'll definitely be coding and testing it.

xblurp Wrote:I tried improving the tree a little further.I'll continue to try and work on it to be closer to the games artwork, but that
probably won't happen lol. It's just a background tree though I did put a layer or two in the middle of the tree where the hole is so
that the character would be able to jump inside and hide from enemies, :lol:. Anyways tell me where I can improve and I'll try.Oh and I
use Gimp...that's pretty much it.
Looks good! And Game Maker has an option to remove the white background. Unfortunately it seems
that some of the edges of the branches aren't quite pixel-art-ish. That might cause problems...


Thaedael Wrote:A while back you were talking about composing music, I forgot if they were midis or not, and to ask what program it was that you used to make it. One of my millions of side projects is actually a side scrolling robot game for game maker, so I would like to get to music one day too.
I'm guessing he answered your question via PM. I saw your project "filles du Roi" thread and the design document... I hope it's going well!

dhampir001 Wrote:The "dark" overlay that you've put into the demo seems too dark now.
Exceeeeeellent. Now for the FoV halo and flashlight effect.

dhampir001 Wrote:This image is a puff of mist that artists draw near a rape/submissive victim's mouth when they orgasm, either against
their will or with every intent to cum, or during the initial insertion/penetration. I think it symbolizes lust or intense sexual desire.
Honestly, it just turns me on for some reason. And I believe it would go somewhat well with the "fog of war," classic survival, horror
atmosphere described earlier.

...

http://g.e-hentai.org/s/5039c9c3bf/95088-5
Ugh, I'm such a pervert. Even I go to this site >_<
I'm not too sure about the puffs of hot breath when she's about to climax.
Reason being I'm not sure if it ought to be in the sex sprite itself or as a separate object entirely, in which case it'd be coded in and that'd be ZFied's domain. I'll think about it.

dhampir001 Wrote:I ran diagonally until I hit the barricade; I stopped moving at an angle and could only go right (I'm still pressing down and right at
this point), even after I had ran all the way past the police cruisers.

To remedy this "hit-box of forever" I had to collide with object as I was running diagonally, release the down key until clearing the
hit-box, and press the down key to run diagonally.
Diagonally? Do you mean moving between lanes? If so, I'm afraid that's intentional.
It's to prevent "old" keystrokes from being registered when a new keystroke ought to be prioritized. So you'll need to release and then press down again.
I'm thinking of changing this, though. If I receive a lot of complaints about it, I'll definitely change it.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby FruitSmoothie » Tue May 29, 2012 6:49 pm

Misread your blog post about the knife, I thought you said "Go in Merc to test your knifing ability" Why no knife in merc mode though? Oh well. I hope the memory problem is fixed soon.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby BlueLight » Tue May 29, 2012 8:15 pm

FAPCOM Wrote:
dhampir001 Wrote:This image is a puff of mist that artists draw near a rape/submissive victim's mouth when they orgasm, either against
their will or with every intent to cum, or during the initial insertion/penetration. I think it symbolizes lust or intense sexual desire.
Honestly, it just turns me on for some reason. And I believe it would go somewhat well with the "fog of war," classic survival, horror
atmosphere described earlier.

...

http://g.e-hentai.org/s/5039c9c3bf/95088-5
Ugh, I'm such a pervert. Even I go to this site >_<
I'm not too sure about the puffs of hot breath when she's about to climax.
Reason being I'm not sure if it ought to be in the sex sprite itself or as a separate object entirely, in which case it'd be coded in and that'd be ZFied's domain. I'll think about it.

So um... I would think of this as a programmer stand point. If you make the mist or breath it's own file then you can call it when ever you so desire.
Even if you have to later add it in her sprite file, then you have the original file that you can use on other things like maybe steam from a broken pipe or another horny women.
Last edited by BlueLight on Tue May 29, 2012 8:39 pm, edited 1 time in total.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby dik3y » Tue May 29, 2012 8:35 pm

how to have 3some? -_-
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