Samus Platformer

Re: Samus Platformer

Postby SteelSaurus » Sun Oct 17, 2010 2:28 am

What's the underbar for?
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Re: Samus Platformer

Postby Darek » Sun Oct 17, 2010 2:29 am

Hey Playshapes; Awesome work on the sprites there. Loving the latest one. Awesome pose, love the expansion and just great overall.

Just wondering; would you be able to upload the .fla's onto a different host? Rapidshare seems to only allow you 10 downloads max - and that is very few indeed - I always miss out. :< Would be awesome if you could!

@SteelSaurus - Indeed. I had initially thought the bar below was the lust bar.
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Re: Samus Platformer

Postby corta » Sun Oct 17, 2010 3:09 am

it was going to be... it serves no purpose now, though...

let's just call it four free lines.
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Re: Samus Platformer

Postby corta » Sun Oct 17, 2010 3:12 am

I still seem to be having some troubles uploading SoundTest.fla

I'd hate to lose sound quality through the decompiler, but it looks like it'll have to be like that..
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Re: Samus Platformer

Postby Cetera » Sun Oct 17, 2010 10:14 pm

New to the forum I guess but I've been watching it for a longgggggggggg time.

Been watching this topic and many other flash creativity floating around the boards, must say this is my favourite project so far! :)

I found it a pretty difficult playthrough and haven't managed to complete it yet. The switching between armour and naked is an issue as noted before me with the beginning enemies, they appear too fast and shouldn't drain your armour so quickly, when finally defeated using the freeze function the enemies are no longer attracted to you sexually and due to their quick spawn time refrains you from changing armour without getting 'attacked'. With this issue the spawn position is sometimes slightly above Samus making them impossible to dodge. Also when the game prompts you to finish by clicking 'Space' Samus will then unwantedly leap into the air with a jump.

I'm unsure of your future ideas however I think the Lust function should be a limit bar to perhaps a 'Special' action? At the moment it poses slight difficulty especially during the boss I found, you try to heal by freezing the spawn however your lust only rises until it's game over and it seems a more troubled implementation at the moment.

However if this isn't an idea your wishing to take, then with the option of perhaps extra lives this issue should be resolved.

Just throwin' my feedback, keep at it though, pretty damn impressive of how great this game has become in such little time! :D
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Re: Samus Platformer

Postby MrBear » Mon Oct 18, 2010 12:32 am

Cetera Wrote:New to the forum I guess but I've been watching it for a longgggggggggg time.

Been watching this topic and many other flash creativity floating around the boards, must say this is my favourite project so far! :)

I found it a pretty difficult playthrough and haven't managed to complete it yet. The switching between armour and naked is an issue as noted before me with the beginning enemies, they appear too fast and shouldn't drain your armour so quickly, when finally defeated using the freeze function the enemies are no longer attracted to you sexually and due to their quick spawn time refrains you from changing armour without getting 'attacked'. With this issue the spawn position is sometimes slightly above Samus making them impossible to dodge. Also when the game prompts you to finish by clicking 'Space' Samus will then unwantedly leap into the air with a jump.

I'm unsure of your future ideas however I think the Lust function should be a limit bar to perhaps a 'Special' action? At the moment it poses slight difficulty especially during the boss I found, you try to heal by freezing the spawn however your lust only rises until it's game over and it seems a more troubled implementation at the moment.

However if this isn't an idea your wishing to take, then with the option of perhaps extra lives this issue should be resolved.

Just throwin' my feedback, keep at it though, pretty damn impressive of how great this game has become in such little time! :D


Yeah I suggested them creating a way for you to change armors while moving around, but pete said he would work on it.
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Re: Samus Platformer

Postby Surskit » Tue Oct 19, 2010 6:51 pm

Deviating a bit from current discussion:
I liked in LoK the option to keep cum on you. Maybe you could use it as a means to slow samus down and increase difficulty (as far as evasion is concerned).
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Re: Samus Platformer

Postby GoRepeat » Sat Oct 23, 2010 5:07 am

sorry no update in while... took break to work on levels blah blah and changed way sam works... changed armor morph et et..
ball mode and ui disabled on this for mapping

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Re: Samus Platformer

Postby corta » Sat Oct 23, 2010 5:16 am

It's good so far. yay, you!

the shot sounds make my teeth hurt, though..
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Re: Samus Platformer

Postby Oakleaf » Sat Oct 23, 2010 5:33 am

Kudos to you, Gorepete. This looks awesome indeed. You sure are an ambitious soul!
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Re: Samus Platformer

Postby MrBear » Sat Oct 23, 2010 6:23 am

Nice work so far. Glad your still working on this project :)
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Re: Samus Platformer

Postby trunks2585 » Sat Oct 23, 2010 5:42 pm

First thing i want to see for the next update, being able to fuck krystal!
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Re: Samus Platformer

Postby Kryger » Sat Oct 23, 2010 5:49 pm

trunks2585 Wrote:First thing i want to see for the next update, being able to fuck krystal!

I second that motion.
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Re: Samus Platformer

Postby Con_18 » Sat Oct 23, 2010 7:39 pm

trunks2585 Wrote:First thing i want to see for the next update, being able to fuck krystal!


This is a must. :D
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Re: Samus Platformer

Postby mando » Sat Oct 23, 2010 7:53 pm

Loving the new armor switch. Looks really good and works with the game.
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Re: Samus Platformer

Postby MrBear » Sat Oct 23, 2010 8:06 pm

o-o Is it just me, or is there no sex in this update. I dont think the statue does anything, even with armor off.
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Re: Samus Platformer

Postby iamnuff » Sat Oct 23, 2010 10:53 pm

lurker here, just signed up.


i agree with trunks, first thing i did 'pon seeing krystal on this was to shed the suit and try freeze her (£100 says im not the only one)

this is awesome work. i mean i dont know animation from magic but seeing the posts in this thread i can see how this game came together. its really interesting, (and not just because of the porn)
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Re: Samus Platformer

Postby Kryger » Sun Oct 24, 2010 12:08 am

Just noticed this, but when you press C to take off her armor, I love the way it happens. Very nice work on it.
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Re: Samus Platformer

Postby SteelSaurus » Sun Oct 24, 2010 1:58 am

So Krystal breathes and Samus blinks.
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Re: Samus Platformer

Postby corta » Sun Oct 24, 2010 2:39 am

you can also mash 'up' to wave at Krystal.

she doesn't say hello, though... maybe they just had a fight...
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