Much Ado About Samus

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Re: something samus (for a nice change)

Postby MrBear » Fri Oct 22, 2010 4:28 am

Looks nice. I like how it just phases out instead of being thrown off or something :P
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Re: something samus (for a nice change)

Postby corta » Fri Oct 22, 2010 4:49 am

and more on the developer's side... i've noticed some general bad behavior when using the old template as opposed to converting.
namely the template symbols don't start on an action-scripted frame and this caused some problems when using movie clips inside movie clips inside movie clips.. (fixed) (that makes sense, right?)
and they eyes were resetting their frames about 24 times more often than is necessary. (fixed)
scripted pistol thrown in, too.


Hopefully this is all the problems that I couldn't think of solved.

# last known problem: Varia Boots.

and as usual, feel free to have a play with the buttons.
Click to Play
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Samus Template.swf [ 107.5 KiB | Viewed 16366 times ]

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Samus Template.fla
(552.81 KiB) Downloaded 112 times
CS4 Samus Template.fla
(1.13 MiB) Downloaded 121 times
Active Thread: [ Flash Edits ][27th July/19]
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Re: something samus (for a nice change)

Postby MrBear » Fri Oct 22, 2010 4:55 am

corta Wrote:and more on the developer's side... i've noticed some general bad behavior when using the old template as opposed to converting.
namely the template symbols don't start on an action-scripted frame and this caused some problems when using movie clips inside movie clips inside movie clips.. (fixed) (that makes sense, right?)
and they eyes were resetting their frames about 24 times more often than is necessary. (fixed)
scripted pistol thrown in, too.


Hopefully this is all the problems that I couldn't think of solved.

# last known problem: Varia Boots.

and as usual, feel free to have a play with the buttons.
Samus Template.swf


So corta, when are you working on some sex scenes :twisted:
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Re: something samus (for a nice change)

Postby corta » Fri Oct 22, 2010 5:04 am

MrBear Wrote:
corta Wrote:and more on the developer's side... i've noticed some general bad behavior when using the old template as opposed to converting.
namely the template symbols don't start on an action-scripted frame and this caused some problems when using movie clips inside movie clips inside movie clips.. (fixed) (that makes sense, right?)
and they eyes were resetting their frames about 24 times more often than is necessary. (fixed)
scripted pistol thrown in, too.


Hopefully this is all the problems that I couldn't think of solved.

# last known problem: Varia Boots.

and as usual, feel free to have a play with the buttons.
Samus Template.swf


So corta, when are you working on some sex scenes :twisted:


I'm working on them now, that's why I'm noticing all these bugs.
oh, things were so much easier back in the day...
Active Thread: [ Flash Edits ][27th July/19]
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Re: something samus (for a nice change)

Postby MrBear » Fri Oct 22, 2010 6:10 am

Good. Me needs some new sex scenes :)
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Re: Much Ado About Samus

Postby SteelSaurus » Sat Oct 23, 2010 3:56 am

Going to attempt to attach multiple files onto one post.
Click to Play
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Samus Compilation Sheet A 01.swf [ 248.4 KiB | Viewed 16777 times ]


Click to Play
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Samus Compilation Sheet B 01.swf [ 96.38 KiB | Viewed 16777 times ]

Attachments
Samus Compilation B.fla
(449.5 KiB) Downloaded 129 times
Samus Compilation A.fla
(1.46 MiB) Downloaded 192 times
I'll get right on it! Eventually...
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Re: something samus (for a nice change)

Postby SteelSaurus » Sat Oct 23, 2010 3:57 am

Corta, check much ado. Still working on the trooper, but I did some recolors of the Chozo Statue to make some Torizo and you have that Bailey like you wanted.

viewtopic.php?f=7&t=539&p=13431#p13431
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Re: something samus (for a nice change)

Postby Kryger » Sat Oct 23, 2010 4:26 am

Just sayin, you add the armor like in the yellow samus, and you could use mine for Shadow Samus and fulfill my dreams :D
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Re: something samus (for a nice change)

Postby corta » Sat Oct 23, 2010 4:45 am

Kryger Wrote:Just sayin, you add the armor like in the yellow samus, and you could use mine for Shadow Samus and fulfill my dreams :D


I do like the look of shadow sam.. and that fenrir helm looks pretty sweet.
so, tune 'em up for play shapes' new Samus model and I'll be sure to throw them into the template.
from there things should be fine, converted files will need to be updated, though. (thank god I've only converted one so far.)

SteelSaurus Wrote:Corta, check much ado. Still working on the trooper, but I did some recolors of the Chozo Statue to make some Torizo and you have that Bailey like you wanted.


SWEET TASTY JESUS. It's Lovely.
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Re: Much Ado About Samus

Postby corta » Sat Oct 23, 2010 4:49 am

I think we're all gonna have some fun with these 8-)
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Re: something samus (for a nice change)

Postby corta » Sat Oct 23, 2010 5:08 am

alright, this is about as finished as anyone here will care about (until it's in-game, anyway)

presenting: MBrain(A-unit?) Encounter.

# Random attack chain
# Button to engage rape attack (for the impatient)
# Three modes, attack, rape and dead. (lol)

in attack mode (100%-80% health) normal attacks, chance for pause.
in rape mode, stun rape replaces 'the pause' from attack chain (auto-hit) and damage will only be effective when hitting him in the eye. (not implemented.)
and dead.. well... yeah...

notes:
3 stun animations, Floating Oral, Hand Job and Back-Door.
Not playable, just a show of how things are planned to work.
The damage button only simulates getting him down to 80%.
To show-off hand animations, cannon toggled off at start (play with clothing buttons to get it back.)
Tentacle animations moved out (too crowded, they'll get their own slide-show when they're done.)

oh yeah, sounds too.

I'll upload the source files when I'm happy that everything works, (mostly behind-the-scenes stuff.)
also: wow, the sounds make up a fair bit of file-size..

Click to Play
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MBrainEncounter.swf [ 1.95 MiB | Viewed 20868 times ]

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Re: something samus (for a nice change)

Postby Oakleaf » Sat Oct 23, 2010 5:36 am

You and Gorepete would make an excellent team, if you aren't already. x) You're really good at what you both are doing, respectively. Awesome work!
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Re: something samus (for a nice change)

Postby OwnerOfSuccuby » Sat Oct 23, 2010 10:34 am

It is perfect !

I have a very interesting bag :lol: energy shot becomes some thing like energy shield. It does not move and block enemy that goes on it :lol:
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Re: something samus (for a nice change)

Postby Xananos » Sat Oct 23, 2010 3:55 pm

You are an incredible animator. Great work, and the sounds were pretty good, too.
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Re: something samus (for a nice change)

Postby SteelSaurus » Sat Oct 23, 2010 5:13 pm

Kryger Wrote:Just sayin, you add the armor like in the yellow samus, and you could use mine for Shadow Samus and fulfill my dreams :D


Ragna, if you can export yours SSamus as a .swf but with each part visually seperated I may be able to convert her to PShapes new style.
I'll get right on it! Eventually...
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Re: something samus (for a nice change)

Postby Kryger » Sat Oct 23, 2010 5:50 pm

Wish one Granted.
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Samus Template.swf [ 33.89 KiB | Viewed 19976 times ]

Samus Template.fla
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Re: something samus (for a nice change)

Postby MrBear » Sat Oct 23, 2010 6:34 pm

Dats hawt.
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Re: something samus (for a nice change)

Postby something » Sat Oct 23, 2010 10:06 pm

But you know what? I liked the old Samus model better. It looked cuter.
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Re: Much Ado About Samus

Postby SteelSaurus » Sun Oct 24, 2010 2:01 am

And here's a redone Shadow Samus. I would like to create an enhanced mode like what G-Mon made here;
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Shadow Samus.swf [ 27.1 KiB | Viewed 12604 times ]

I'll get right on it! Eventually...
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Re: something samus (for a nice change)

Postby corta » Sun Oct 24, 2010 2:34 am

heh... darksiders...

erm, anyway.. shadow sam might be interesting for an ultra-mode or something..
or maybe even have the claw as a new, sexy weapon..

you guys 'll like that, right? (..silly question...)

I've got an idea of how it would work for melee captures and stuff, but is there anything special with it?





..also, bone tool = useless. I'LL NEVER LEARN AGAIN
Active Thread: [ Flash Edits ][27th July/19]
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