agentmax Wrote:The gameplay mechanic is just like streets of rage as i thought so.
I'd give you a cookie, but all my chocolate's dripping down Rebecca from the ice cream stand right now.
ZeroEXE.ZX17 Wrote:and claire isn't really that "small" wink wink
Her left arm is across her breasts... I think they're big enough:
- Is SHE?!
- ClaireIdle_Is_She_Really_Small.gif (7.89 KiB) Viewed 3296 times
ZeroEXE.ZX17 Wrote:hell i think claire is one of the busty ones of the RE girls lol
Busty...? Claire? Eh...
-Looks at PenName's Claire reference image-what on earth is Zero talking abou-
BlueLight Wrote:*bang head....* She's little to me!... I mean, just look at her breast compared to Meep's.
GAH! How big do you want them to b-
BlueLight Wrote:look at her breast compared to Meep's.
Holy FUCK TITTIES! You want them HOW big?! Forget guns; why don't I just let her smother everything in her path with MeepMeep's gynormous bosom?!
BlueLight Wrote:GAHH!!!!... Bitch slap for the next helpful/truthful person.
I like how you said that, and then immediately afterwards a Mod posts.
Thaedael Wrote:Your proportions are getting better, your perspective however varies a lot depending on the pose you are using. I reccomend looking at nude studies, or 3d anatomical posing models.
Animation is really smooth, and better than me so nothing I can say to improve it.
I reccomend a bit more anti-aliasing on the outlines to really smooth it out, since I see jagged parts, which I know are not intentional.
9/10 on thae meter. At this rate you might get the first 10/10
Wow! I'd just covet that 9/10; 10/10 is too out-of-my-league-perfect haha! Thanks for the criticism on the jagged edges.
I thought I had it down close enough but on closer inspection of my sprites it looks like there ARE some edges that need refining.
And yeah, the awful consistency between different perspectives was because I made the first batch of prototypes waaay back
before I practiced enough on sketching certain geometry I used as guides when changing perspectives. Thanks!
About progress: Right now there's this Asian female NPC I'm working on. ZFied sent me a demo and in it was this placeholder for "Sexy Woman". So I figured, eh, why not? >P
- Need to work on dat hair :O
- NPC_I_can't_tell_you_what_she_does_yet.png (17.2 KiB) Viewed 3296 times
I'm thinking of passing a few ideas to ZFied, to make her a secondary quest giver (uh, amongst
other things... -whistles-).
That way, I can be cheap and make you run through some of the same areas several times instead of making Montbury this huge town. >:D
Here's her nude model: (No, I am NOT making those breasts bigger...!!! And yes, I still need to work on her hair D: )
- Meh. Need to work on a couple of stuff before animating...
- NPC_And_here_she_is_nude.png (16.42 KiB) Viewed 3296 times
Now, this isn't the first color palette I tried out on her. Before, her skin tone was like this:
- SKIN TONES!!!!
- NPC_I_have_no_idea_what_skin_tone_should_be.png (4.68 KiB) Viewed 3296 times
(I know right, Asian = yellow?! I'm a horrible racist D< ).
I did the yellow skin tone initially because at the time I didn't want to use the same skin tone as Claire, which is what her final model currently uses.
Also, her eyes are larger than I should allow for her race, but really turning them into a single pixel slit didn't really cut it for me :S I'm sure no one would mind, right?
Aside from that, there's some dialogue I want to test out. I really wanna see if my writing makes the cut
Right now, I'm thinking of asking ZFied to use the "Sprite Missing!" image you guys saw in the mechanic demo I uploaded.
That way you can just work your way around town full of "Sprite Missing!" buildings,
while the zombies zombies are just set to "patrol" instead of actively chasing Rebecca while the pathfinding is being worked on.
It means you gleefully run around, test for
some combat bugs, go to the NPCs as they're added, and test the dialogue system.
Currently, this NPC has only a few things finished:
Spoiler (click to show/hide):
[*] Test idle sprite
[*] First few sets of dialogue uptil the first quest (Will run through ZFied)
Still to be done are
[ ] Animated idle sprite
[ ] Improved dialogue system (not just text on the screen, but maybe dialogue boxes as well).
[ ] Walking sprite. I can't have her basically teleporting from one point to another if she has to move to different rooms, now can I? Also, Rebecca can't run towards her if they're only 6 feet apart. I'll need to make one for her too.
[ ] Other miscellaneous cutscene sprites. Like some body language and idle sprite with different expressions.
[ ] Foreplay sprite
[ ] Sex sprite
I guess that's an "okay-ish" checklist to work on for the NPCs being moved in, right?
The zombies and Cerberus will be enough for you guys at this stage,
because I'm fairly certain the experience will be a lot better with an actual plot to tie it all together.
Unfortunately, Jill is on hold, since alternate characters are waaaay down on the list of priorities.
I only did Claire because I was
so fudgingly bored of Rebecca.
Stiiiilll... I am very, very tempted to draw blue-tube-top Jill...
montesat Wrote:Later on, could you do Sheva Alomar? She's hot!
... When I played RE5 I was like... "Oh wow, the intro kicks off in front of some woman's ass".
Definitely CAPCOM's doing.
Anyway, back to seriousness: Like I said, alternate characters aren't a priority, and those that are slated for the game as per ZFied's instructions... well, I can tell you they don't currently include Sheva D:
Lastly, I'm not sure how many of you are artists, but I need an opinion.
My gear is ANCIENT. I don't have an intel i-Series processor, I still use a small version of the WACOM intuos 3 tablet, and I run off Photoshop CS3.
The first 2 are probably non-issues; I don't need a beast of a machine. But the last one? I lurk art forums and everyone's on about "Oh! You should upgrade from CS5.5 to CS6!", "Hey, I've got CS5!", "I've got CS4!!!".
... I never, EVER hear anything about CS3. Anyone who uses the newer ones, what's the big deal? What're the improvements and what-not?