Resident Evil: Progeny (Last Update: 18/5/2013)

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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby dhampir001 » Mon May 21, 2012 3:47 am

Also, funny story: the frontal sex animation was a bit delayed again before I finished it, because quite frankly, I didn't know how to make Rebecca climax.



You could just have her tighten up, because really all an orgasm is, is your body freaking out with pleasure lol.

For the Arms: Make it appear as though her arms are hugging him. One across his shoulders, the other diagonally from his armpit to hip.

For the Legs: Just have the knees draw in closer to his body, sorta' like she's squeezing the air out of him.
'Cumming before you even stick your dick in---Rooooolllinnnggg Staaaaaarrrrrrt'
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby montesat » Mon May 21, 2012 5:12 am

Later on, could you do Sheva Alomar? She's hot!

BlueLight Wrote:Claire is the character in RE 1 and 2?

2, I think...
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby BlueLight » Mon May 21, 2012 5:43 am

Okay i'm thinking of jill. No wonder why that didn't seem right. Okay so Claire is the little girl?
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby montesat » Mon May 21, 2012 5:50 am

For a work done in two days... Not bad, I like it. Imagine working on it for two week... Even better. :)
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Meep Meepersons » Mon May 21, 2012 5:51 am

BlueLight Wrote:Okay i'm thinking of jill. No wonder why that didn't seem right. Okay so Claire is the little girl?

Claire is Chris' little sister, but she ain't a little girl xD
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby BlueLight » Mon May 21, 2012 6:22 am

*bang head....* She's little to me!... I mean, just look at her breast compared to Meep's.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby ZeroEXE.ZX17 » Mon May 21, 2012 10:45 am

BlueLight Wrote:*bang head....* She's little to me!... I mean, just look at her breast compared to Meep's.


at first i thought you were talking about sherry (lol) but now i see what you meant and claire isn't really that "small" wink wink (hell i think claire is one of the busty ones of the RE girls lol)
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby BlueLight » Mon May 21, 2012 11:01 am

GAHH!!!!... Bitch slap for the next helpful/truthful person.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby omotodraco » Mon May 21, 2012 2:47 pm

:D i took everybody's word for this game, and downloaded it. i guess the reason my laptop crashed the first time, was because i was using windows 8 consumer preview on a laptop that used vista, oh well. i canned this game about 10 times to be sure it had no virus like you guys said. finally, a resident evil porn game that won't screw up my computer. can't wait until the finished product! and trust me, the majority of porn i download IS resident evil hentai. thank you for answering my prayers Z-fied! :D
Praise The Gods of Metal and Hentai
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Thaedael » Tue May 22, 2012 4:25 am

My goal wasn't to come back to this forum all summer, but since I am hold up in a public library while my city is on fire, I figured I would go on LoK. Your proportions are getting better, your perspective however varies a lot depending on the pose you are using. I reccomend looking at nude studies, or 3d anatomical posing models.

Animation is really smooth, and better than me so nothing I can say to improve it.

I reccomend a bit more anti-aliasing on the outlines to really smooth it out, since I see jagged parts, which I know are not intentional.

9/10 on thae meter. At this rate you might get the first 10/10
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby agentmax » Tue May 22, 2012 8:33 am

The gameplay mechanic is just like streets of rage as i thought so.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby PenName15 » Tue May 22, 2012 9:53 am

BlueLight Wrote:GAHH!!!!... Bitch slap for the next helpful/truthful person.


I hope not but.


Spoiler (click to show/hide):

Image
TSSSSSSSSSSS
I'm on fire! Boo yah!

BOOM!
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby FAPCOM » Tue May 22, 2012 10:46 pm

agentmax Wrote:The gameplay mechanic is just like streets of rage as i thought so.
I'd give you a cookie, but all my chocolate's dripping down Rebecca from the ice cream stand right now.

ZeroEXE.ZX17 Wrote:and claire isn't really that "small" wink wink
Her left arm is across her breasts... I think they're big enough:

ClaireIdle_Is_She_Really_Small.gif
Is SHE?!
ClaireIdle_Is_She_Really_Small.gif (7.89 KiB) Viewed 3296 times

ZeroEXE.ZX17 Wrote:hell i think claire is one of the busty ones of the RE girls lol
Busty...? Claire? Eh... -Looks at PenName's Claire reference image-
what on earth is Zero talking abou-

BlueLight Wrote:*bang head....* She's little to me!... I mean, just look at her breast compared to Meep's.
GAH! How big do you want them to b-

BlueLight Wrote:look at her breast compared to Meep's.
Holy FUCK TITTIES! You want them HOW big?! Forget guns; why don't I just let her smother everything in her path with MeepMeep's gynormous bosom?!

BlueLight Wrote:GAHH!!!!... Bitch slap for the next helpful/truthful person.
I like how you said that, and then immediately afterwards a Mod posts. :D

Thaedael Wrote:Your proportions are getting better, your perspective however varies a lot depending on the pose you are using. I reccomend looking at nude studies, or 3d anatomical posing models.

Animation is really smooth, and better than me so nothing I can say to improve it.

I reccomend a bit more anti-aliasing on the outlines to really smooth it out, since I see jagged parts, which I know are not intentional.

9/10 on thae meter. At this rate you might get the first 10/10
Wow! I'd just covet that 9/10; 10/10 is too out-of-my-league-perfect haha! Thanks for the criticism on the jagged edges.
I thought I had it down close enough but on closer inspection of my sprites it looks like there ARE some edges that need refining.
And yeah, the awful consistency between different perspectives was because I made the first batch of prototypes waaay back
before I practiced enough on sketching certain geometry I used as guides when changing perspectives. Thanks!


About progress: Right now there's this Asian female NPC I'm working on. ZFied sent me a demo and in it was this placeholder for "Sexy Woman". So I figured, eh, why not? >P
NPC_I_can't_tell_you_what_she_does_yet.png
Need to work on dat hair :O
NPC_I_can't_tell_you_what_she_does_yet.png (17.2 KiB) Viewed 3296 times


I'm thinking of passing a few ideas to ZFied, to make her a secondary quest giver (uh, amongst other things... -whistles-).
That way, I can be cheap and make you run through some of the same areas several times instead of making Montbury this huge town. >:D

Here's her nude model: (No, I am NOT making those breasts bigger...!!! And yes, I still need to work on her hair D: )
NPC_And_here_she_is_nude.png
Meh. Need to work on a couple of stuff before animating...
NPC_And_here_she_is_nude.png (16.42 KiB) Viewed 3296 times


Now, this isn't the first color palette I tried out on her. Before, her skin tone was like this:
NPC_I_have_no_idea_what_skin_tone_should_be.png
SKIN TONES!!!!
NPC_I_have_no_idea_what_skin_tone_should_be.png (4.68 KiB) Viewed 3296 times

(I know right, Asian = yellow?! I'm a horrible racist D< ).
I did the yellow skin tone initially because at the time I didn't want to use the same skin tone as Claire, which is what her final model currently uses.
Also, her eyes are larger than I should allow for her race, but really turning them into a single pixel slit didn't really cut it for me :S I'm sure no one would mind, right?

Aside from that, there's some dialogue I want to test out. I really wanna see if my writing makes the cut :P


Right now, I'm thinking of asking ZFied to use the "Sprite Missing!" image you guys saw in the mechanic demo I uploaded.
That way you can just work your way around town full of "Sprite Missing!" buildings,
while the zombies zombies are just set to "patrol" instead of actively chasing Rebecca while the pathfinding is being worked on.
It means you gleefully run around, test for some combat bugs, go to the NPCs as they're added, and test the dialogue system.

Currently, this NPC has only a few things finished:
Spoiler (click to show/hide):

[*] Test idle sprite
[*] First few sets of dialogue uptil the first quest (Will run through ZFied)

Still to be done are
[ ] Animated idle sprite
[ ] Improved dialogue system (not just text on the screen, but maybe dialogue boxes as well).
[ ] Walking sprite. I can't have her basically teleporting from one point to another if she has to move to different rooms, now can I? Also, Rebecca can't run towards her if they're only 6 feet apart. I'll need to make one for her too.
[ ] Other miscellaneous cutscene sprites. Like some body language and idle sprite with different expressions.
[ ] Foreplay sprite
[ ] Sex sprite


I guess that's an "okay-ish" checklist to work on for the NPCs being moved in, right?
The zombies and Cerberus will be enough for you guys at this stage,
because I'm fairly certain the experience will be a lot better with an actual plot to tie it all together.

Unfortunately, Jill is on hold, since alternate characters are waaaay down on the list of priorities.
I only did Claire because I was so fudgingly bored of Rebecca.
Stiiiilll... I am very, very tempted to draw blue-tube-top Jill...

montesat Wrote:Later on, could you do Sheva Alomar? She's hot!
... When I played RE5 I was like... "Oh wow, the intro kicks off in front of some woman's ass". Definitely CAPCOM's doing.
Anyway, back to seriousness: Like I said, alternate characters aren't a priority, and those that are slated for the game as per ZFied's instructions... well, I can tell you they don't currently include Sheva D:


Lastly, I'm not sure how many of you are artists, but I need an opinion.
My gear is ANCIENT. I don't have an intel i-Series processor, I still use a small version of the WACOM intuos 3 tablet, and I run off Photoshop CS3.

The first 2 are probably non-issues; I don't need a beast of a machine. But the last one? I lurk art forums and everyone's on about "Oh! You should upgrade from CS5.5 to CS6!", "Hey, I've got CS5!", "I've got CS4!!!".

... I never, EVER hear anything about CS3. Anyone who uses the newer ones, what's the big deal? What're the improvements and what-not?
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby dhampir001 » Tue May 22, 2012 11:20 pm

Here's her nude model: (No, I am NOT making those breasts bigger...!!! And yes, I still need to work on her hair D: )
NPC_And_here_she_is_nude.png


May I suggest lightening the shadows of the leg muscles? She looks kinda' like Chun Lee from the waist down (you know, horse-leggish lol.) Other than that she's smexy. However, it's only my opinion. I like it and all the other work you've done so far.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby parjoala » Tue May 22, 2012 11:53 pm

I made the leap from CS3 to CS4 and, to the extent I've been working on (textures for 3D models and a bit of foto editing), I can't really say I've noticed much of a difference. The UI looks nicer and all, but appart from that, meh. Nothing special.

However, if you upgrade to CS5 and (I presume) CS6, you might get a heart attack for several reasons. I nearly got one when I tried to drag-zoom in CS5 once. Off the top of my head, though, I can't remember any other things that bothered me, I just know that there were quite a bit of them.

Still, keep asking around. I might be a bit stubborn when it comes to changing the tools I use on a daily basis, but that doesn't necessarily mean the newer ones aren't better.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby ZeroEXE.ZX17 » Wed May 23, 2012 12:49 am

well fap i thought blue meant something else (i was thinking that blue confused claire for another RE char lol) and it was more or less a joke (however as the char claire herself body build is she is very norm to me) but speaking of that, blue are you going to keep your promise? XD
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby BlueLight » Wed May 23, 2012 1:59 am

ZeroEXE.ZX17 Wrote:well fap i thought blue meant something else (i was thinking that blue confused claire for another RE char lol) and it was more or less a joke (however as the char claire herself body build is she is very norm to me) but speaking of that, blue are you going to keep your promise? XD


I never made a promise so sure.
If you want me to bitch slap thae... then your going to wait awhile since his post didn't help me at all.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Thaedael » Wed May 23, 2012 10:37 am

As a rule of thumb for skin tones.

Start with your base coat, this will be the middle tone. This can be a beige added with yellow to be more Asian, a brown with a bit of red to be first nations, and the like.

When going for complimentary shades, the rule of thumb in ideal lighting with source lighting is as follows;




First rough shade is to take the base coat and add a bit more red to it if it is Caucasian or Asian to add a bit of warmth to it. For the darker skin tones like african, first nations, and the like, two options, either go for a darker red/purple, or go for a warm brown. This is applied in thick jagged shadows to accent the form well, such as breasts shadows/cleavage, facial features and the like.

First smooth shade is the same color as a above but applied using dithering or the blending technique of your choice.




Highlight is typicaly simple, add a bit of yellow/white to the color, and apply on the high points.




Source lighting is then applied after using a slightly brighter version of the color you used, this can be used to counter balance the shading on the darker parts by adding a few pixels here and there, as well as adding shine spots, like to the top left corners of breast to make them look oily/wet/shiney and the like.

That is basically the fast and simple version. If you use photoshop you can then cheat by adding a filter, typical warm brown filter and work on the percentage, then using the burn tool at 1% strength accentuate certain pixel areas over others.

If enough people are interested, and I can find the time/be bothered, I can do a tutorial on this.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby dhampir001 » Thu May 24, 2012 1:53 pm

omotodraco Wrote::D i took everybody's word for this game, and downloaded it. i guess the reason my laptop crashed the first time, was because i was using windows 8


sometimes you have to manually tell "3D application settings" anti-aliasing, to use the application settings (i have an amd graphics card, so it may be different for you.) i know that was my problem with getting it to work, at least.
Last edited by dhampir001 on Sat May 26, 2012 4:23 pm, edited 1 time in total.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby ByHisBillowingBeard » Fri May 25, 2012 1:14 am

Thaedael Wrote:.. first nations,..


I have never heard of that one before. Interesting.
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