Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/12)

This is the place to post your own creative works for other to play or give feedback on!
Forum rules
This forum is for posting and collaborating upon third party work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.

Which character is your favorite so far?

Emilia (Warrior)
213
12%
Rhiannon (Berserker)
227
13%
Irine (Priest)
170
10%
Cesca (Thief)
228
13%
Thyme (Sage)
271
16%
Lanie (Magician)
218
13%
Sairyn (Martial Artist)
176
10%
Asella (Paladin)
211
12%
 
Total votes : 1714

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby StarkePT » Fri May 11, 2012 1:05 am

Donovan0 Wrote:But what if the clown is one of the npc that will actually help you out.

He seems crazy enough to do just that. XD

Or maybe he'll make you go fetch something of his, then if you fail to do so, (either cause it's timed or just hard enough that you might not be able to get it...lol)
he gets pisses at you and then... something else happens. Not meaning that he get his way with the char, just that it can open some opportunities here.
And if you fetch ''his thing'' (could have something to do with a fetish of him - some char could be repulse by it) he could show you some secret passage
or some boss weakness or simply give you an hint about where the princess might be... which could turn out to be true or not (he's crazy so who knows).


I wouldn't bet my money on the clown being helpful lol.
User avatar
StarkePT
 
Joined: Wed Mar 14, 2012 5:12 am
Location: hrpgheaven

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby KITAmaru » Fri May 11, 2012 2:06 am

ker-
LOL! Yeah, I'll be sure to send it your way if I find it.

For the people who want clowns / don't want clowns: Like I said, got big plans. However, it's a totally optional scene (not even a loss condition) so... if you don't like clowns, you don't HAVE to look at it. :P

No exact ETA for the next update; been pretty busy as of late. But to give you an idea, I have 3 H-scenes completely written thus far, and am probably 3/4's done with the portrait modification / emote adding (that's time-consuming, trust me). I've decided to run a Livestream when I can get a working demo of the intro to the Arcane Division up. I'm going to be working on the HCG's and personalization of the H-scenes for the next week or two, then get to the meat of the stuff after that. This patch is probably going to be more 'generic', as in less character-specific scenes unlike the last two patches, and more stuff for just everyone.
Current project:
Despair Labyrinth (RPG) Latest Update: 0.09 (4/18/12):
viewtopic.php?f=7&t=1583
Feedback:
viewtopic.php?f=28&t=1640
Wiki:
http://despairlabyrinth.wikia.com
KITAmaru
 
Joined: Mon Aug 15, 2011 7:08 am

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby StarkePT » Fri May 11, 2012 6:55 am

Looking forward to it or any content you created meanwhile boss.
User avatar
StarkePT
 
Joined: Wed Mar 14, 2012 5:12 am
Location: hrpgheaven

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby ReaperCarnage » Fri May 11, 2012 9:50 am

Best news ive heard today. Dont know if my question was just overlooked but i'll go ahead and repeat it. The bathroom with the purity exploit is it or could you maybe put like a gloryhole scene there cause that would be awesome
ReaperCarnage
Newly Registered
 
Joined: Mon Mar 05, 2012 2:39 am

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby Lucky777 » Fri May 11, 2012 1:22 pm

Sweet, I've always been a fan of the generic scenes.
User avatar
Lucky777
 
Joined: Sat Dec 18, 2010 12:44 am
Location: Chambers: Bandit Division

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby LittlePwnah » Fri May 11, 2012 3:20 pm

When will the "Help! I don't know what RPG Maker VX is, I don't know what an RTP is, I just wanna play the damn game! Fuckin' magnets, how do they work?!" version be uploaded?
LittlePwnah
 
Joined: Thu Mar 11, 2010 3:14 pm

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby Privateer » Fri May 11, 2012 3:32 pm

The "game" file is just information, it isn't a stand alone program. You need the RPG Maker program for the computer to make head or tails of it.

The RPG Maker is basically a standard format on which a certain style of game can be made.

Magnets work because they're magic, magic rules say opposites attract, and that's pretty much as far as science has gotten.
Goood goood
User avatar
Privateer
 
Joined: Mon Jun 21, 2010 3:59 pm
Location: NJ, USA

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby Kuragari » Sat May 12, 2012 3:08 pm

LittlePwnah Wrote:When will the "Help! I don't know what RPG Maker VX is, I don't know what an RTP is, I just wanna play the damn game! Fuckin' magnets, how do they work?!" version be uploaded?


There is no such version.

Just download the RTP and play the game. It's like downloading the latest update to flash or java.
User avatar
Kuragari
 
Joined: Mon Jul 25, 2011 9:27 pm
Location: Indiana, USA

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby KITAmaru » Sat May 12, 2012 6:07 pm

I'll upload it when I can figure out exactly what's going on with my current version, as in why it's failing to work properly as opposed to before.
Until then, I would try to install the RPG VX RTP (the proper link is in the opening post); it really isn't harmful to your computer, and it's not really evidence at all that you've been browsing / playing porn, if that's what you're worried about, since RPG Maker VX isn't limited to H-games per se... fufufu.

In the meanwhile, some derping with 3DCG. Dat over-stylization--isn't that pose almost a trope nowadays, along with punch each other in the face at the exact same time? Huh.
Attachments
MtJwm.jpg
Sai vs Enyo
Current project:
Despair Labyrinth (RPG) Latest Update: 0.09 (4/18/12):
viewtopic.php?f=7&t=1583
Feedback:
viewtopic.php?f=28&t=1640
Wiki:
http://despairlabyrinth.wikia.com
KITAmaru
 
Joined: Mon Aug 15, 2011 7:08 am

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby DragonRB » Sat May 12, 2012 9:27 pm

Pretty much. You're thinking of air jousting, probably specifically of an iconic image from Fist of the North Star where two of the leads are shown kicking at each other in midair with their leading legs crossed. The more you know.

Edit: The iconic panel in question, in case you're curious: here
DragonRB
 
Joined: Fri Nov 04, 2011 1:08 pm

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby iamnuff » Sun May 13, 2012 10:03 pm

actually, im pretty sure what hes talking about is called a Cross-Counter

http://tvtropes.org/pmwiki/pmwiki.php/Main/CrossCounter

air jousting has more to do with jumping attacks that anything else.
User avatar
iamnuff
 
Joined: Sat Oct 23, 2010 8:19 pm

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby iamnuff » Mon May 14, 2012 1:50 am

i dont suppose you could make the "skip text" bit left or right instead of down?

if you hold down then you end up flicking through the choices or just walking away afterwards. (particually when trying to use the "bathe" function.

edit: oops double post
User avatar
iamnuff
 
Joined: Sat Oct 23, 2010 8:19 pm

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby Tortugokamikaze » Mon May 14, 2012 8:13 am

About time I showed up and stopped lurking.

First of all: A huge thank you, Kita, for making such an awesome game.

Secondly: Such game also requires a congratulation...
I hope you keep up the good work (hell, I can't wait for the next update, god damn)

And last, I've got an idea for a H-scene that I would like to share, but I will whenever I end this "trial process" in the forum... How long it was? 10 posts?
Tortugokamikaze
 
Joined: Mon May 14, 2012 8:04 am

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby StarkePT » Mon May 14, 2012 1:18 pm

Tortugokamikaze Wrote:About time I showed up and stopped lurking.

First of all: A huge thank you, Kita, for making such an awesome game.

Secondly: Such game also requires a congratulation...
I hope you keep up the good work (hell, I can't wait for the next update, god damn)

And last, I've got an idea for a H-scene that I would like to share, but I will whenever I end this "trial process" in the forum... How long it was? 10 posts?


Yes, 10 approved posts.
User avatar
StarkePT
 
Joined: Wed Mar 14, 2012 5:12 am
Location: hrpgheaven

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby StarkePT » Tue May 15, 2012 8:24 am

Bump for the kind sir to give us a feedback on how he's doing xD
User avatar
StarkePT
 
Joined: Wed Mar 14, 2012 5:12 am
Location: hrpgheaven

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby PenName15 » Thu May 17, 2012 10:26 am

I'm thinking that he's preparing a huge update - I just hope that there are yuri! :D (And I'm up for some clown love)
TSSSSSSSSSSS
I'm on fire! Boo yah!

BOOM!
User avatar
PenName15
 
Joined: Sun May 13, 2012 11:58 am
Location: Cree-- Tss. Boom!

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby StarkePT » Thu May 17, 2012 12:27 pm

Bump again (I don't know what's this forums bump policy but I hope it's 24 hours).
User avatar
StarkePT
 
Joined: Wed Mar 14, 2012 5:12 am
Location: hrpgheaven

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby Lucky777 » Thu May 17, 2012 12:34 pm

Dunno what this Forum's bump policy is, but most peeps in general don't like seeing bumps with nothing relevant going on.
User avatar
Lucky777
 
Joined: Sat Dec 18, 2010 12:44 am
Location: Chambers: Bandit Division

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby StarkePT » Thu May 17, 2012 3:47 pm

I think the fact that the game is still in development and being updated constantly is better than the amount of games who are dead and already the author admitted that he abandoned the project and countless of useless posts go on.
User avatar
StarkePT
 
Joined: Wed Mar 14, 2012 5:12 am
Location: hrpgheaven

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby Lucky777 » Thu May 17, 2012 4:57 pm

StarkePT Wrote:I think the fact that the game is still in development and being updated constantly is better than the amount of games who are dead and already the author admitted that he abandoned the project and countless of useless posts go on.


It's definitely a good thing that the game is still in development.

I'm just saying that posts made only to bump the topic, and not involving any other kind of discussion, are probably undesirable.
User avatar
Lucky777
 
Joined: Sat Dec 18, 2010 12:44 am
Location: Chambers: Bandit Division

PreviousNext

Return to Creative Corner



Who is online

Users browsing this forum: No registered users