Project Argonaut OC

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Re: Project Argonnaught OC

Postby Reaver » Thu May 10, 2012 1:48 am

i can never resist a good storyline or something that has a mentioning of halo.
Name: Emile Reach
Gender:Male
Age: 29
Appearance: (Clothing will be provided) 6"10, short black hair (or has a helmet with a Skull carved on it)
Code Name: Noble 4
Weapon Specialty: Explosives
Primary Weapon: M40 Tactical Shotgun- pump-action, magazine-fed (dual tubular, non-detachable type) weapon that uses 8 gauge ammuniton. Magazine size is 12 shells.
Secondary Weapon: M319 Individual Grenade Launcher-The M319 is a single-shot, break-action grenade launcher which fires a 40mm high-explosive, dual-purpose grenade (EMP component). In standard firing mode, the grenade will detonate on contact with the target, creating a concussive impact which is almost always lethal. In its alternate firing mode, the grenade launches but its detonation contents remain inert until the user releases the trigger. This feature allows the weapon’s operator to fire and detonate the grenade strategically, through indirect fire, or simply remote discharge.

Equipment: Kurki knife on shoulder for close quater combat, grenade belt,
Role you would LIKE to play: Tank
Bio: Having served the army all his life Emile has seen and done things that would make other men shiver but has always been pratical knowing its for the better good. To coup with the military life Emile has formed a gun-ho personality that has always made him the first to run in with a shotgun in one hand and a knife in the other. With the paladins making trouble and a more advanced soldiers about to take his job, the mission to Avon seems god sent and Emile plans to have a good time full of women and bullets.

Stats: (30 to distribute)
Health: 5+5
Strength: 5+6
Endurance: 5+5
Finesse: 5+4
Precision: 5+5
Luck: 5+5
Renegade, Mercenary, Wielder of the Shaft of Justice, Angel-Rapist, Rp Contract Killer
He enters like a shadow, exits like a Horseman of the Apocalypse.
Seen it all, done it all.
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Re: Project Argonnaught OC

Postby jayjaycaps » Thu May 10, 2012 3:09 am

Okay, I might start this RP before the weapon's list is done. You won't be blastin' and relaxin' for a bit, and I don't want to make you guys wait for it just to start the intros. Err'body okay with this?

@dax: Approved. Might I suggest changing the stealth role, however? It seems quite a few people want it.

@Dnd: Approved. I like the "support role", I might just add a weapon, specifically for you. How do you feel about mortars?

@Hades: Very good, approved. Might I suggest changing the stealth role, however? It seems quite a few people want it.

@Kai: Still haven't changed your code name... Would you like me to make you one?

@Blue: I dunno why she's called foxy. But don't worry, she'll change very, VERY early into the RP.

@Ikechi: Approved. And really? Right from Reach? I expect to see some very "Emile" like behavior :D
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Re: Project Argonnaught OC

Postby BlueLight » Thu May 10, 2012 3:11 am

.... Foxy is going to tease the hell out of hades.... that alright because we're using code names.
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Re: Project Argonnaught OC

Postby TheDaughterOfHades14 » Thu May 10, 2012 3:12 am

Meh, it was going to go with my melee thing and character. :(. Are there any roles similar?
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Re: Project Argonnaught OC

Postby jayjaycaps » Thu May 10, 2012 3:14 am

Have you played any of the Mass Effect games? There is a class mostly melee based called "Vanguard". You don't have to change it, I'm just saying four out of six want to be stealth based. And even then, just saying you're a vanguard will be easier for me to remember what you're good at.
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Re: Project Argonnaught OC

Postby wolf_demon » Thu May 10, 2012 3:16 am

Hm, now to do weapons, btw hi guys how are you all.
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Re: Project Argonnaught OC

Postby TheDaughterOfHades14 » Thu May 10, 2012 3:16 am

But I'd prefer the stealth role/perk because... I dunno. It's bad ass.
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Re: Project Argonnaught OC

Postby wolf_demon » Thu May 10, 2012 3:19 am

Hehe, mine stealth base till he decides to blow things up.
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Re: Project Argonnaught OC

Postby dndman997 » Thu May 10, 2012 3:22 am

mortars sound fun...and dangerous to everyone not listening for a whistling explosive round about to fall on them
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Re: Project Argonnaught OC

Postby jayjaycaps » Thu May 10, 2012 3:26 am

TheDaughterOfHades14 Wrote:But I'd prefer the stealth role/perk because... I dunno. It's bad ass.


Yea, vanguard is more rushing with swords... Huh, well, you can be stealth still.
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Re: Project Argonnaught OC

Postby dndman997 » Thu May 10, 2012 3:28 am

and do we get A.Is to help us as well :P
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Re: Project Argonnaught OC

Postby jayjaycaps » Thu May 10, 2012 3:30 am

Wait a min, Dndman, your stats are wrong. they start at 5, and you add thirty. As for A.I.s, well... With the risk of giving away spoilers, how do you think the Argonnaught became so good? No human can beat you guys...

EDIT: Also, does this mean everyone is okay with me starting this RP without the weapon sheet up? It will probably start tomorrow.
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Re: Project Argonnaught OC

Postby TheDaughterOfHades14 » Thu May 10, 2012 3:35 am

I want stealth cause it's mysterious I guess? I dunno, I just thought it goes well with my character, since she'll probably rarely use a gun. Well not rarely. Probably 60% Melee 40% range. Or 65% melee and 35% range.
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Re: Project Argonnaught OC

Postby daxtinator396 » Thu May 10, 2012 3:42 am

Well jayjay I`ll happily switch classes if you need me to. I usually pick stealth becuase its flexible class to play since I fit somewhere in the middle of stealth and tank if theres a class like that I can play Ill do that so you dont have so many stealth people. :D and yes i wouldnt mind starting early at all :)
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Re: Project Argonnaught OC

Postby jayjaycaps » Thu May 10, 2012 3:44 am

Well thanka kindly, Dax. I suppose you could pick like a generic, all around class? Someone here chose Shock Trooper, it's kinda like "jack of all trades" sorta thing.
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Re: Project Argonnaught OC

Postby dndman997 » Thu May 10, 2012 3:45 am

same here i dont mind starting early. hell put us all through training sessions :P
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Re: Project Argonnaught OC

Postby TheDaughterOfHades14 » Thu May 10, 2012 3:46 am

Yeah. Make us train in the training facility. Like how they introduced Tex.
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Re: Project Argonnaught OC

Postby daxtinator396 » Thu May 10, 2012 3:52 am

sounds good :D though would i get to keep my codename? I wanted to play the character a bit more forward in combat but taking stealthy approaches when they are provided so for a weapon i was think more along the lines of a smg type gun
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Re: Project Argonnaught OC

Postby dndman997 » Thu May 10, 2012 3:53 am

does that mean i would get my paint mortar
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Re: Project Argonnaught OC

Postby BlueLight » Thu May 10, 2012 4:21 am

.... I was here first! :P
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