Samus Platformer

Re: Samus Platformer

Postby SteelSaurus » Wed Oct 06, 2010 4:46 am

Cleaver Nodes? What's this technical jargon?
I'll get right on it! Eventually...
SteelSaurus
 
Joined: Sun Jun 20, 2010 3:49 am

Re: Samus Platformer

Postby corta » Wed Oct 06, 2010 4:51 am

well, the clips for 'mess' need to be hidden inside all of the samus components so we dont need to animate anything...
and then we need to..

..it's just getting more technical, right?
Active Thread: [ Flash Edits ][27th July/19]
Looking to donate? I've got pages for Patreon, SubscribeStar and Paypal.me!
User avatar
corta
 
Joined: Sat Sep 25, 2010 8:43 am

Re: Samus Platformer

Postby SteelSaurus » Wed Oct 06, 2010 5:30 am

No, I can actually understand this level of breakdown. (As for that Chozo, keep the Space Pirate dick, I had an idea. You know how the Chozo Statues (Torizo) basically hold onto Samus's upgrades. Basically, instead of just giving her the upgrade, she has to ride the statue until it 'releases' the upgrade and it's stone dick crumbles to dust causing it to go inert.)
I'll get right on it! Eventually...
SteelSaurus
 
Joined: Sun Jun 20, 2010 3:49 am

Re: Samus Platformer

Postby corta » Wed Oct 06, 2010 5:57 am

yep, that's the idea

knocking up some jizz layers as a resource right now, though.
well, ripping them right out of LoK v0.2 anyway...
Active Thread: [ Flash Edits ][27th July/19]
Looking to donate? I've got pages for Patreon, SubscribeStar and Paypal.me!
User avatar
corta
 
Joined: Sat Sep 25, 2010 8:43 am

Re: Samus Platformer

Postby Sexybones » Wed Oct 06, 2010 6:16 am

SteelSaurus Wrote:As for that Chozo, keep the Space Pirate dick, I had an idea. You know how the Chozo Statues (Torizo) basically hold onto Samus's upgrades. Basically, instead of just giving her the upgrade, she has to ride the statue until it 'releases' the upgrade and it's stone dick crumbles to dust causing it to go inert.)


Would this help a bit for inspiration.
http://g.e-hentai.org/s/dce3e505c7/195618-236

Its kinda small but your text reminded me of it so i just decided to post it.
Hope's nothing wrong whit that.
User avatar
Sexybones
 
Joined: Mon Oct 04, 2010 6:49 am

Re: Samus Platformer

Postby GoRepeat » Wed Oct 06, 2010 7:06 am

SteelSaurus Wrote:No, I can actually understand this level of breakdown. (As for that Chozo, keep the Space Pirate dick, I had an idea. You know how the Chozo Statues (Torizo) basically hold onto Samus's upgrades. Basically, instead of just giving her the upgrade, she has to ride the statue until it 'releases' the upgrade and it's stone dick crumbles to dust causing it to go inert.)



UPGRADES


Click to Play
(Javascript Required)

samus examples.swf [ 455.88 KiB | Viewed 19764 times ]





yeah jizzz stay would not be hard... just need to make levels on sprites then count 12345 show 12345 etc



Click to Play
(Javascript Required)

metsu.swf [ 64.22 KiB | Viewed 19767 times ]

Picarto LiveStream: https://picarto.tv/GoRepeat
Other Stuff: Click Here
User avatar
GoRepeat
Moderator
 
Joined: Wed Jul 21, 2010 2:26 am
Location: Behind the Looking Glass

Re: Samus Platformer

Postby corta » Wed Oct 06, 2010 7:32 am

easy? you got that right, pete!

proof of concept:

Click to Play
(Javascript Required)

mess test.swf [ 35.06 KiB | Viewed 19753 times ]

Active Thread: [ Flash Edits ][27th July/19]
Looking to donate? I've got pages for Patreon, SubscribeStar and Paypal.me!
User avatar
corta
 
Joined: Sat Sep 25, 2010 8:43 am

Re: Samus Platformer

Postby corta » Wed Oct 06, 2010 7:42 am

oh yeah, we've got to decide on a colour scheme for our intergalactic semen, green seems to be a popular choice - but I reckon it looks too much like acid or something...

thoughts, anyone?
Active Thread: [ Flash Edits ][27th July/19]
Looking to donate? I've got pages for Patreon, SubscribeStar and Paypal.me!
User avatar
corta
 
Joined: Sat Sep 25, 2010 8:43 am

Re: Samus Platformer

Postby SteelSaurus » Wed Oct 06, 2010 2:16 pm

Pale lime green seems to do well.
I'll get right on it! Eventually...
SteelSaurus
 
Joined: Sun Jun 20, 2010 3:49 am

Re: Samus Platformer

Postby SteelSaurus » Wed Oct 06, 2010 2:17 pm

gorepete2 Wrote:
SteelSaurus Wrote:No, I can actually understand this level of breakdown. (As for that Chozo, keep the Space Pirate dick, I had an idea. You know how the Chozo Statues (Torizo) basically hold onto Samus's upgrades. Basically, instead of just giving her the upgrade, she has to ride the statue until it 'releases' the upgrade and it's stone dick crumbles to dust causing it to go inert.)



UPGRADES


samus examples.swf



Long Beam? Where is this long beam?



metsu.swf
I'll get right on it! Eventually...
SteelSaurus
 
Joined: Sun Jun 20, 2010 3:49 am

Re: Samus Platformer

Postby corta » Wed Oct 06, 2010 2:31 pm

the levirant looked messy among the showcase of samus anims, so here's a separate little file of his own..

one little thing, is there an easy way to track the height of an incoming levi's attacks?
the difference between charging and pouncing, that is. I'd like to make two separate encounters for front-on

also: planning for multiple levis to join in - but it should be a cake-walk to put that in..

Click to Play
(Javascript Required)

levirant.swf [ 12.2 KiB | Viewed 19395 times ]

Active Thread: [ Flash Edits ][27th July/19]
Looking to donate? I've got pages for Patreon, SubscribeStar and Paypal.me!
User avatar
corta
 
Joined: Sat Sep 25, 2010 8:43 am

Re: Samus Platformer

Postby haloman » Wed Oct 06, 2010 6:58 pm

i love it so far! keep up the good work!
Finishing the fight... one Confetti blast headshot at a time
User avatar
haloman
 
Joined: Wed Oct 06, 2010 6:45 pm
Location: Planet Reach. Oh wait... thats right...

Re: Samus Platformer

Postby OwnerOfSuccuby » Wed Oct 06, 2010 7:20 pm

Сorta - hi.

Is there any fla of it ?
mess test.swf [ 35.06 KiB | Viewed 679 times ]
?
OwnerOfSuccuby
 
Joined: Fri Jun 11, 2010 9:33 pm

Re: Samus Platformer

Postby haloman » Wed Oct 06, 2010 7:23 pm

cant wait for more bosses!
Finishing the fight... one Confetti blast headshot at a time
User avatar
haloman
 
Joined: Wed Oct 06, 2010 6:45 pm
Location: Planet Reach. Oh wait... thats right...

Re: Samus Platformer

Postby Tulkas » Wed Oct 06, 2010 9:18 pm

well i must say that the animations are really good, i think the all samus teams must work together, they really do a great job.
Tulkas
 
Joined: Sat Aug 28, 2010 1:08 am

Re: Samus Platformer

Postby corta » Wed Oct 06, 2010 11:05 pm

oh what a bastard I am... of course!


CS4, yes?
Attachments
CS4 mess test.fla
(341.5 KiB) Downloaded 329 times
Active Thread: [ Flash Edits ][27th July/19]
Looking to donate? I've got pages for Patreon, SubscribeStar and Paypal.me!
User avatar
corta
 
Joined: Sat Sep 25, 2010 8:43 am

Re: Samus Platformer

Postby OwnerOfSuccuby » Wed Oct 06, 2010 11:13 pm

Thank you very much ;) I will play with it tommorow :mrgreen:

Hmmm 2.11 am ... i mean i will play with it today :lol: ;)
OwnerOfSuccuby
 
Joined: Fri Jun 11, 2010 9:33 pm

Re: Samus Platformer

Postby GoRepeat » Wed Oct 06, 2010 11:53 pm

corta Wrote:the levirant looked messy among the showcase of samus anims, so here's a separate little file of his own..

one little thing, is there an easy way to track the height of an incoming levi's attacks?
the difference between charging and pouncing, that is. I'd like to make two separate encounters for front-on

also: planning for multiple levis to join in - but it should be a cake-walk to put that in..

levirant.swf



yeaaaaaaa add and x compar to samus x in hittest like:

if(this.hitTest(_root.samus) && (this._x > (_root.samus_x + 100))){
_global.fucking = true;
this.gotoAndStop("pounce encounter");
} else if(this.hitTest(_root.samus) && (this._x <= (_root.samus_x + 100))){
_global.fucking = true;
this.gotoAndStop("charge encounter");
}


or easier.... if use jumping true false var for levi then

if(this.hitTest(_root.samus) && jumping){
_global.fucking = true;
this.gotoAndStop("pounce encounter");
} else if(this.hitTest(_root.samus) && !jumping){
_global.fucking = true;
this.gotoAndStop("charge encounter");
}

depends on how levi is coded to move on stage
Picarto LiveStream: https://picarto.tv/GoRepeat
Other Stuff: Click Here
User avatar
GoRepeat
Moderator
 
Joined: Wed Jul 21, 2010 2:26 am
Location: Behind the Looking Glass

Re: Samus Platformer

Postby MrBear » Thu Oct 07, 2010 12:42 am

corta Wrote:the levirant looked messy among the showcase of samus anims, so here's a separate little file of his own..

one little thing, is there an easy way to track the height of an incoming levi's attacks?
the difference between charging and pouncing, that is. I'd like to make two separate encounters for front-on

also: planning for multiple levis to join in - but it should be a cake-walk to put that in..

levirant.swf



Having multiple levis join in to create a gang bang? :o I cant wait :)
MrBear
 
Joined: Sat Sep 04, 2010 4:38 am

Re: Samus Platformer

Postby Yumskerdoodle » Fri Oct 08, 2010 10:50 pm

Looks great! I'd suggest a zoom when Samus screws something, atm it's a little too little.
Yumskerdoodle
 
Joined: Fri May 14, 2010 6:54 pm

PreviousNext

Return to GoRepeat's One Stop Shop



Who is online

Users browsing this forum: No registered users