theblacknphbutnotgay Wrote:Is there a way to make the boobs smaller, because the mushrooms only make them bigger
Biles Wrote:I'm hoping for a boob-lock for sizes of players' choice. Anyways, it got me to think about the power-up. In SMB3, there were 2 raccoon powerup versions, one being the leaf just gave Mario the tails and ears, the other was a full suit which not gave Mario the ability to fly, but also turned into stone to bypass enemies.Maybe that's something to consider and add it to your possible to-do list. As for boobs, it' be funny if it got so big she ended up lactating and used that as some sort of weapons. Perhaps even funnier if there was that P-wing, her boobs inflate huge and she can float for a duration before her boobs deflate XD.
theblacknphbutnotgay Wrote:if i wanna do something like add 20 goombas in the castle is that possible?
is it simple?
ivanaedler Wrote:Yes it is. You only need to copy and paste its figure in the main screen using flash. But you need flat areas because he wanders a distance of about 5 coinboxes. The current algorithm does not have a 'live goomba' which can fall, for example. A thing to change yet.
Biles Wrote:There was one user who created a different algorithm, but it was on a whole set of script far alien to what we were working. Basically he optimized the flash to be half the size of its original size: http://legendofkrystal.com/forum/viewto ... ?f=7&t=724
Blargh Wrote:If you still have questions, feel free to reply either here or in my thread. I'm reading both. ^_^
GoeyKick Wrote:I personally think that showing her from behind is a great idea, even more so for going down the pipes. Any chance you could add that in, in any near-distant future update?
.Battle-Jesus Wrote:It seems the Racoon still makes peach jump higher.
She jumps normal length, but still higher(though it's required to get some coin boxes)
DoggieDog52 Wrote:I think there should be a little bit more of an outline separating Peach's breasts. It just looks kind of awkward because they almost blend together in certain situations, especially when they get bigger.
Biles Wrote:Given that you will put ceiling barriers (if you haven't done so already) have you made alternative plans to shift the blocks and obstacles to different positions?
Biles Wrote:When you are finally exporting the flash, are you doing it from a flash file that doesn't have any unused instances and graphics?
ivanaedler Wrote:For about the shifting of blocks, mario games really limit players, in a way they could even be stuck or requires much attention for the gamer to pass obstables. I don't think it will be nice and useful to make blocks hit Peach's head in this flash version, as it will limit her so much, as well as let the game less 3d like, if you know what I mean. Also, the game will be harder. With the current implementation, Peach can jump on blocks like she's in 3d, then she touches the ground of the block and stays there. Its not a cheating, as higher blocks still need a 'stair like' blocks for Peach to climb.
Biles Wrote:When Peach is in her tanuki suit, it's harder to get the 10 coins from the block due to her slow and high jumping than it is when other powerups make her faster.
Biles Wrote:I have a request, is it possible that you can add another zoom-out level?
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