Samus Platformer

Re: Samus Platformer

Postby corta » Mon Oct 04, 2010 3:09 pm

Zero-G sexual assault...
BRILLIANT

I'm loving the idea of sexing as a combat style.
Gives me a good idea of what to do with the paralyzer whip...
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Re: Samus Platformer

Postby Mechanios » Mon Oct 04, 2010 3:16 pm

After a load of shots, the flash slowly lags up. Maybe not deleting the bullet instance correctly? :geek:

Edit: yeaa, tested. By the time you do the metroid boss for round 2, it's quite noticeable. I also lasted it out and Samus lays just underneath the screen after you beat the Metroid, you just just see the tip of her gun. lol
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Re: Samus Platformer

Postby Syv » Mon Oct 04, 2010 4:42 pm

I'm not sure wether I like the green sperm or not. I think it's not a bad idea but it reminds me on something like sticky-acid-goo that melts her body. Maybe it could be a lighter green?Something like this?((Oh shit it's to bright for the background.)) The dark green is more useful for some drool or slime a lighter one is more similar to the normal white sperm.

Just my opinion.
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Re: Samus Platformer

Postby GoRepeat » Mon Oct 04, 2010 5:42 pm

Mechanios Wrote:After a load of shots, the flash slowly lags up. Maybe not deleting the bullet instance correctly? :geek:

Edit: yeaa, tested. By the time you do the metroid boss for round 2, it's quite noticeable. I also lasted it out and Samus lays just underneath the screen after you beat the Metroid, you just just see the tip of her gun. lol




yeah that me being lazy... will swap out bullet creation for an array to fix it later was just looking to get it on the field and playable

when fixed bullets will go into array then spliced out after impact/range
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Re: Samus Platformer

Postby SteelSaurus » Mon Oct 04, 2010 5:48 pm

What was that? You said that the giant Metroid is popular enough that you don't need Ridley yet? Great! But allow me to at least make you some proper missiles instead of those bullets to tide you over. I'll have them ready by tonight.
I'll get right on it! Eventually...
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Re: Samus Platformer

Postby Giratina » Mon Oct 04, 2010 6:55 pm

OwnerOfSucuby, can you give me the link of the image of the menu of samus platformer
I will give you a million dolars if you read this clearly.(Without selecting it)XD
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Re: Samus Platformer

Postby LouDiamonds » Mon Oct 04, 2010 11:05 pm

Fantastic
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Re: Samus Platformer

Postby MrBear » Tue Oct 05, 2010 12:24 am

Yawg Wrote:Ha! First time I fought the boss, I was thinking "Oh, god, her tongue's gonna stick to the gigantic frozen penis, isn't it?"


Wtf, theres a boss? Oh em ge. *Starts to play platformer* :). I just wanted to play it to test it, but now that I know for sure it has at least one boss, ima play it just to see the boss :o

EDIT: Nvm, I thought the boss was on the platformer. Didnt even know you could play that other flash. But yeah I did notice the lag. Maybe I can finish the flash tomorrow when you get the updated bullets :D *Cant wait*
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Re: Samus Platformer

Postby GoRepeat » Tue Oct 05, 2010 12:35 am

lag should be fixed....

and the boss is more BOSSY

still no damage mechanic yet will do that next likely

edit oops wrong one


Click to Play
(Javascript Required)

samus examples.swf [ 379.74 KiB | Viewed 10058 times ]

Last edited by GoRepeat on Tue Oct 05, 2010 1:10 am, edited 1 time in total.
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Re: Samus Platformer

Postby MrBear » Tue Oct 05, 2010 12:44 am

Hmn. I got a suggestion. How about adding it possible to armor change while jumping. Like, if you really need to jump away but also need to switch bullets? I dont feel good just standing there for 2 seconds, while things attack me :P. Great animation overall though. +1 if I could
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Re: Samus Platformer

Postby OwnerOfSuccuby » Tue Oct 05, 2010 1:48 am

It is good ;) I like it. I work like totalizator ;) (Just joking :lol: )

So i can wait a little and see what it will be ;) :mrgreen:

It is good because a little problems with work in real life :( But i will not stop - so one day (i think very soon i will come again with something interesting) ;)
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Re: Samus Platformer

Postby Valithan » Tue Oct 05, 2010 5:01 am

I'm not sure wether I like the green sperm or not. I think it's not a bad idea but it reminds me on something like sticky-acid-goo that melts her body. Maybe it could be a lighter green?


It is a bit odd a shade of green, but I think it's not visually esthetic because it's a completely different green than any of the greens used for the metroid. I think we visually expect recycled colors from Nintendo related games (sprite legacy ftw) so I'd suggest try using a green tint that's used on the metroid's for the color of their spunk.

Though whitish is probably still the easiest way to go. Other color fluids usually do have different associations for people.
Last edited by Valithan on Wed Oct 06, 2010 12:03 am, edited 1 time in total.
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Re: Samus Platformer

Postby Power » Tue Oct 05, 2010 8:08 am

Using sex for fighting in sexgame ish da awesumnessness!!!!!

Green spunk as ppl already said above was not the best of ideas tho. =p
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Re: Samus Platformer

Postby SteelSaurus » Wed Oct 06, 2010 3:30 am

I am still working on Ridley but I was wondering. GPete, how would you like for me to try my hand at some Alpha and Beta Metroids?
I'll get right on it! Eventually...
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Re: Samus Platformer

Postby GoRepeat » Wed Oct 06, 2010 3:36 am

SteelSaurus Wrote:I am still working on Ridley but I was wondering. GPete, how would you like for me to try my hand at some Alpha and Beta Metroids?



make as many as much as you want!

would be nice for more levels enemy counters.... codding some mbrain stuff now from comp fla... chozo stat has no arms or dick tho... fix that first!
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Re: Samus Platformer

Postby SteelSaurus » Wed Oct 06, 2010 3:51 am

Choze should have arms but no hand. Corta is completing almost all of the rest of it. Production Order; Chozo, Ridley, and Metroids.
Last edited by SteelSaurus on Wed Oct 06, 2010 4:25 am, edited 1 time in total.
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Re: Samus Platformer

Postby MrBear » Wed Oct 06, 2010 4:22 am

Quick suggestion :

How about having her walk around with the metroid sperm still on her? Looks kind of weird that the animation has the metroid splat one on her, but then she walks away clean.
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Re: Samus Platformer

Postby corta » Wed Oct 06, 2010 4:30 am

noble in thought... but mess gets mighty messy after a short while - and it loses all it's impact.

remember poor zelda?
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Re: Samus Platformer

Postby MrBear » Wed Oct 06, 2010 4:31 am

corta Wrote:noble in thought... but mess gets mighty messy after a short while - and it loses all it's impact.

remember poor zelda?


Well I didnt mean to keep adding the spunk. Maybe stop after two times, like it did in K and the magic sword. (It stopped after 3 times I believe)
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Re: Samus Platformer

Postby corta » Wed Oct 06, 2010 4:37 am

well, with some cleaver nodes we could probably do that without having to re-animate anything...
i've been meaning to do something to that effect for a little while.
hopefully we can keep it classy...
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