Garian + Claire -
Spoiler (click to show/hide):
Rye nodded to both of their responses, occasionally peeking down to something obscured underneath the counter like there was a bomb there. He went back to washing glasses and said over his shoulder,
"My mom says the Angels are going to vanquish the demons once and for all. That's what the cross over there's for, I think. You can touch it and a real Angel will talk to you! If you're a nice person, anyway." he was clearly just trying to make small talk.
Garian and Claire might notice that the revelers and idle merchants towards the east half of the camp seemed to be spying over the grassy horizon at something all at once, if they looked around.
Duvass -
Spoiler (click to show/hide):
You reflexively shirk at the sudden green burst of sickly green that erupts from the box as it is torn apart. The frayed blankets seem to cringe as if they were living, their stitches rapidly unfurling as they fall apart. You recognize that this is obviously some kind of dark magic. Moments later, they are simply rags on the ground, whatever noxious poison was in them having dissipated. (+3 alignment)
The mechanical noise seems to be growing louder by the second, and the ground is tangibly vibrating. It appears to be coming towards the south, where you'd spy an inexplicable, blocky shape churning a tower of smoke like a bonfire would up into the sky. What in the world is that?
Flim + Flam -
Spoiler (click to show/hide):
The man nods, double-taking every five or so seconds as if he's expecting someone to sneak up on him. He's an agent of the dark, however, so this is probably understandable knowing that pro-Angel warrior groups and Angels themselves have been spotted in this area.
"Marche is important to us," he elaborated, "We could throw them anywhere, but we only have so much. This is a nail under the Angels' fingernails." he said.
"Well, time for me to leave." he barely gave you a chance to reply. Seemed he was a busy dude. Not even giving a goodbye, he exploded into a shadowy mist that merged with the blackness from the orb, which then promptly vanished into thin air, the mist subsiding. Being the dark fellows you are, you were actually feel somewhat rejuvenated by the strange mist.
Anyway, your target lies to the east, where a smooth dirt road seems to stretch on forever from the eastern edge of town until it vanishes over the horizon. You see tiny smoke plumes from various camps and ramshackle fortresses dotting the distance, though.
Clife -
Spoiler (click to show/hide):
Don't get too cocky. Your approach to the backside of the medium-sized bar (where an unconscious merc sits in a shallow trench where garbage is dumped with ale bottle in hand) wasn't as stealthy as you thought, on account of the high concentration of inhabitants. A particularly wiry and work oriented-looking man with a slickened ponytail seems to catch your movement as he walks out of the bar just as you pass nearby, a shortsword at his hip. It seems everyone else is too fucking lazy to help him out (and he doesn't signal for help anyway) but you pick up a grating noise as his sword draws from its sheath, and with slow, silent steps he walks towards the back, pausing at the corner to peek around and get a glimpse of your backside. He obviously knows you're not from here.
Whadya do? You alert this entire fortress and you're going to get butchered. They are not idiots, after all.
Salyndra -
Spoiler (click to show/hide):
You exit the bar, and catch a glimpse of Panner, sword drawn, apparently moving around to the rear of the bar.
In addition, you start feeling somewhat dizzy. Well, shit. You're immediately aware someone in the bar must have done something with your drink...
Vivienne -
Spoiler (click to show/hide):
There's some animalistic snorting and other odd noises from the bush.
Then, with a loud bark, what looks to be a bright-eyed, silver-furred wolf bursts out and immediately begins rolling in the dirt in front of you, snorting excitedly.
It climbs to its feet and barks at you playfully, licking at your feet rapidly before circling around you and then resuming to roll in the dirt again. It's strangely friendly for a wild animal, but you can see that its claws and teeth are like daggers. In addition, there's something... odd, about it. Its eyes are red, of all colors, and its silver fur seems to have a slight black-red tinge to it.
In any case, it doesn't look particularly threatening while its continuing to bark at you playfully.
Jered Alkaid -
Spoiler (click to show/hide):
The winds of destiny have carried you back to your homeland of Eastern Autum. The once peaceful valleys and mountains seem to quiver with anxiety at the rising intensity of the war, flames and firesmoke dotting the once scenic landscape as lumber and mining camps or razed or trade owners to supply the war efforts of both factions. Your skill has allowed you to avoid the narrow mountain passes and dense forests where bloody skirmishes have taken place, for the most part, but you couldn't evade every bloodbath.
You're on a cobblestone path flanked by ages-old pine trees famous to the area on the outlying part of the highlands that soon form into the East's famous mountain ranges. Behind you, the path seems to wind along forever through the forest. However, towards the west, you can faintly see a small hamlet in a circular forest clearing. Your sharp eyes pick up the tiny blur of arrows, some lit on fire and others with magic, being tossed back and forth between what look to be towers on the perimeter of the small village, and disorganized looking groups of warriors, maybe 30 or so, out in the adjacent fields flying a black banner. You could probably be in the melee if you ran flat out for about five minutes.
As you look on, there's a flash of white light and several of the attackers are burnt to ashes in a white flame. You immediately recognize it as Angelic magic.