KITAmaru Wrote:Anyway, glad you guys like Asella--yeah, she's more of a tank character than an offensive one, which can make soloing a bit of a pain, though I can't really imagine what other drawbacks to give for a character who needs both high HP and MP--I think her AGI is the lowest, as well.
It's only a pain if you're impatient, and I don't mean that in a bad way. Her damage absorption makes for a less uncertain fight, especially against new foes.
KITAmaru Wrote:Emilia should also be a little stronger than she is,
You have got to be joking. Emilia is the second most powerful character in the whole lineup currently, only behind Thyme. Being an all-rounder means she has no real weaknesses, and Sever Nerve is ridiculously powerful. It's a total lockdown that also inflicts extra damage. And unlike the spellcasters who rely on status-lock, she has actual hitpoints and defence if things go wrong. Even without it, she can plough through both bosses and groups easily, and let's not forget the utility that having two weapon slots provides.
I'd actually suggest taking Sever Nerve away and buffing her Phantom Mirage ability, which is currently pretty useless. In order for it to be worth using, it has to mitigate at least as many attacks as (number of opponents plus one), and it basically doesn't manage it. I'm not really sure how much of an effect AGI has on dodging, but it doesn't seem to be very much, if any at all. In short fights, it's more efficient to spam actual attacks than buff defences, so I'd suggest simply giving it a much longer duration for use in boss fights. I don't think it would hurt if it lasted the whole fight, even.
KITAmaru Wrote:I think Lanie is the weakest right now despite her spells doing a lot of damage; it's probably the lack of a stun-lock that's killing her
I really enjoy the way she plays, currently. As a litmus test, she can take Xanrud just like everyone else, and he's a high-damage boss with thousands of hitpoints. In fact, I've yet to lose a fight with any of the characters. The only ones I have trouble with are Rhiannon, because I'm too conservative to use her berserk properly (Juggernaut solved that for the most part), and Sairyn, because missing a lot is problematic. And it really does seem like she misses a lot with her skills.
On the subject of Charming Wink, you could just set the chance of affecting an opponent down to about 25-30% and attack all of them once, like before, instead of hitting two random targets. It would remain useful for mitigating a group, but it would stop it from being an I-win button against single targets. It's not like she doesn't make short work of those with her other skills.