Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/12)

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Which character is your favorite so far?

Emilia (Warrior)
213
12%
Rhiannon (Berserker)
227
13%
Irine (Priest)
170
10%
Cesca (Thief)
228
13%
Thyme (Sage)
271
16%
Lanie (Magician)
218
13%
Sairyn (Martial Artist)
176
10%
Asella (Paladin)
211
12%
 
Total votes : 1714

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby StarkePT » Mon Apr 16, 2012 10:36 pm

killzone1012 Wrote:sweet only a two day wait hpoefully


KITAmaru generally doesnt' miss his timelines when he estimates one. Content takes a while to come out because it's one single person working the in CG art and text so in order for the best content possible to be released it takes quite some time, but it's definitely worth the wait.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby killzone1012 » Mon Apr 16, 2012 10:41 pm

true
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby Eterai » Tue Apr 17, 2012 12:00 am

That is quite a quick release after the beta testing only recently began. You beta testers dedicate quite a decent amount of time, huh?
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby StarkePT » Tue Apr 17, 2012 12:50 am

Eterai Wrote:That is quite a quick release after the beta testing only recently began. You beta testers dedicate quite a decent amount of time, huh?


Depends, since we're not a professional (in the sense that we don't get payed to beta test, we're volunteers) team, every beta tester dedicates as much time as he wants. I played almost non-stop 4 hours the day I received it and another 4 hours the day after and two weeks after I received the game I still play 30 minutes to 1 hour per day, that's me, I probably want as much as KITA for the content that comes out to be worthy and exciting!

During the beta testing I found three or four pretty trivial bugs, nothing that would crash the game but more like: "woah, what is this doing here?", one really devastating bug that would cause one hentai scene to be only available for one character when it should be available for all (really happy I found this lol, trust me, it would cause a riot), no glitches, and ONE minor grammar error (slight misspell iirc).

After that I didn't find any other glitches so KITAmaru does a really great job testing things himself before he actually gives the game to the beta testing team, I have exhaustively tried everything possible and at this point, unless KITA adds something else (other than a few text in the library which he already said he would) the game is ready for release and won't disappoint, specially for those who will play it for the first time!

So overall, I try to put as much time and effort into beta testing as I can, because I'm sure you guys are very excited for the new release, and I want you guys to have it as fast as humanly possible! :)
Last edited by StarkePT on Wed Apr 18, 2012 6:23 am, edited 3 times in total.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby BlueBody » Tue Apr 17, 2012 1:40 am

Omg! I cannot wait for the new update! I really love how this game is so detailed; one of the most important thing that I look for in a game is dedication to how the creator fleshes out the pathes and potential for his character. KITAmaru has gone above and beyond my expectations when I first started this game, so I really hope he keeps up the awesome work! :)
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby Sakome » Tue Apr 17, 2012 2:02 am

Def do more than I do haha, I read the scenes in questions. I suppose I just check for grammar and writing stuff in general, I don't really run around while testing. Even so Kita doesn't make that many mistakes and none are ever really bad enough to cause big problems which is probably why turnaround time is quick.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby BigLuigi » Tue Apr 17, 2012 5:43 am

i cant get the game to work. Keep getting " Access to C:\/Owner\Documents\DLaby0.08 was denied" :/ any help?
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby el_nino13 » Wed Apr 18, 2012 4:40 pm

To release time woot woot . best rpg vx game eveeeeeeeer , keep up the good work and rock on kita
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby KITAmaru » Wed Apr 18, 2012 5:03 pm

0.09 released; check the first post. Onto the Arcane Division next patch!
Thanks for the support, all; hope you enjoy.
Sample attached ;D

What's new in 0.09 (Updated April 18, 2012):
Patch 0.09:
~Added 'speed text' function: Hold 'down' on the arrow keys to quick-skip through text; it will stop at the next available choice when used on cutscenes or H-scenes.
~Added "Load" feature: You can now load a saved game from the character menu.
~Several new areas: Guest Rooms, Division Library, Rogues' Division Officers' Lounge (with side rooms), Treasure Room (Cesca exclusive), and several hallways
~Wealth of information from books in the small library, located at the east hallway of the lounge, and books in the larger library to the far north. Consider this introductory lore for the world of Despair Labyrinth.
~Added several cutscenes:
-Unique Thyme/Irine interactions. If playing as Thyme, you will encounter Irine in the 'rest area' located north of the Syndicate Officers' Lounge. If playing as Irine, you will encounter Thyme in the Division Library.
-Unique Thyme flashback and background; automatically triggered after walking further into the Division Library
~Exclusive action / puzzle mini-game for Cesca with item reward, located in the new area after the Officers' Lounge
~Exclusive fetch quest / dating-game for Lanie with H-scene reward; located in the first Syndicate Bar.

7 new H-scenes total!
~Added 2 'generic' H-scenes:
-Talk to the NPC at the northeast corner of the Officers' Lounge. Low Purity (< 50) required.
-Talk to the wine bottle sitting on the counter of the bar in the Barracks (old room with all the sleeping bandits). Low Purity (< 50) required.
~Added 5 character-specific H-scenes:
-Cesca, by losing to enemies in the treasure room
-Lanie, by 'winning' at the end of the quest
-Irine, by default after entering the Guest Rooms
-Thyme, by default after walking into the Division Library
-Asella, by defeating Rhiannon in their encounter cutscene while having low Purity and the Dominatrix Outfit in your inventory

Also fixed some combat stuff:
-Updated Charming Wink to affect two random enemies instead of all of them
-Deadly Venom now counts as a Physical Attack.
-Concentrate now doubles Spirit for the next several rounds instead of one
-Gave Pierce and Bash their proper elements (Piercing and Blow, respectively)
-Nerfed Quadra Curse to have a 75% chance to end after 3 turns--it's real nasty, even then
-Divine Barrier now has a 90% chance to end after 4 turns
-Updated the descriptions on some items and skills

DOWNLOAD-LINK:
Mediafire:
http://www.mediafire.com/?c31yjk49y5q6kvh
4shared:
http://www.4shared.com/rar/SAG9FxMJ/DLaby009.html?
Attachments
AseRhiSample.jpg
Asella x Rhiannon sample
AseRhiSample.jpg (60.49 KiB) Viewed 2423 times
Last edited by KITAmaru on Wed Apr 18, 2012 6:59 pm, edited 1 time in total.
Current project:
Despair Labyrinth (RPG) Latest Update: 0.09 (4/18/12):
viewtopic.php?f=7&t=1583
Feedback:
viewtopic.php?f=28&t=1640
Wiki:
http://despairlabyrinth.wikia.com
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby Crossbow1701 » Wed Apr 18, 2012 5:07 pm

Time to restart over.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby KITAmaru » Wed Apr 18, 2012 5:18 pm

Nah. I got the link to save files for the new H-scenes if ya want 'em:
http://www.sendspace.com/file/dnu141
Download the saves and drop them all into the game folder. The saves are as follows:
Save1: Irine's H-scene (move up from starting point)
Save2: Lanie's quest and H-scene (talk to NPC next to you)
Save3: Cesca's minigame and H-scene (move up from starting point)
Save4: Thyme's flashback and H-scene (move up from starting point)

Mind you, ya still gotta go through the thing for Cesca and Lanie's stuff. But again, as with previous patches, old saves from 0.08 should work.
Current project:
Despair Labyrinth (RPG) Latest Update: 0.09 (4/18/12):
viewtopic.php?f=7&t=1583
Feedback:
viewtopic.php?f=28&t=1640
Wiki:
http://despairlabyrinth.wikia.com
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Joined: Mon Aug 15, 2011 7:08 am

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby StarkePT » Wed Apr 18, 2012 5:52 pm

KITA, can you send me the final 0.09 version with the tester tools? Thanks.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby Crossbow1701 » Wed Apr 18, 2012 6:41 pm

KITAmaru Wrote:Nah. I got the link to save files for the new H-scenes if ya want 'em:
http://www.sendspace.com/file/dnu141
Download the saves and drop them all into the game folder. The saves are as follows:
Save1: Irine's H-scene (move up from starting point)
Save2: Lanie's quest and H-scene (talk to NPC next to you)
Save3: Cesca's minigame and H-scene (move up from starting point)
Save4: Thyme's flashback and H-scene (move up from starting point)

Mind you, ya still gotta go through the thing for Cesca and Lanie's stuff. But again, as with previous patches, old saves from 0.08 should work.


I like to restart when a new version comes out.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby KITAmaru » Wed Apr 18, 2012 6:52 pm

Sent.
Aaaah, gotcha. Well, I appreciate that!
Current project:
Despair Labyrinth (RPG) Latest Update: 0.09 (4/18/12):
viewtopic.php?f=7&t=1583
Feedback:
viewtopic.php?f=28&t=1640
Wiki:
http://despairlabyrinth.wikia.com
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby ReaperCarnage » Wed Apr 18, 2012 10:04 pm

Finally joined up after lurking since .04 I have to admit you have really made the best H-game i have ever played. Been playing the new version since 1:30. Keep up the good work and thanks for putting this up in public. :D Also once i get ten posts would like to Beta test for you if there is still room for me.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby StarkePT » Thu Apr 19, 2012 12:52 am

Just tested the public release, too good.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby Yugo654 » Thu Apr 19, 2012 2:09 am

Kita, I think I found a glitch.

As Lani, when I use the teleportation crystal to go back to the barracks in the no save room, the "no save" is permanent. I went through the entire Lani quest, and got to the end as was unable to save after the whole quest.

I'm not sure if this is with just Lani however, as she's the only character I've made it that far with already.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby Vid » Thu Apr 19, 2012 6:30 am

The day the world stops is here. The new version of Despair Laby is out.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby BlueBody » Thu Apr 19, 2012 7:01 am

Zomggggggg the new one is out?! O_O

I will probably be back tomorrow with any concerns :D
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/1

Postby alithanar8 » Thu Apr 19, 2012 4:51 pm

Man this new version was so much fun, I loved the fat noble man and the cameo by Thyme in my Irine play through. Somethings I noticed: while playing Asella, I touched the crystal past where the end of the version note appeared and when I teleported back to the lust wine I was unable to save at all. Another thing I noticed, when playing Lanie, I don't know if it was meant to be this way, but I imported from v.08 and I was unable to start the fetch quest. Other then those 2 bug like things this new version is epic to the nth degree, keep up the excellent work.
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