Elysium (RPGVX) Version 0.12 - 3/10/13

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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Kuragari » Sun Apr 01, 2012 11:46 pm

Haven't played the new release yet, but is said clown acting anything like the clown in Despair Labyrnth?
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby 8749 » Mon Apr 02, 2012 4:44 am

Yo! Just decided to drop by and comment on a few things- Downloaded the game about 3 hrs ago, havent stopped playing since. The story line is rather capturing in comparison to anything else- it motivates me more in the game rather than the here there h-scenes. I do rather enjoy the irony of a hero who is meant to be evil what not, it adds to the amusement.

However, Having the need to save and replay the game many times inorder to find the different branching possibilities is rather annoying, although I do suppose its a part of the appeal to it, it took me several times to unlock different routes, and I think I'm still missing some. It is also rather hard to trigger certain events, or rather, their is no specific guide as to how to trigger each event, suppose you can look into that by adding a quest menu option- it helps keep track of what your doing, cause there are people out there (me) who forgets about what he is meant to do after 15 minutes of walking around.

Aside from that, its a pree amusing game in general.

And now, to my actual point...I'm stuck at the harbor bit where I'm meant to find Johnny who is swiping commoners to the east or something. No luck finding him soo far. Help anyone?

*Edit, never mind, triggered the event. This game infact takes a little bit of brain power to play huh....
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby rizzatar » Mon Apr 02, 2012 7:14 am

ok im stuck at the part the person above this posted how do i trigger the event?

*edited never mind i founded where i messed up
Last edited by rizzatar on Sat May 05, 2012 6:36 am, edited 1 time in total.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby SpectralTime » Mon Apr 02, 2012 9:19 am

A couple thoughts on the new content before I go to bed, entirely too late:

First, I started right as I walked into town, and continued until the start of the second day, talking with Lisette and saving. This isn't a comment, I just wanted to give you an idea of where I was.

Second, I really liked most of the content. I know, I know, fetch quests are pretty universally reviled, but these were fairly fun and gave me an opportunity to get to know people. I dunno. I liked the segment.

Third, I liked most of all how it expanded on Yolande's character. I've always liked her, but this... really helped humanize her even further and show how she got to be where she is. And her second sex scene with the main character, after the quests for Alina, was genuinely sweet and enjoyable with FAR fewer unfortunate implications than most of its peers. I will never complain about your ability to write a character with depth, especially given the little hints we can put together for Yolande and Kat and such if we're paying attention... except for one thing I'll get to later.

Fourth, the new setting was itself interesting. Sure, the economics were dodgy and the class-conflict rather overwrought, and I gotta wonder why the craftspeople got forced all the way out of business instead of just being rendered increasingly poor against comparative advantage, but it was still interesting to hear more about the wider world beyond the single city, fort, and town we've been in up to now. Plus, I've more settings info to look forward to later.

Fifth... standard canned complaint about the main character. Look, I've said before that I appreciate that this game is called "Rise of the Dark King," and that a certain amount of dark is to be expected, but... well, I'm having trouble reconciling the guy who, in my game, gave a poor teenager a pile of money to keep her out of prostitution with the guy who's scouting this town out for conquest and mass enslavement at the hands of his dark masters. He even tells Yolande that he wants to make things better for everyone! I'm not sure whether or not he's being led through a groove by Elektra (Electra?), but if he is a little more telegraphing would be a nice hint. As it stands, I'm only really certain that Darius isn't in full control of his actions because I simply cannot make his actions make sense any other way.

Sixth: Let me be perfectly clear. I like being a goody-two-shoes. I thought that the scene where I accidentally gave all the party's money to that girl was hilarious, especially once Yolande pointed out that there's nothing to spend it on anyway. I even think good!Darius is an interesting character in his own right... just not a consistent one, but hey. That's what the brainwashing theory's for. I enjoy your game, and, despite my whining... I don't foresee myself ragequitting in a huff like I did at the impossibly hypocritical, protagonist-centric morality of, say, the Architect's MGU RPG.

Thanks for putting in the effort.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Lucky777 » Mon Apr 02, 2012 1:19 pm

I brokededed the "Mercs Beating up that thief guy" scene by walking in front of one of 'em.
It didn't cause a crash or anything, but it was a bit amusing to see.
All in all, I prefer the arcanum by far, but this city seems all right too.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Kuragari » Mon Apr 02, 2012 10:31 pm

SpectralTime Wrote:
Fifth... standard canned complaint about the main character. Look, I've said before that I appreciate that this game is called "Rise of the Dark King," and that a certain amount of dark is to be expected, but... well, I'm having trouble reconciling the guy who, in my game, gave a poor teenager a pile of money to keep her out of prostitution with the guy who's scouting this town out for conquest and mass enslavement at the hands of his dark masters. He even tells Yolande that he wants to make things better for everyone! I'm not sure whether or not he's being led through a groove by Elektra (Electra?), but if he is a little more telegraphing would be a nice hint. As it stands, I'm only really certain that Darius isn't in full control of his actions because I simply cannot make his actions make sense any other way.


From what I'm begining to grasp, there's a certain chain of events you have to follow specifically to have your character be overall good, even though he's aiding the bad guys. The last person's post is making me think that there may be a level of complexity more to this game than I thought. That said, I believe there is both a certain amount of active and inactive brainwashing going on. The active bits are whenever he's in the presence of Elektra. The inactive bits however are simply a result of his revival and transformation. Let it be absolutely clear (from what I've managed to understand anyways) that Darius is now, a Nightspawn. He is no longer human, so there's going to be some changes occuring in his mind. So his moral viewpoint's going to become a little warped anyways (In fact, that might be the entire point)

Sixth: Let me be perfectly clear. I like being a goody-two-shoes. I thought that the scene where I accidentally gave all the party's money to that girl was hilarious, especially once Yolande pointed out that there's nothing to spend it on anyway. I even think good!Darius is an interesting character in his own right... just not a consistent one, but hey. That's what the brainwashing theory's for. I enjoy your game, and, despite my whining... I don't foresee myself ragequitting in a huff like I did at the impossibly hypocritical, protagonist-centric morality of, say, the Architect's MGU RPG.


But...but being a goody two shoes is just so...just so... *gag* booooring. And oh so predictable. Not that being a total evil bastard is any more fun, cause its as predictable as being a goody two shoes.

which is why I think I like this game. Its chaotic, and chaos is such a wonderfuly delicious thing. I personally prefer greyish characters, which Darius can certainly be if you do things right.

Just wanting to say this ahead of time. While I don't think your going to do a ragequit, I have a feeling that your not going to necessarily enjoy this game as much as some of us who don't mind playing evilish characters.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby SpectralTime » Mon Apr 02, 2012 11:10 pm

Kuragari Wrote:From what I'm begining to grasp, there's a certain chain of events you have to follow specifically to have your character be overall good, even though he's aiding the bad guys. The last person's post is making me think that there may be a level of complexity more to this game than I thought. That said, I believe there is both a certain amount of active and inactive brainwashing going on. The active bits are whenever he's in the presence of Elektra. The inactive bits however are simply a result of his revival and transformation. Let it be absolutely clear (from what I've managed to understand anyways) that Darius is now, a Nightspawn. He is no longer human, so there's going to be some changes occuring in his mind. So his moral viewpoint's going to become a little warped anyways (In fact, that might be the entire point)


I know, I know, but... well, hey, that's an idea. Maybe the reason he turned his back on the nightspawn in disgust at first but went right back to them in no time later was that the corruption had had more time to eat into his brain. Hmmmm... you don't get moral choices until then either. Perhaps this is a demonstration of the struggle between his human self and the dumb, rutting animal within.

And, dude, I figured out that he was a nightspawn somewhere around him literally feeding on sex. But, as the preacher-lady demonstrated, that DOESN'T mean his condition is irreversable.

But...but being a goody two shoes is just so...just so... *gag* booooring. And oh so predictable. Not that being a total evil bastard is any more fun, cause its as predictable as being a goody two shoes.

which is why I think I like this game. Its chaotic, and chaos is such a wonderfuly delicious thing. I personally prefer greyish characters, which Darius can certainly be if you do things right.


Do you know what the most boring kind of character is? It is the completely amoral mercenary who believes in no idea, no cause, no purpose higher than himself and his own self-gratification. Good characters are fun because you get to see why they're good. Evil characters aren't because they're all evil for the same reason: selfish nihilism.

Good, to me at least, feels good. I get a nice little rush out of being nice to people and helping out. Evil just makes me feel like s***, as demonstrated by my deteriorating opinion of the game as the rape and helping demons turn every human into sex slaves bit starts up in my first commentary.

Besides, what's the Law/Freedom//Tyranny/Chaos axis have to do with Good/Evil? We're all DnD nerds here, you know what I'm talkin' 'bout.

Just wanting to say this ahead of time. While I don't think your going to do a ragequit, I have a feeling that your not going to necessarily enjoy this game as much as some of us who don't mind playing evilish characters.


Dude. I think I've noticed that by now. What do you want me to do? Change my tastes? I'm just giving my opinion, as a player, biased by my tastes. I've been very open about this from square one.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Lucky777 » Tue Apr 03, 2012 2:48 am

I think his point is that like you yourself said, if a game's not for you, p'raps you shouldn't play it.
I know I wouldn't run the risk of putting my fist through my computer screen by playing a game where you had to interrupt perfectly good gang-rapes all day.
But hey, distress yourself if you wish: it's already served at least one useful purpose by convincing me to pick up the game and then pick it up again, post-ragequit.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Tue Apr 03, 2012 2:57 am

8749 Wrote:Yo! Just decided to drop by and comment on a few things- Downloaded the game about 3 hrs ago, havent stopped playing since. The story line is rather capturing in comparison to anything else- it motivates me more in the game rather than the here there h-scenes. I do rather enjoy the irony of a hero who is meant to be evil what not, it adds to the amusement.

However, Having the need to save and replay the game many times inorder to find the different branching possibilities is rather annoying, although I do suppose its a part of the appeal to it, it took me several times to unlock different routes, and I think I'm still missing some. It is also rather hard to trigger certain events, or rather, their is no specific guide as to how to trigger each event, suppose you can look into that by adding a quest menu option- it helps keep track of what your doing, cause there are people out there (me) who forgets about what he is meant to do after 15 minutes of walking around.

Aside from that, its a pree amusing game in general.

And now, to my actual point...I'm stuck at the harbor bit where I'm meant to find Johnny who is swiping commoners to the east or something. No luck finding him soo far. Help anyone?

*Edit, never mind, triggered the event. This game infact takes a little bit of brain power to play huh....


That's a good suggestion. There are a couple of places where I put in reminders, but for the most part if you miss what you're supposed to do while rapidly skipping through a wall of text, there's no way to go back.

I think I mentally resisted doing this because it would underscore the lack of sidequests.

Also on the to-do list is a scene recollect mode, so that you don't have to make saves everywhere to revisit scenes later (with your whopping four save slots, which people have also suggested I "fix").
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby SpectralTime » Tue Apr 03, 2012 6:44 am

@Lucky

But I AM having fun... just not necessarily the same kind and to the same degree as you. Does that make sense?

@Seyzer

I'm not sure I understand how it would do that, sir. In a normal RPG, maybe, but this game is different: no equipment, no grinding, no experience in the technical sense... the tightly-controlled storyline is a bug, not a feature. For this reason, I didn't really notice any "lack of sidequests."

As to the four save slots... There was one brief moment when it worried me, but in a visual-novel-ish, "have a save for every choice" kind of way more than anything else. Once I realized that I'd probably be fine if I just tried both major choices and stuck with the one I liked, I didn't mind the smaller number of slots.

Also, nuts. Didn't even know I COULD work for the Rat Queen til I checked a walkthrough, and I hadn't saved in a while. Hope I'm not accidentally on the Evil Path...
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Eterai » Tue Apr 03, 2012 8:40 pm

Amazing game, one of the best H-games I have actually played in my life. (either 1st or 2nd place)
Now for a few questions:
1. Are you working on a way to make the party members be able to level along with Darius and have them learn new skills?
2. Will you implement items into the game with varying effects?
3. How awesome are you to make a game this damn enjoyable?
I am just sitting reading the dialogue, and I can't help but smile at how fucking cool Darius is! ^_^
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Darthan » Thu Apr 05, 2012 7:14 pm

Few things with the new release:

In the Arcanum, in my previous post I made a mistake, following the dark path the right hand girl in the right hall, not the left, seems to have a black event. I don't know if you intended this but I thought I would mention it.

In Palmova, it seems in several events you seem to have exceeded the margins so some of your text is getting cut off, not a big deal but you may want to go back and check your events when you get a chance.
So far I have only played through the "light" path in Palmova so I will note anything I notice on the dark path once I finish it.
One questions I have, following the "light path, will we be able the stop Lapis and the Stormhawks or is there only going to be one possible outcome for the town?
I am pretty sure I know who Lapis is but will not say anything just in case I am correct since I don't want to spoil it for anyone.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby zachattack5521 » Sun Apr 08, 2012 12:22 am

I tried to play the game and I get a RGSS202E.dll cannot be found error and i installed RPGVXACE what do i do?
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Wed Apr 11, 2012 4:14 pm

zachattack5521 Wrote:I tried to play the game and I get a RGSS202E.dll cannot be found error and i installed RPGVXACE what do i do?


I'm pretty sure you need the basic VX RTP, not the Ace version. The music is different, among other things.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Mon Apr 23, 2012 2:56 am

Next update will be in the next week or so, barring assorted disasters.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby SpectralTime » Mon Apr 23, 2012 3:19 am

...You know what, as much as I whine about your game's characterization of the main character suffering due to the needs of the plot... I'm excited to hear this, thank you very much for all your hard work, and I hope that it goes well.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby killzone1012 » Mon Apr 23, 2012 5:50 am

anyone know how to get past the 3 hour mark where the guy said he needs to make his legs not fall asleep im stuck at that part
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby SpectralTime » Mon Apr 23, 2012 6:01 am

...Could you be a mite more specific? Where are you? What was the last big plot event?
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby killzone1012 » Mon Apr 23, 2012 11:21 pm

well the cpt chick gave me gaurd duty and your charecter wanted to strech his legs out
Last edited by killzone1012 on Thu May 03, 2012 8:13 am, edited 1 time in total.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Lucky777 » Mon Apr 23, 2012 11:32 pm

Hahaha, yeah. I got stuck there for a while too. Talk to the nun and ask her if there is something more to life or some shit, then go downstairs.
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