corta Wrote:It's a flash glitch, (chunks of code and multiple hit-tests every frame) not the usual me-related error.
but, is it better, now?
corta Wrote:another mini update @ front.
ridley's hitboxes, healthbar freezing and off-screen grabs should be a little less bad..
..should..
Fakkufun7 Wrote:Hey Corta could you share some of the .FLA files you use for the game? I'm mostly interested in the sex scenes, so I'd love to see a scene selector similar to "Space Pirates AHOY" *attached* (in either FLA and/or SWF form).
kuja Wrote:The agressive scenes are just epic! But make it longer if possible.
talin Wrote:Played skyrim song and pick dovakiin girl to fight ridley. BEST. DRAGON FIGHT. EVER!
Arson Wrote:I totally forgot about this awesome game You were creating here Corta! Long time before I was watching this thread and waiting for updates. They didn't come for some time and topic seemed forgotten. I'm so happy to see it going again! With all those updates!
Lucky777 Wrote:corta Wrote:It's a flash glitch, (chunks of code and multiple hit-tests every frame) not the usual me-related error.
but, is it better, now?
It's MUCH better, and Ridley's flying grab also appears to be working.
The only thing that leaps out at me now is the fact that his HP bar sometimes... doesn't show his actual HP. XD
Diuberus Wrote:The physics and animations are very good, it's a pleasure to see a project start like that.
However, I don't see the capsule when the game start : there is an empty cavern, I push two times the spacebar, and then the capsule appear. Is it normal ?
simplyfilgaia Wrote:The camera appears to be completely screwed for me. If it helps, I just updated Firefox to the most recent version. As things currently stand, it is literally impossible for me to do much of anything, because the camera is locked into a position somewhere to the right of start on the main game. It was bugged out in the Metroid Lounge this morning, but appears to have righted itself now.
AxelBlackHeart Wrote:I think you should make it space/click to continue through scene stages instead of timed encounters. just a thought
Zeus Kabob Wrote:The hit detection is awesome now, but it's also seemingly unavoidable. This seems fine, as the only way for him to charge you is if you run to far away, and because if you hit him with a charged shot as he's flying he'll fall without hitting you, but it's something to mention.
Thee Pie Man Wrote:Okays so, it's a lot less bad, it's kinda TOO GOOD in a way because I can be about 5 feet away charging my blaster waiting for him to charge, and he kinda magically grabs me from further away and I actually have to let go of my shot WAY sooner then should be needed. (Not really a big deal, I don't mind watching my character get fucked repeatedly for my miss timed shots)
I also noticed if you just jump right down into the pit to fight ridley without fucking the others up on the main platform, the three pirates are down on the lower platform just chilling out walking in predetermined routines and being oblivious to my presence it's almost like when you exchanged their forms up to the top platform a copy of their picture and walk cycles stayed down there. :L Kinda weird haha.
Anyways I think you are doing awesome and I think the new characters are amazing :3 Good job and good luck with future updates!!!
Diuberus Wrote:The scenery looks very detailled, I hope you will keep a good framerate ingame.
About ActionScript and the camera zoom, do you use a special fonction for it ?
The only solution I found for my game is to use the scaleX and scaleY propreties, but the framerate decrease drastically with it.
dik3y Wrote:You should make Submissive and Aggressive time-based and the Dominating scenes player controlled. At least i think so...
Lucky777 Wrote:When Ridley does his dive-grab, shooting him with a fireball seems to be completely ineffective.
(Also, the fireballs often seem to explode on enemies while doing... no damage, and sometimes they seem to explode in FRONT of Ridley while doing... no damage.)
AWL dem hitbawkses.
talin Wrote:Think you could get the graphics to double as hitboxes so that they "kill two birds with one stone"?
Maybe you should just spend a day or two simplifying your code by making one graphic serve multiple functions things like that. (if you can)
Lucky777 Wrote:Bullets don't hit.
Melee doesn't appear to do anything at all to Ridley.
no cum in the "Metroid from behind" scene.
Destrocto Wrote:hey Corta you know those 3D images and GIFS you made, if you're ever doing them again or gonna try and paint up a cool little comic. You should upload them here
http://g.e-hentai.org
Also if you'd like someone to write the story and lines for each comic page or what not send me a message.
corta Wrote:Diuberus Wrote:The scenery looks very detailled, I hope you will keep a good framerate ingame.
About ActionScript and the camera zoom, do you use a special fonction for it ?
The only solution I found for my game is to use the scaleX and scaleY propreties, but the framerate decrease drastically with it.
the framerate looks fine for me,
optimized meshes, enabled hardware acceleration. (Google them, teaching yourself is the best way to learn code)
corta Wrote:Fakkufun7 Wrote:Hey Corta could you share some of the .FLA files you use for the game? I'm mostly interested in the sex scenes, so I'd love to see a scene selector similar to "Space Pirates AHOY" *attached* (in either FLA and/or SWF form).
.fla - I, uhh.. nah.
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