@ Napsii: Profile approved, though I should point out that certain special abilities, such as flight, will have a limit to their use.
In the case of the ability being natural, you will have 80 "SP" that represent the ability's physical exertion. SP will decrease every turn you use the ability, at a rate appropriate to how you're using it; it's generally 4 SP per turn of casual, non-combat use, and 8 SP per turn of more strenuous use, or using it while under a Stamina or Mobility de-buff. So if you, hypothetically, spent 2 turns gliding about for travel, then swooped into a diving melee attack on the 3rd turn, that's 4 + 4 + 8, which results in you spending 16 SP over those three turns, and having 64 SP remaining. You regain 2 SP for each turn spent without using said ability, and every point you get added onto Stamina will increase its capacity by 4 (including the points you put into it at the start, so you actually have a starting SP cap of 92). There's another use for SP that we'll get to in due time, but it involves spoilers for now, so my lips are sealed.
As for your intro, I'm working on it; there's a certain action I have set up for Vigs, which ties into it. Once I get that action rolling, your intro will simply work its way in. I'll PM you once you can start posting.