a nice welcome before I've done much -anything- is always awesome!
Thaedael Wrote:No you don't, you are supposed to be dead, everyone on the forums claimed so =P. Now you will make something like one or two samus animations and everyone will bump it forever.
All joking aside, welcome back Corta, LoK will always have a place for you to come back to =) so make more awesome stuff to keep people coming!
two animations? sounds do-able.
I can totally do that.
Zeus Kabob Wrote:Okay, Corta, it's time for you to steal the "most valued programmer" trophy back from Gorepete! XD
I'm happy you're back! I'll wait impatiently for your future creations!
Gorepete Wrote::(
wuh-oh..
'ello, pete. up for some competition?
DoggieDog52 Wrote:Same here! I can't believe you're actually back corta! Good to see you back! You have to tell us where you've been all this time when you get a chance
naturally, magic disappearing tricks don't happen for just one reason.. it's a funny little cluster-fuck of activities
but, it's fun-time now, huh?
Eggplants Wrote:Oh my god Corta!? When I saw this thread back up near the top I had assumed someone had necroed the thread again
It's nice to see you back again dude!
zeldafreak1 Wrote:welcome back! since i first got on these hallowed forums (XD) the first creative corner game i downloaded was the platformer. awesum game btw. looking forward to updates! i'll even beta test if i have to!
coy47 Wrote:YAY corta is back!
BlueLight Wrote:I'm always ready to give constructive criticism.
Lucky777 Wrote:Welcome back, bro.
yes, hello again, my fellow champions - it's fantastic to be back!
It'd be awesome if I had something to show off today, but I managed to waste 2 hours by deleting a few of animations..
but everything is fine, now!
For me, the game used to run ...adequately.. but it turns out that I've got a pretty monster rig compared to the average message-sending internetter.
so, today's work fixed a massive deal of lag and control bugs and some other things that've really been bothering me since development started.
and all of that is actually implemented and working, but I'm holding off 'till I've got this batch of character animations down. (tomorrow, I promise)
so, you'll get to enjoy that stable, loss-less, double-digit ..I know, right? frame-rate and a non-spastic camera that 'the people' want.
- lova ya.