Game over...

Discussion about Legend of Krystal. For now this also includes any feature-requests or other ideas.

Re: Game over...

Postby Csbears » Tue Aug 17, 2010 8:19 am

Since your new here ill let it slide but yes they have said in earlier posts that while they aren't going to be doing the Alt endings right now they would work on them in the future. Their main goal right now is to just finish the entire game from start to finish. They support third parties to chip in their own ideas on the creative threads (with actual art or whatnot) to either make their own scenarios -- or a entirely new games. This thread has long since been dead but i liked your post and didn't want to have somebody else have to answer your question on a different tone than I.
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Re: Game over...

Postby Xadinel » Tue Aug 17, 2010 9:12 am

Thanx for that, I read the earlier post but I think I missed the point, thanx for that man.
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Re: Game over...

Postby joeyjoey61297 » Tue Aug 24, 2010 2:41 am

i think thhere should be no puzzles because it would make it to difficult just make it so krystal can talk and have several options of wat to do
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Re: Game over...

Postby FuzzFace » Wed Sep 08, 2010 8:23 am

Puzzle? That gives me an idea for a “game over” mechanic. Suppose Krystal starts to get raped by a group of Sharpclaw. She can pass out, but her body will still be in use by them. Now while she is passed out in a “game over world,” your able to control her in a dream state, doing some sexy puzzles.
Not to go into too much detail about whatever the puzzle may be, but I’m fairly certain it could include having/resisting sex in a way that possibly will comprise of lubricating the Sharpclaws, bouncing Krystal’s breasts around to break free, etc in a certain order. Basically a small fappable minigame.

Should you lose the sexy puzzle minigame, you’ll simply wake up from being passed out, and you will be “set back,” as Renara put it. But should you win, It will be as if the player got an extra life, and is allowed to proceed normally.

Who wouldn't want to interactively play with their parts as a puzzle game eh? I know it’s been talked about to death, but I’m tossing my ideas out there.
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Re: Game over...

Postby T4KPhantom » Wed Sep 08, 2010 3:21 pm

i think thats a good idea i would like to see that :D
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Re: Game over...

Postby Csbears » Wed Sep 08, 2010 3:28 pm

Renara Wrote:A few different game-mechanics are being discussed. While it's unlikely you'll have the ability to lose outright, or "die", there will be some areas where you'll need to do a bit more work to proceed.

Stamina was actually one of the first stats discussed in the public forums; if it gets too low then Krystal will pass out, and wake up at the nearest suitable bed ready to try again, passing out of course isn't going to earn you any rewards, as it'll prevent you from completing the scene she was performing.

At least that's the idea, how the stats will be in the game is still being discussed as I say.



I played a game on the Playstation 1 when i was young ( back around 1997 ) called Herc's Adventures with my grandfather with that kind of concept. When you died you went to Hades's hell and you had to fight your way out to see the light of day...I don't know if that's where you were getting the idea but I don't think its such a bad one. This fan base has already expressed with constant nit picking that they do not like to have consequences though. Some don't like the idea of "sexy setback scenes" to exist or Krystal to have an inventory bag or stats and all of these ideas are already being implemented. I cant really complain because at the end of the day sexy setback scenes are basically (to see the monster "win", with some finality) what I wanted and I'm happy with that.
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Re: Game over...

Postby toddymon » Wed Sep 08, 2010 4:06 pm

sex your way out all over again. sounds fun. maybe you can pull something like shadow of colossus where you eat certain things that give you more stamina.
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Re: Game over...

Postby SteelSaurus » Thu Sep 09, 2010 5:22 am

Here's something. Going along the lines of different difficulty levels. Instead of making separate game versions for each level give the easy level a perpetual item that prevents the option for less tame scenes from showing up.

Example; Let's say normal mode has excess cum, and bulging. Easy mode could have a permanent item like a Black Hole Condom which puts forth the black hole orifice theory (a dick of Red Eye size is as evident as a Sharpclaw while inside Krystal). Get me?
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Re: Game over...

Postby toddymon » Thu Sep 09, 2010 5:47 pm

i think you lost me. somewhere in deep deep space.
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Re: Game over...

Postby Csbears » Mon Sep 13, 2010 3:40 am

i had to read that several times before it sank in...i was lost somewhere in the panama jungle with only a machete in hand the first time i read it. What he's saying is if its on EASY-MODE LOL-CAKES you get less extreme scenes than if it were on BALL BUSTINGLY HARDCORE MODE. You could have stuff like sodomizing & bondage and all that other exclusive fetish shit on the steeper learning curve where you aren't trying to play the game one handed.
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Re: Game over...

Postby toddymon » Mon Sep 13, 2010 5:24 pm

oh okay now i get it. thank bears.
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Re: Game over...

Postby Renara » Mon Sep 13, 2010 7:00 pm

Hmm, while it's an interesting idea I should probably point that LoK isn't an RPG in the conventional sense, though it's still the best classification for it as a game. Other RPG's tend to have a fundamental mechanic that's based in some way on skill or other live interaction such as combat. This isn't the case for LoK as it's scene oriented; it's all about unlocking new scenes or areas (with new scenes in them!) and enjoying the new scenes, while there will be some "crucial" interaction, particularly for bosses or if you want to use a special item of some kind, it's largely just for you to watch as you please, though there may be mini-games, challenges, or other restrictions on when you get to interact with various characters for the first time.

The result is that there isn't likely to be a difficulty value, at least not in the usual way. However, with the content filter if there are any sodomising & bondage scenes you can turn them on whenever you like :)
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Re: Game over...

Postby MrBear » Tue Sep 14, 2010 5:06 am

Renara Wrote:Hmm, while it's an interesting idea I should probably point that LoK isn't an RPG in the conventional sense, though it's still the best classification for it as a game. Other RPG's tend to have a fundamental mechanic that's based in some way on skill or other live interaction such as combat. This isn't the case for LoK as it's scene oriented; it's all about unlocking new scenes or areas (with new scenes in them!) and enjoying the new scenes, while there will be some "crucial" interaction, particularly for bosses or if you want to use a special item of some kind, it's largely just for you to watch as you please, though there may be mini-games, challenges, or other restrictions on when you get to interact with various characters for the first time.

The result is that there isn't likely to be a difficulty value, at least not in the usual way. However, with the content filter if there are any sodomising & bondage scenes you can turn them on whenever you like :)


Well it doesnt seem like an RPG since it has no skills or any major RPG features, but if I were to play a game with stats that can increase while you play the game, I would say its an RPG. As for mini-games, count me in :D, same thing for the option to turn off extreme scenes.
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Re: Game over...

Postby Csbears » Tue Sep 21, 2010 5:47 am

If this isnt a fully fleshed out RPG game with sexual intercourse its still a miniature RPG type game, just on a smaller scale. I'd bet, with some time, that it would become a full RPG but when i think like that my pessimism kicks in to say that one of two things would happen:

1.) The team disbands because they don't get paid and that they have RL to attend to.

or

2.) The game becomes something you have to buy to play.
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Re: Game over...

Postby trunks2585 » Tue Sep 21, 2010 6:23 am

And we'd be sued by Nintendo if we tried to sell this, so number 2 is clearly out of the picture.
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Re: Game over...

Postby MrBear » Tue Sep 21, 2010 6:56 am

trunks2585 Wrote:And we'd be sued by Nintendo if we tried to sell this, so number 2 is clearly out of the picture.


*Looks at number 1 and notices Trunks saying nothing about it.* NO DONT DO IT D:... Jk
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Re: Game over...

Postby ANooB » Tue Sep 21, 2010 7:04 am

I have always wanted to do a sort of fighting thing like a realtime pokemon battle. You have options like submit, struggle, attack, or fuck. You push certain keys relating to said moves; and they, in turn, influence both characters' stats. Submission influences enemies arousal, threatening ejaculation. Struggle influences both parties' fatigue, threatening imprisonment if you conk out. Attack influences enemy hp, allowing defeat and escape of foe. And fuck raise both parties arousal, threatening willful enslavement. Note none really are a bad outcome, lol. Plus, you don't really need a game over, just a valuable reward for loss to carry with you. Like increased endurance and stuff.
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Re: Game over...

Postby trunks2585 » Tue Sep 21, 2010 9:34 am

Hmmm might be fun to do something like that for the Pokemon themed area. To Mr. Bear, i doubt number 1 will happen either, at the very least we won't bitch about not getting paid.
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Re: Game over...

Postby johndoe123 » Thu Sep 23, 2010 5:03 am

I agree that there should be no definite game-overs. That was one of the few things I didn't like about the "spinoff", Kay Fox. It was hot to see all the different scenes, but unless you put in the codes, you could game over, and have to start over.

For some reason, the you lose and go back/stuff it thing reminded me of a bit from the Monty Python and the Quest for the Holy Grail game. If you died, it would ask, "Start again from the same place?" As it's Monty Python, saying yes would just see you dying again o_O Then it would ask, "Start again from *not quite* the same place?" Saying yes there would go back to just before you died.

I wouldn't mind going back, most likely, but I do like the opportunity to skip *just* past that part (the go back/stuff it question). Though I do think that that should be limited. Otherwise, you could just play to fail, see the sexy, without actually solving/accomplishing anything...effectively cheating your way through the game. If it's not limited, then maybe a reward for playing through with fewer than X skips. Play through without skipping (so if you fail at all, you always go back and retry) for the best reward, kinda like how there were multiple endings in PlayShapes' Mario is Missing game.
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Re: Game over...

Postby Ketsueki » Fri Sep 24, 2010 11:25 am

johndoe123 Wrote:I wouldn't mind going back, most likely, but I do like the opportunity to skip *just* past that part (the go back/stuff it question). Though I do think that that should be limited. Otherwise, you could just play to fail, see the sexy, without actually solving/accomplishing anything...effectively cheating your way through the game. If it's not limited, then maybe a reward for playing through with fewer than X skips. Play through without skipping (so if you fail at all, you always go back and retry) for the best reward, kinda like how there were multiple endings in PlayShapes' Mario is Missing game.


This reminds me of Tron 2.0 which I tried playing on a laptop... I could do everything well enough to squeak by without actually cheating (though I got really frustrated a bunch of times); however the lightcycle race was absolutely un-winnable; I couldn't even compete. Half of that was probably me, but that could eventually change. The /other/ half though was the damn keyboard, which there was no good solution for at the moment I was trying to pass that stage. Luckily one of the patches for the game caused you to resume post-scene if you failed.

I agree with a 'skip' scene button, but what might also be fun is an 'automated play' or 'movie mode'.
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