KITAmaru Wrote:Goldteddy- The original idea (quite a few pages back, probably towards the beginning) involved reusing the dungeon and fighting 'good guys' instead, but ah... just with all of the events already there, it looks like that might be more difficult than I originally planned it to be. So it's likely going to have its very own maps. However, I can't promise a due date on this as there are things I gotta focus on first, unfortunately.
You could just make a copy of the map, delete the old events and plug in the new ones. As long as you block off the ability to revisit the 'original' zones, this should work fine. I'm thinking of doing this in my game to separate and clarify the work flow. For example, having a version of the first village before EVENT and a version after EVENT, and just using a flag to switch which version the world map square or transit square teleports you to. That way every single NPC doesn't have to have dialogue change flags, and I can easily do a few other subtle changes.
Also, I'll remind you one last time to see if you could throw some backgrounds and such up for me to use. I don't want to harass you or anything, so I won't mention it again if you don't have time. It would be a real life saver though! Thanks, in any case.