Goldteddy-
Ah, right; I originally didn't have those bonuses in until a little bit later, I think, so I totally forgot about putting them in the Character Selection screen. Doing so would probably also get less questions to the effect of "y Thyme's potions heal for double?" because I fail to explain that in the actual game. Thanks for suggesting it!
Yeah, I'd definitely say so far, Rhiannon and Thyme are generally the strongest characters, at least offensively. This makes some sense flavor-wise, but I've still got a bit of tweaking to do. Lanie's also probably the weakest of them, due to her lack of a stunlock-type move in addition to having the lowest MHP; it also applies in terms of 'flavor' but not so well in game design.
coy47-
This page:
http://lud.sakura.ne.jp/vxrtp.htmlYer welcome, hehe.
Kozan-
Thanks for the input, it's very much appreciated. The primary tile used in the Rogues' Division is in Tileset A, and it's actually a normally impassable tile; I changed the passage settings and just used the rectangle-maker tool to add most of the rooms in the game thus far, which explains those silly lines. I did not, however, even know about the whole Shift thing, so THANKS a lot! I went through and fixed the vast majority of them, so you won't be seeing those in 0.09.
As far as the Character Select thing goes, it's a script. I can send it to you via PM, if you like; it's pretty easy to figure out. As you can tell I'm pretty derpy when it comes to RPG VX stuff, so if I can figure it out, I'm pretty sure anyone can.
xaina222-
Thanks! Well, I personally wouldn't go THAT far, but after all, it is a subjective thing, and I'm just glad you enjoyed it.
I apologize for the recent delays; I'm not really slacking off or anything per se, I am working on things--just ask a beta tester--but I do want to round out a few things before we move on to the Arcane Division. I hate having too many 'loose ends' at this point, so yeah.
Emilia is quite popular, huh? At least on this forum, anyway--I guess it matches her character flavor-wise, since she's supposed to be kind of the ideal 'normal' or 'girl next door' type by Western standards anyhow.
Desuka Kira-
Yep, actually, I have thought about it when first making the game. It's unofficially referred to as the 'Syndicate Path', which will occur sometime later in the game, though the exact details for it are still being worked on (since most of my time is relegated to writing scenes and character development). The original idea (quite a few pages back, probably towards the beginning) involved reusing the dungeon and fighting 'good guys' instead, but ah... just with all of the events already there, it looks like that might be more difficult than I originally planned it to be. So it's likely going to have its very own maps. However, I can't promise a due date on this as there are things I gotta focus on first, unfortunately.
PROGRESS REPORT:
Finished the two generic scenes in-game for Emilia, no CG's yet. Working on 'personalization' for both now... might take a little while, especially now that characters' facial expressions are involved.
Still got to add lore to the libraries, NPC's to the new areas, 3DCGs, and to brush up on a character-exclusive cutscene. Hnnngh. Pluggin' along.