MiM (hacked) - On Hiatus since Feb 17, 2013

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Re: MiM (hacked) - Game updated Feb. 10, 2012

Postby Thee Pie Man » Thu Feb 16, 2012 8:18 am

Blargh Wrote:Well, there's going to be some image degradation when it gets imported as well, but I will remove all of that and get it back to solid colors anyway.

I kinda figured, would you like me to make the image transparent before giving it to you when I get it done or would you rather do that as well?

BlarghTheBuilder Wrote:She'll need a "tool" to "handle" the job. >_> <_<

Omg if someone makes the Hammer bros, we can have them holding dildo hammers <_> and the boss to that level is one with a dildo jack hammer...YES..

Blargh Wrote:I'm good. Don't worry about it. >_>

Well I do anyways! I see you as a friend :o >.> <.< Mostly because it seems like we get along regardless of the topic at hand or not.
~Life is fragile thing, but also it can be hardening, it can be enduring, it can be sad, it can be happy. If things don't seem to be going your way at first, look forward and hold on to what you believe in, it can be one of the strongest things of all~
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Re: MiM (hacked) - Game updated Feb. 10, 2012

Postby Blargh » Fri Feb 17, 2012 2:27 am

Thee Pie Man Wrote:I kinda figured, would you like me to make the image transparent before giving it to you when I get it done or would you rather do that as well?

Omg if someone makes the Hammer bros, we can have them holding dildo hammers <_> and the boss to that level is one with a dildo jack hammer...YES..

Go ahead and make it transparent. It might help the import quality. I don't know, but I feel like I should learn. :geek:
The dildo hammer idea is already a go, but I doubt there's going to be a dildo jack hammer anywhere. That's going a little too extreme. I think Ludwig might use machines, though.

Thee Pie Man Wrote:Well I do anyways! I see you as a friend :o >.> <.< Mostly because it seems like we get along regardless of the topic at hand or not.

Oh, that's good. See, I've got this body, and I need some help getting rid of it. It smells bad, and it seems like the Jehova's Witnesses have been coming around a lot more often lately, asking things like "Have you seen your neighbor today?" and "When did you last hear from your neighbor?" It's kind of weird. They've also got dogs that bark at my house a lot. I'm thinking of calling the police to get rid of them, but again there's that body lying around.
>_>
<_<

:lol:
(Note to anyone that takes this seriously for any amount of time: It's a joke. Please don't call police. :? )
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Re: MiM (hacked) - Game updated Feb. 10, 2012

Postby Thee Pie Man » Fri Feb 17, 2012 4:54 am

Blargh Wrote:Go ahead and make it transparent. It might help the import quality. I don't know, but I feel like I should learn. :geek:
The dildo hammer idea is already a go, but I doubt there's going to be a dildo jack hammer anywhere. That's going a little too extreme. I think Ludwig might use machines, though.


Okay, I shall. Lol you just have to get a program that selects the
"background" color as invisible/transparent. Could be the eraser "color" such as in paint but depending on if you used white to delete things (which shows up if you do try to make the rest transparent) I usually use green (default for a lot of importing things that I use because it's easy to see flawed pixels) for the background then make that transparent but I may make it white for simplicity. and lol. Well I could try to draw and scan one in. It would just be like a giant bowser dick that vibrates <_<, True enough.

Blargh Wrote:Oh, that's good. See, I've got this body, and I need some help getting rid of it. It smells bad, and it seems like the Jehova's Witnesses have been coming around a lot more often lately, asking things like "Have you seen your neighbor today?" and "When did you last hear from your neighbor?" It's kind of weird. They've also got dogs that bark at my house a lot. I'm thinking of calling the police to get rid of them, but again there's that body lying around.
>_>
<_<

:lol:


Make the drop down behind our "Meeting" place, I will pick it up. Remember to leave the "tip" under the "Garbage can" and I will get both on my next round through Calgary. ;)

(Note: if anyone calls the police the next "Pick up" Will be you 8-) )
~Life is fragile thing, but also it can be hardening, it can be enduring, it can be sad, it can be happy. If things don't seem to be going your way at first, look forward and hold on to what you believe in, it can be one of the strongest things of all~
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Re: MiM (hacked) - Game updated Feb. 10, 2012

Postby ANooB » Fri Feb 17, 2012 10:45 am

Lmao!! So James was really a girl? Probably a smoker. Anyways, sorry for the tantrum, I was just in epic shock.
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Re: MiM (hacked) - Game updated Feb. 10, 2012

Postby LuftMallow » Sat Feb 18, 2012 12:05 am

While I was re-adding the underboob to Misty's outfit and improvements to her other one, I got an Idea on how to implement alternate hairstyles. It should be possible to add an invisble button over the head that would control which hairstyle you want. You couldn't place it on the character's head do to the fact the camera zoom function is there, but it wouldn't clutter the options menu or make the player think all the characters have an alternate style.

EDIT: Wow, I'm slow. I never noticed May's new side hair fell into the saving void until now. Good thing I got that screenshot to redraw it.
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Re: MiM (hacked) - Game updated Feb. 10, 2012

Postby Blargh » Sat Feb 18, 2012 1:53 am

Thee Pie Man Wrote:Okay, I shall. Lol you just have to get a program that selects the
"background" color as invisible/transparent. Could be the eraser "color" such as in paint but depending on if you used white to delete things (which shows up if you do try to make the rest transparent) I usually use green (default for a lot of importing things that I use because it's easy to see flawed pixels) for the background then make that transparent but I may make it white for simplicity. and lol. Well I could try to draw and scan one in. It would just be like a giant bowser dick that vibrates <_<, True enough.

I usually delete the background anyway, since I don't need it in Flash. It's the color bleed between the background and the images that I worry about.

Thee Pie Man Wrote:(Note: if anyone calls the police the next "Pick up" Will be you 8-) )

Too far. Rein it in.

ANooB Wrote:Lmao!! So James was really a girl? Probably a smoker. Anyways, sorry for the tantrum, I was just in epic shock.

Next update will introduce minimum and maximum breast size options. I'll also try to add a smaller breast size to the list by then, so your May won't have to have giant jugs.

LuftMallow Wrote:While I was re-adding the underboob to Misty's outfit and improvements to her other one, I got an Idea on how to implement alternate hairstyles. It should be possible to add an invisble button over the head that would control which hairstyle you want. You couldn't place it on the character's head do to the fact the camera zoom function is there, but it wouldn't clutter the options menu or make the player think all the characters have an alternate style.

EDIT: Wow, I'm slow. I never noticed May's new side hair fell into the saving void until now. Good thing I got that screenshot to redraw it.

I suppose it would basically be adding another movie to some heads with a variable for Option 1, 2, etc. It would be easier to implement into character select, though, because it would also have to continue working when the character changes with power-ups. I could make a button that disappears when an option isn't available, as well.
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Re: MiM (hacked) - Game updated Feb. 10, 2012

Postby Yumskerdoodle » Sun Feb 19, 2012 8:25 pm

So I really love how the game is coming, and I'm eager to help! Here's some feedback!

In no particular order
  • Bugs
    • text fields (in gallery vs Morton) becoming outliney (no fill) - doesn't seem intended
    • bobbing up and down in various places (like the first poison shroom room), looks like the standing-on-platform code is having trouble?
    • text randomly getting turned off (several times, is there a hotkey?)
    • Toadette's eyes flicker between brown and blue as you walk to a side
    • character flickers out when getting up from Morton
    • text flicker when returning to peach's castle ("where are the toads?" "it was horrible" etc.). Maybe it's checking the state when it loads the speech bubbles, and so for a split second it shows the old text before changing to the updated "returning heroine" text?
    • you can run around with a sex animation going (you become invisible) if you press "s" twice on a downed sex event (maybe this has something to do with ‘s’-masturbation?)
      “menu” from open menu button jiggles left and right when you walk
    • the camera stops where you hit an enemy, which gets awkward when you graze the top of an enemy and have to watch the scene from a weird angle. Would love to see the camera focus on the center of the sex scene and even auto-zoom in on the action.
    • Saving/Loading the game makes the character/outfit cycle through all the options D:
    • Accumulated cum doesn't show on top of clothing (princess outfit, for instance)
    • When underwater and zoomed out, the light blue haze doesn't cover all the screen.
  • Intro wake up scene
    • eyes too low, move them up her face just a little bit (my opinion)
    • put a speech bubble with "Mario?" over red text
  • look at implementing some sort of ceiling (sends you back down) to places where it makes sense. Not necessary in most cases, but it’s weird to see Peach fly through the castle roof >___>.
    • keep a hole in the ceiling of the poison shroom room (with a hatch!).
    • Make the highest roof pathable, good place for a secret :)
  • Menus
    • Gallery
      • Change “Stop” to “Exit” on the “Stop Gallery/Credits” button to be more accurate
    • Char setup
      • A potential layout change http://i.imgur.com/dpB0E.jpg. I don’t think it’s too necessary to have “previous” and “next” labeled, and I never gravitate to the “new game/continue” buttons in the current layout. Oh, the options button could be moved slightly to the right to make room for close menu button later on.
      • Make the original char+outfits the default (without “saving outfits”)
  • I would love to make the backgrounds/etc. polished, clean and efficient. If you copy the entire non-animated level backgrounds and foregrounds into illustrator (or save them so that I can access them in an older version of flash) and send them to me, I will see about working them over to make them feel crafted (rather than grafted, like the staircase in Peach’s castle).
  • speech bubble for bathroom Toadette sticks into her head >__>
  • bathroom Toadette’s line is strange to me, “wash away the stains of battle”? It implies that Peach has gone to war using sex already, but I don’t imagine returning to her after leaving the castle (so she says it before you’re covered with enemy spunk, and the battle metaphor loses some context).
  • jump animation pleeeease. No need for a transition, just make a pose with one leg extended down at an angle and the other slightly raised, then check when she's jumping and make it switch to that pose. A separate pose for falling (walking off an edge without jumping) might also be nice.
    • What’s the current script for her movement and jumping?
  • Returning from the Fort:
    • Morton defeated: goombas and koopas are still around, maybe add new text lines for fucking them on the way back to Peach's castle. Stuff like "Well, if Morton ain't payin, I'm done fightin" etc.
    • Love the two toads at Peach's castle :3
    • The koopalings came and started causing trouble: What should this entail? Did they steal something important? are they doing the "turning kings into animals" thing again? Peach's motive for going after koopalings should be more than revenge for the toads. And/or she could have different motives based on whore/neutral/virgin status, just a thought.
    • Bob-ombs:
    • Hide them until after talking with the chancellor?
    • Add a line for the chancellor after the screen looks at the Bob-ombs: "oh no! They saw you return, defuse the bob-ombs before they destroy the castle!"
    • Anal Splosion animation: faster overall, but try to change acceleration of her flight (fastest at the beginning and end, slowest at the middle). Also, add some bounce and slide to her landing.
    • Okay, I hadn't pressed down on the "under construction" pipe, that's awesome! Do you think that will be the path after the Bob-ombs? Maybe it should have an exit that's locked until that point?
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Postby hippymiester » Sun Feb 19, 2012 8:51 pm

have some yoshi :3
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Re: MiM (hacked) - Game updated Feb. 10, 2012

Postby trouw20 » Sun Feb 19, 2012 11:52 pm

i think you should add dawn and iris also please give the girls such as liru and krystal emotions during sex. also i think it would be good if their were speed settings for the gallery
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Re: MiM (hacked) - Game updated Feb. 10, 2012

Postby LuftMallow » Mon Feb 20, 2012 1:08 am

Hopefully, this is the last set of changes I need to make for these characters. I've actually included May's side facing hair this time, re-added the underboob to Misty's top, made her Gen 2 outfit a bit shinier, and added her Gen 2 hair for possible inclusion: http://www.mediafire.com/?ok06cjxqdeii1o9
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Re: MiM (hacked) - Game updated Feb. 10, 2012

Postby TehSoviet » Tue Feb 21, 2012 3:44 am

Perhaps you guys can add an option to reward the toads? They all seem to be pretty horny for Peach, maybe let some of them fuck her? Also, what is this water level everybody is talking about? How do I access it? After I get to the bombs, I can't seem to progress anywere.
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Re: MiM (hacked) - Game updated Feb. 10, 2012

Postby Yumskerdoodle » Tue Feb 21, 2012 5:55 am

TehSoviet Wrote:Perhaps you guys can add an option to reward the toads? They all seem to be pretty horny for Peach, maybe let some of them fuck her? Also, what is this water level everybody is talking about? How do I access it? After I get to the bombs, I can't seem to progress anywere.


I could imagine the Toads rewarding Peach after you save them from the Bob-ombs.

Look for a pipe with an under construction sign, it's at the bottom left of all the mushroom houses near the end of the first level. You press down/s on it after you beat the Bob-ombs. Not much there yet, just a Bloopa waiting to strike.

Edit: Okay, so I got access to cs5.5 flash and holy crap I hadnt realised the background was organized like that, I'll see what I can do to make it pretty.
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Re: MiM (hacked) - Game updated Feb. 10, 2012

Postby Thee Pie Man » Wed Feb 22, 2012 4:56 am

Blargh Wrote:I usually delete the background anyway, since I don't need it in Flash. It's the color bleed between the background and the images that I worry about.
Alright then sounds good :o

Blargh Wrote:Too far. Rein it in.
Bah, it's never to far xP

Grawrrrrrrhhh The people we were booting off of along with a lot of other people decided to complain and now the provider is running scans through their networks to determine the people that are taking the open internet channels net. I also was on vacation with my family to the coast for a few days. Had a bit of fun there but currently no new work done on Rosalina x.x I just can't seem to get anytime to work on her anymore. Between babysitting my siblings and having to hide this stuff from my family. It's getting to be a big hassle doing anything. I will try to find time though if it kills me because I really do love this game and want to see more characters/suits for Characters. Have a nice day everyone. Hopefully will be on to test the upcoming update. If not I am cramming for a test. Adios~
~Life is fragile thing, but also it can be hardening, it can be enduring, it can be sad, it can be happy. If things don't seem to be going your way at first, look forward and hold on to what you believe in, it can be one of the strongest things of all~
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Re: MiM (hacked) - Game updated Feb. 10, 2012

Postby falcon » Thu Feb 23, 2012 4:38 pm

I'm a newbie here, love this game!

I have a suggestion, could it be possible to add an ass-size slider? Also make her ass jiggle when walking or jumping, that would be awesome. I made a little mock-up:

Image
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Re: MiM (hacked) - Game updated Feb. 10, 2012

Postby Blargh » Fri Feb 24, 2012 11:47 pm

The update's going to be a while (much later tonight or tomorrow). I'm having issues getting the eyes to line up properly, and some coding problems with the new boob size are rearing up.
-_-

I'll give a full reply to everyone once the update is up.
"Is that seriously the end of that story?"
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Re: MiM (hacked) - Game updated Feb. 10, 2012

Postby Campo92 » Sat Feb 25, 2012 1:00 pm

new bug, idk if u now already: sometime, when you change outfit, ill change boob size.
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Re: MiM (hacked) - Game updated Feb. 25, 2012

Postby Digfree » Sat Feb 25, 2012 8:21 pm

here is the files you asked for blarge.
Attachments
airship.fla
(5.35 MiB) Downloaded 116 times
cortona.fla
(1.3 MiB) Downloaded 95 times
mariolevels.fla
(1.37 MiB) Downloaded 90 times
ImageImageImageImage
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Re: MiM (hacked) - Game updated Feb. 10, 2012

Postby Blargh » Sat Feb 25, 2012 8:25 pm

New version is up:
- Added a button to unlock the gallery if it can't make a save file
* If you don't see the button, it means you have a save file
- Morton text will now work properly when showing/hiding text and going back through the scenes
- The Show Festishes button has been added to the Options list
* It can be toggled on or off with 'F'
* At the moment, it only removes the incest text when Wendy encounters Morton the first time (there is no incest text in the second encounter)
- Boob Size in the Options list has been changed to minimum and maximum Boob sizes
- A new Boob Size has been added: Smaller.
- All of the eyes have now been replaced, so characters can have one eye hidden.
* Many characters have different eye shapes for emotions, but not all.
- More fixes from LuftMallow for the Pokemon characters (May hair, Misty underboob, shinier Gen2 outfit).
- Various fixes. More than I tracked, but there is still a bunch to fix. So if you noticed something before, check on it now and if it's still there let me know about it. :)
PS: This update's FLA is here: http://www.mediafire.com/?jhabex68fk5kkdf.

Dem eyes took way too long to figure out and totally not FFXIII-2, so I didn't get any work done on the Bloopers. ;_;

Yumskerdoodle Wrote:So I really love how the game is coming, and I'm eager to help! Here's some feedback!

In no particular order
  • Bugs
    • text fields (in gallery vs Morton) becoming outliney (no fill) - doesn't seem intended
    • bobbing up and down in various places (like the first poison shroom room), looks like the standing-on-platform code is having trouble?
    • text randomly getting turned off (several times, is there a hotkey?)
    • Toadette's eyes flicker between brown and blue as you walk to a side
    • character flickers out when getting up from Morton
    • text flicker when returning to peach's castle ("where are the toads?" "it was horrible" etc.). Maybe it's checking the state when it loads the speech bubbles, and so for a split second it shows the old text before changing to the updated "returning heroine" text?
    • you can run around with a sex animation going (you become invisible) if you press "s" twice on a downed sex event (maybe this has something to do with ‘s’-masturbation?)
      “menu” from open menu button jiggles left and right when you walk
    • the camera stops where you hit an enemy, which gets awkward when you graze the top of an enemy and have to watch the scene from a weird angle. Would love to see the camera focus on the center of the sex scene and even auto-zoom in on the action.
    • Saving/Loading the game makes the character/outfit cycle through all the options D:
    • Accumulated cum doesn't show on top of clothing (princess outfit, for instance)
    • When underwater and zoomed out, the light blue haze doesn't cover all the screen.

- The outlining is from finally installing/embedding the original fonts. If I capitalize everything for that particular font, it'll fill in the shapes.
- That code has always had problems. Probably because it's based off of the character and not the coingrab shape inside. I can probably change it and see if it works. Feet shouldn't be long enough anymore to make a difference anymore.
- I fixed a bunch of text. Something broke it for a while, I guess. The HotKey is 't'.
- Flickering is because I can't get the irises out of the templates. They get resized and reangled, so for now they're still stuck in the templates.
- I think the Morton flicker is fixed now, but it's just the transition between the animation ending and the actual character being made visible.
- Text flicker on the floating bubbles should be fixed now. I re-organized the code so disappearing comes first.
- Haven't tried to fix the masturbation yet. At least it's not mostly game-breaking, right?
- Didn't have time to work on that after you posted. I'll try it for next time, since I had it working with Morton already.
- I didn't notice it cycling through everything, but it might do that if you don't have a saved game I guess. I made a fix (unrelated to this) for the load game button so that it loads the characters and outfits properly, so maybe that will help?
- It should only show up over clothes for scenes that affect those clothes. When a bra is torn off, the cum doesn't show up on it because it wasn't hit by any cum.
- I thought I fixed the underwater haze, but I guess I'll just have to make it bigger.

Yumskerdoodle Wrote:
  • Intro wake up scene
    • eyes too low, move them up her face just a little bit (my opinion)
    • put a speech bubble with "Mario?" over red text

  • Okay, done. Is it okay now?

    Yumskerdoodle Wrote:
  • look at implementing some sort of ceiling (sends you back down) to places where it makes sense. Not necessary in most cases, but it’s weird to see Peach fly through the castle roof >___>.
    • keep a hole in the ceiling of the poison shroom room (with a hatch!).
    • Make the highest roof pathable, good place for a secret :)

  • Yeah, I can do that. The roof in the main area should be high enough to jump the bombs even with a roof in the way. I had to do something similar with the underwater area.

    Yumskerdoodle Wrote:
  • Menus
    • Gallery
      • Change “Stop” to “Exit” on the “Stop Gallery/Credits” button to be more accurate
    • Char setup
      • A potential layout change http://i.imgur.com/dpB0E.jpg. I don’t think it’s too necessary to have “previous” and “next” labeled, and I never gravitate to the “new game/continue” buttons in the current layout. Oh, the options button could be moved slightly to the right to make room for close menu button later on.
      • Make the original char+outfits the default (without “saving outfits”)

  • Okay, I'll change the buttons. You're absolutely right about the previous/next buttons. There's a bunch more re-organizing the be done on that page (and the menu control list too, for that matter). Too many buttons, so little space! щ(゚Д゚щ).

    Yumskerdoodle Wrote:
  • I would love to make the backgrounds/etc. polished, clean and efficient. If you copy the entire non-animated level backgrounds and foregrounds into illustrator (or save them so that I can access them in an older version of flash) and send them to me, I will see about working them over to make them feel crafted (rather than grafted, like the staircase in Peach’s castle).
  • speech bubble for bathroom Toadette sticks into her head >__>
  • bathroom Toadette’s line is strange to me, “wash away the stains of battle”? It implies that Peach has gone to war using sex already, but I don’t imagine returning to her after leaving the castle (so she says it before you’re covered with enemy spunk, and the battle metaphor loses some context).
  • jump animation pleeeease. No need for a transition, just make a pose with one leg extended down at an angle and the other slightly raised, then check when she's jumping and make it switch to that pose. A separate pose for falling (walking off an edge without jumping) might also be nice.
    • What’s the current script for her movement and jumping?

  • - Well, the bubble is supposed to be attributed to Toadette. I could change it to a tail-less bubble, though, for sure.
    - I've removed the "of battle" part. Now it's just "wash away your stains". Since certain people have a preference for lesbians, I didn't want to interfere with their enjoyment of the scene by talking about how many loads Peach took.
    - Okay, okay. I'll try to put something together. ^_^ The falling code is a lot more difficult to figure out, since it sets her max jump height immediately, but it still has a delay on actually moving her up that high before it starts letting her come down.


    Yumskerdoodle Wrote:
  • Returning from the Fort:
    • Morton defeated: goombas and koopas are still around, maybe add new text lines for fucking them on the way back to Peach's castle. Stuff like "Well, if Morton ain't payin, I'm done fightin" etc.
    • Love the two toads at Peach's castle :3
    • The koopalings came and started causing trouble: What should this entail? Did they steal something important? are they doing the "turning kings into animals" thing again? Peach's motive for going after koopalings should be more than revenge for the toads. And/or she could have different motives based on whore/neutral/virgin status, just a thought.
    • Bob-ombs:
    • Hide them until after talking with the chancellor?
    • Add a line for the chancellor after the screen looks at the Bob-ombs: "oh no! They saw you return, defuse the bob-ombs before they destroy the castle!"
    • Anal Splosion animation: faster overall, but try to change acceleration of her flight (fastest at the beginning and end, slowest at the middle). Also, add some bounce and slide to her landing.
    • Okay, I hadn't pressed down on the "under construction" pipe, that's awesome! Do you think that will be the path after the Bob-ombs? Maybe it should have an exit that's locked until that point?

  • - The Goombas didn't have any speech in the first place, but the scenes are the reason I want to remove the text anyway so that I don't have to make new text for them in each new area (right now it's hard-coded inside the enemy so I can't have two different sets of text without making a new enemy for it).
    - She'll be going to rescue the toads. But you're right, I need to add to something that actually says that.
    - Bob-Ombs are shown so that people can tell that there's something there waiting and hopefully get them to search around for the trigger to activate them.
    - I made a change to the Chancellor's text like you suggested.
    - Right, forgot about the explosion. I have some fixes for that lower on my list.
    - Right now the underwater is there for the sake of adding the Bloopers and establishing new zone programming. Once I get the dimensions figured out, I'll add pipes to show where the next areas from there will be (planned to be underground to the left, and lava cave to the right), but they won't necessarily be the next zones that get built. From the continue point, however, it'll be open-world Metroidvania style, so any path can be taken. Certain areas will require specific power-ups to access.
    - I still have some stuff from your last batch of ideas to work on. Thanks for reminding me! :D

    hippymiester Wrote:have some yoshi :3

    Oh the tongueplay we could have. :lol:

    trouw20 Wrote:i think you should add dawn and iris also please give the girls such as liru and krystal emotions during sex. also i think it would be good if their were speed settings for the gallery

    Check out the characters now. Not all of them have different eyes during the scenes, but Liru and Krystal should have it now. I can't change speed with the AS2 language, unfortunately.

    LuftMallow Wrote:Hopefully, this is the last set of changes I need to make for these characters. I've actually included May's side facing hair this time, re-added the underboob to Misty's top, made her Gen 2 outfit a bit shinier, and added her Gen 2 hair for possible inclusion: http://www.mediafire.com/?ok06cjxqdeii1o9

    Yay! They're in there now, and they look good! I...also noticed that I need to resize the bra at bigger size. >_>

    TehSoviet Wrote:Perhaps you guys can add an option to reward the toads? They all seem to be pretty horny for Peach, maybe let some of them fuck her? Also, what is this water level everybody is talking about? How do I access it? After I get to the bombs, I can't seem to progress anywere.

    Rewards for the toads will come eventually (when they get rescued). Find a pipe in the kingdom area down at the bottom before the castle, or just jump in the hole after the second flag.

    Thee Pie Man Wrote:Grawrrrrrrhhh The people we were booting off of along with a lot of other people decided to complain and now the provider is running scans through their networks to determine the people that are taking the open internet channels net. I also was on vacation with my family to the coast for a few days. Had a bit of fun there but currently no new work done on Rosalina x.x I just can't seem to get anytime to work on her anymore. Between babysitting my siblings and having to hide this stuff from my family. It's getting to be a big hassle doing anything. I will try to find time though if it kills me because I really do love this game and want to see more characters/suits for Characters. Have a nice day everyone. Hopefully will be on to test the upcoming update. If not I am cramming for a test. Adios~

    Take you time. Good luck. ^_^

    falcon Wrote:I'm a newbie here, love this game!

    I have a suggestion, could it be possible to add an ass-size slider? Also make her ass jiggle when walking or jumping, that would be awesome. I made a little mock-up:

    Unfortunately, the whole leg is one object, so any resize made to the ass also affects the thigh and the knee.

    Campo92 Wrote:new bug, idk if u now already: sometime, when you change outfit, ill change boob size.

    I noticed it. It should be fixed now. ^_^

    Digfree Wrote:here is the files you asked for blarge.

    Thank you thank you thank you! ^_^ I'll put these to good use!
    "Is that seriously the end of that story?"
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    Re: MiM (hacked) - Game updated Feb. 25, 2012

    Postby Lucky777 » Sat Feb 25, 2012 9:04 pm

    Morton Wincest appears to get stuck in a loop that you can't progress out of with spacebar, shortly after the "I'm recovered now" line.

    I'd go grab the specific text, but it seems to me like you can't miss it.

    (EDIT: Nope, not just Wendy: even ordinary Peach gets into that same loop right there. In addition, you CAN get out of it by spamming spacebar or clicking on the button, but still.
    Totally odd.)


    Also, when you don't have a saved game, hitting continue no longer starts you from Morton regardless. Instead it starts you at the beginning of the castle, but
    EVERYTHING IS WIGGING OUT.
    ...Srsly.
    (Edit: Actually, it seems like only the zoom wigs out, the disregarding of previous character choices when you have no save file was something that occured even with previous installments, apparently.
    Maybe the only thing that doesn't seem quite right with the save system right now, then, is that it doesn't save your powerups.)


    (Even if you choose "start game", the zoom in and out continues to wig out, but it doesn't disregard your character settings. I don't strictly know what causes that, I played Wendy first with no problems until the Morton one.
    At least clicking on the character you're playing as will get the zoom wig-outs under control. Also I can't seem to replicate the zoom glitch, but it was there for certain.)
    Last edited by Lucky777 on Sat Feb 25, 2012 10:06 pm, edited 5 times in total.
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    Re: MiM (hacked) - Game updated Feb. 25, 2012

    Postby LuftMallow » Sat Feb 25, 2012 9:46 pm

    The new smaller breasts size has problems with Misty's and May's outfits. They're placed so high up her chest the other part of the top breaks a bit. Misty's top has a bit that hangs lower than the underboob, while May's top doesn't go up far enough to cover all her body when moving. If they're placed lower it will also help with any scene with a tit job because as right now she moves them with air.

    Morton's scene loops too soon during any part he cums in the doggystyle part. It makes advancing the scene troublesome as it would rather loop instead.
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