New version is up:
- Added a button to unlock the gallery if it can't make a save file
* If you don't see the button, it means you have a save file
- Morton text will now work properly when showing/hiding text and going back through the scenes
- The Show Festishes button has been added to the Options list
* It can be toggled on or off with 'F'
* At the moment, it only removes the incest text when Wendy encounters Morton the first time (there is no incest text in the second encounter)
- Boob Size in the Options list has been changed to minimum and maximum Boob sizes
- A new Boob Size has been added: Smaller.
- All of the eyes have now been replaced, so characters can have one eye hidden.
* Many characters have different eye shapes for emotions, but not all.
- More fixes from LuftMallow for the Pokemon characters (May hair, Misty underboob, shinier Gen2 outfit).
- Various fixes. More than I tracked, but there is still a bunch to fix. So if you noticed something before, check on it now and if it's still there let me know about it.
PS: This update's FLA is here:
http://www.mediafire.com/?jhabex68fk5kkdf.
Dem eyes took way too long to figure out
and totally not FFXIII-2, so I didn't get any work done on the Bloopers. ;_;
Yumskerdoodle Wrote:So I really love how the game is coming, and I'm eager to help! Here's some feedback!
In no particular order
- Bugs
- text fields (in gallery vs Morton) becoming outliney (no fill) - doesn't seem intended
- bobbing up and down in various places (like the first poison shroom room), looks like the standing-on-platform code is having trouble?
- text randomly getting turned off (several times, is there a hotkey?)
- Toadette's eyes flicker between brown and blue as you walk to a side
- character flickers out when getting up from Morton
- text flicker when returning to peach's castle ("where are the toads?" "it was horrible" etc.). Maybe it's checking the state when it loads the speech bubbles, and so for a split second it shows the old text before changing to the updated "returning heroine" text?
- you can run around with a sex animation going (you become invisible) if you press "s" twice on a downed sex event (maybe this has something to do with ‘s’-masturbation?)
“menu” from open menu button jiggles left and right when you walk - the camera stops where you hit an enemy, which gets awkward when you graze the top of an enemy and have to watch the scene from a weird angle. Would love to see the camera focus on the center of the sex scene and even auto-zoom in on the action.
- Saving/Loading the game makes the character/outfit cycle through all the options D:
- Accumulated cum doesn't show on top of clothing (princess outfit, for instance)
- When underwater and zoomed out, the light blue haze doesn't cover all the screen.
- The outlining is from finally installing/embedding the original fonts. If I capitalize everything for that particular font, it'll fill in the shapes.
- That code has always had problems. Probably because it's based off of the character and not the coingrab shape inside. I can probably change it and see if it works. Feet shouldn't be long enough anymore to make a difference anymore.
- I fixed a bunch of text. Something broke it for a while, I guess. The HotKey is 't'.
- Flickering is because I can't get the irises out of the templates. They get resized and reangled, so for now they're still stuck in the templates.
- I think the Morton flicker is fixed now, but it's just the transition between the animation ending and the actual character being made visible.
- Text flicker on the floating bubbles should be fixed now. I re-organized the code so disappearing comes first.
- Haven't tried to fix the masturbation yet. At least it's not mostly game-breaking, right?
- Didn't have time to work on that after you posted. I'll try it for next time, since I had it working with Morton already.
- I didn't notice it cycling through everything, but it might do that if you don't have a saved game I guess. I made a fix (unrelated to this) for the load game button so that it loads the characters and outfits properly, so maybe that will help?
- It should only show up over clothes for scenes that affect those clothes. When a bra is torn off, the cum doesn't show up on it because it wasn't hit by any cum.
- I thought I fixed the underwater haze, but I guess I'll just have to make it bigger.
Yumskerdoodle Wrote:Intro wake up scene
- eyes too low, move them up her face just a little bit (my opinion)
- put a speech bubble with "Mario?" over red text
Okay, done. Is it okay now?
Yumskerdoodle Wrote:look at implementing some sort of ceiling (sends you back down) to places where it makes sense. Not necessary in most cases, but it’s weird to see Peach fly through the castle roof >___>.
- keep a hole in the ceiling of the poison shroom room (with a hatch!).
- Make the highest roof pathable, good place for a secret
Yeah, I can do that. The roof in the main area should be high enough to jump the bombs even with a roof in the way. I had to do something similar with the underwater area.
Yumskerdoodle Wrote:Menus
- Gallery
- Change “Stop” to “Exit” on the “Stop Gallery/Credits” button to be more accurate
- Char setup
- A potential layout change http://i.imgur.com/dpB0E.jpg. I don’t think it’s too necessary to have “previous” and “next” labeled, and I never gravitate to the “new game/continue” buttons in the current layout. Oh, the options button could be moved slightly to the right to make room for close menu button later on.
- Make the original char+outfits the default (without “saving outfits”)
Okay, I'll change the buttons. You're absolutely right about the previous/next buttons. There's a bunch more re-organizing the be done on that page (and the menu control list too, for that matter). Too many buttons, so little space! щ(゚Д゚щ).
Yumskerdoodle Wrote:I would love to make the backgrounds/etc. polished, clean and efficient. If you copy the entire non-animated level backgrounds and foregrounds into illustrator (or save them so that I can access them in an older version of flash) and send them to me, I will see about working them over to make them feel crafted (rather than grafted, like the staircase in Peach’s castle).speech bubble for bathroom Toadette sticks into her head >__>bathroom Toadette’s line is strange to me, “wash away the stains of battle”? It implies that Peach has gone to war using sex already, but I don’t imagine returning to her after leaving the castle (so she says it before you’re covered with enemy spunk, and the battle metaphor loses some context).jump animation pleeeease. No need for a transition, just make a pose with one leg extended down at an angle and the other slightly raised, then check when she's jumping and make it switch to that pose. A separate pose for falling (walking off an edge without jumping) might also be nice.
- What’s the current script for her movement and jumping?
- Well, the bubble is supposed to be attributed to Toadette. I could change it to a tail-less bubble, though, for sure.
- I've removed the "of battle" part. Now it's just "wash away your stains". Since certain people have a preference for lesbians, I didn't want to interfere with their enjoyment of the scene by talking about how many loads Peach took.
- Okay, okay. I'll try to put something together. ^_^ The falling code is a lot more difficult to figure out, since it sets her max jump height immediately, but it still has a delay on actually moving her up that high before it starts letting her come down.
Yumskerdoodle Wrote:Returning from the Fort:
- Morton defeated: goombas and koopas are still around, maybe add new text lines for fucking them on the way back to Peach's castle. Stuff like "Well, if Morton ain't payin, I'm done fightin" etc.
- Love the two toads at Peach's castle :3
- The koopalings came and started causing trouble: What should this entail? Did they steal something important? are they doing the "turning kings into animals" thing again? Peach's motive for going after koopalings should be more than revenge for the toads. And/or she could have different motives based on whore/neutral/virgin status, just a thought.
- Bob-ombs:
- Hide them until after talking with the chancellor?
- Add a line for the chancellor after the screen looks at the Bob-ombs: "oh no! They saw you return, defuse the bob-ombs before they destroy the castle!"
- Anal Splosion animation: faster overall, but try to change acceleration of her flight (fastest at the beginning and end, slowest at the middle). Also, add some bounce and slide to her landing.
- Okay, I hadn't pressed down on the "under construction" pipe, that's awesome! Do you think that will be the path after the Bob-ombs? Maybe it should have an exit that's locked until that point?
- The Goombas didn't have any speech in the first place, but the scenes are the reason I want to remove the text anyway so that I don't have to make new text for them in each new area (right now it's hard-coded inside the enemy so I can't have two different sets of text without making a new enemy for it).
- She'll be going to rescue the toads. But you're right, I need to add to something that actually says that.
- Bob-Ombs are shown so that people can tell that there's something there waiting and hopefully get them to search around for the trigger to activate them.
- I made a change to the Chancellor's text like you suggested.
- Right, forgot about the explosion. I have some fixes for that lower on my list.
- Right now the underwater is there for the sake of adding the Bloopers and establishing new zone programming. Once I get the dimensions figured out, I'll add pipes to show where the next areas from there will be (planned to be underground to the left, and lava cave to the right), but they won't necessarily be the next zones that get built. From the continue point, however, it'll be open-world Metroidvania style, so any path can be taken. Certain areas will require specific power-ups to access.
- I still have some stuff from your last batch of ideas to work on. Thanks for reminding me!
hippymiester Wrote:have some yoshi :3
Oh the tongueplay we could have.
trouw20 Wrote:i think you should add dawn and iris also please give the girls such as liru and krystal emotions during sex. also i think it would be good if their were speed settings for the gallery
Check out the characters now. Not all of them have different eyes during the scenes, but Liru and Krystal should have it now. I can't change speed with the AS2 language, unfortunately.
LuftMallow Wrote:Hopefully, this is the last set of changes I need to make for these characters. I've actually included May's side facing hair this time, re-added the underboob to Misty's top, made her Gen 2 outfit a bit shinier, and added her Gen 2 hair for possible inclusion:
http://www.mediafire.com/?ok06cjxqdeii1o9
Yay! They're in there now, and they look good! I...also noticed that I need to resize the bra at bigger size. >_>
TehSoviet Wrote:Perhaps you guys can add an option to reward the toads? They all seem to be pretty horny for Peach, maybe let some of them fuck her? Also, what is this water level everybody is talking about? How do I access it? After I get to the bombs, I can't seem to progress anywere.
Rewards for the toads will come eventually (when they get rescued). Find a pipe in the kingdom area down at the bottom before the castle, or just jump in the hole after the second flag.
Thee Pie Man Wrote:Grawrrrrrrhhh The people we were booting off of along with a lot of other people decided to complain and now the provider is running scans through their networks to determine the people that are taking the open internet channels net. I also was on vacation with my family to the coast for a few days. Had a bit of fun there but currently no new work done on Rosalina x.x I just can't seem to get anytime to work on her anymore. Between babysitting my siblings and having to hide this stuff from my family. It's getting to be a big hassle doing anything. I will try to find time though if it kills me because I really do love this game and want to see more characters/suits for Characters. Have a nice day everyone. Hopefully will be on to test the upcoming update. If not I am cramming for a test. Adios~
Take you time. Good luck. ^_^
falcon Wrote:I'm a newbie here, love this game!
I have a suggestion, could it be possible to add an ass-size slider? Also make her ass jiggle when walking or jumping, that would be awesome. I made a little mock-up:
Unfortunately, the whole leg is one object, so any resize made to the ass also affects the thigh and the knee.
Campo92 Wrote:new bug, idk if u now already: sometime, when you change outfit, ill change boob size.
I noticed it. It should be fixed now. ^_^
Digfree Wrote:here is the files you asked for blarge.
Thank you thank you thank you! ^_^ I'll put these to good use!