poprokz-
Escape doesn't work? That's not good...
However, RPG VX is the platform on which I run this game; the Escape issue isn't one with my scripting, but with the game's compatibility itself.
Definitely check this thread for some help on how to fix it:
http://www.rpgmakervxace.net/index.php? ... mes-still/I know that VX in the past has had some issues with control / keyboard drivers or whatever, so yeah. I apologize for the inconvenience, but I wouldn't be able to release the game otherwise without a tool like RPGMVX.
Sunny-
Yes, that's what I'm basically trying to do with this patch. Basically, in so many ways, say goodbye to the Rogues' Division. Might be seeing mostly tentacles, beasts and monsters from here on out--though I'm sure the occasional H-scene with a random mage or two (or three, or four, this is DLaby) wouldn't be completely out of the question. Less guys taunting and making typical bandit comments while screwing you. Doesn't mean I won't go back and occasionally fix / modify some H-scenes, but dungeon-wise, this is it.
Finished the WordPad portion of the second generic scene, just sent it out to get QC'd. I miiiiight do a third, but seeing how much work I gotta do with personalization (making dialogue vary based on character) and what not, stuff might have to wait.