Anoob's Incubus (working title)

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Re: Anoob's Incubus (working title)

Postby BlueLight » Sat Feb 18, 2012 2:07 am

I was just saying in general and your right. it should be "Int fuckMath = bla bla bla" but math.max(3+3, 3-3); would always be equal to 6 since 3+3 is more than 3-3 and the value never changes.


This had nothing to do with your loop. Just give you a better idea how Math.Max works.
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Re: Anoob's Incubus (working title)

Postby Zeus Kabob » Sat Feb 18, 2012 2:13 am

Ah, children of Villu, eh?

I saw their downturned stare and similar body styles and thought they were identical. I think that the change in breast size would be the easiest way to differentiate them visually, but it was really the proximity that threw me off. What I saw was "girl + slime = slime-girl".
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Re: Anoob's Incubus (working title)

Postby ANooB » Sat Feb 18, 2012 2:15 am

Lol, gotcha. Well i can't seem to get it to work. It's alright though. it's unimportant. i just gotta set up an if statement for when hp = zero. That should solve that problem. So yeh. I'll get the rest of the UI set up and add walking mechanics and release a tech demo for you all to play. hopefully later tonight when i get active again. :)

@Zeus: Definitely, my favorite part to draw anyways, lol. just one pixel can turn C's into triple D's, so Let's just say that's another gift of the DoV's.
Spruce your games up using free vector content: viewtopic.php?f=45&t=7109

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Re: Anoob's Incubus (working title)

Postby Zeus Kabob » Sat Feb 18, 2012 2:31 am

That's great. I wish one pixel in reality could turn Cs into triple Ds...

As for naming, I'm going to throw some out there.

Main Daughter of Villu: Taria. Disposition: Sultry.

Thaedael's Trollventurer®: Anna. Disposition: Righteous!

Barmaid: Mary. Disposition: Neutral/Innocent.

I'll try to think up a good story for our main character, but it's pretty tough to think of a compelling reason for him to be on a mating frenzy that will still make the viewers appreciate his personality.
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Re: Anoob's Incubus (working title)

Postby ANooB » Sat Feb 18, 2012 2:47 am

k, hit me up when you do, I'll copy pasta everything to a notepad.

Bluelight, should i make the biography with code or premade images? In other words should I make a blocks of text in a script for display on a blanke pane, or should i draw out each character's story and have the game load each one up? Which one do you think will be more optimal and efficient?
Spruce your games up using free vector content: viewtopic.php?f=45&t=7109

There're no such things as mistakes, just happy little accidents. ~Bob Ross
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