MiM (hacked) - On Hiatus since Feb 17, 2013

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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Blargh » Tue Feb 07, 2012 6:30 am

Kaiji Wrote:So is the fix for the pokemon girls gona be up today?

Today? What's special about today? If the game ain't broke, you'll see it Friday. >_> I still got some issues with the models.
EDIT: The CS4 version I posted should have some fixes for the eyes, but not LuftMallow's fixes.

LuftMallow Wrote:I just noticed this about Toadette:
Also that part of her hair is also messed up when she's moving, it's just a recolored Peach part when it should use the forward facing one.

Okay, I'll get that fixed. Just so you're aware, the shading on the Pokemon girls' faces didn't come out right when I copied over the frames:
pokemon girl problem.png
pokemon girl problem.png (8.02 KiB) Viewed 4322 times
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby daxtinator396 » Tue Feb 07, 2012 6:59 am

Havent checked this out in a while came back and saw a new zone in progress! I can't wait for its completion looks like it could be interesting with the bloopers 8-)
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Thee Pie Man » Tue Feb 07, 2012 8:01 am

Blargh Wrote:1) Ah, sorry, I missed that. >_< Went straight into debug mode. :)
2) I tested it again on my end. It's all up to you now. Are you a bad enough dude? >_>
3) It's because it sticks out when it's underneath clothes. I angled it specifically so that it would get covered by the bras, but the other tit-covering clothes are basically skin-tight and wouldn't cover it. Blaziken feathers are outside mainly because of how some footwear doesn't cover the whole foot, which would've meant that I'd have to re-draw a feathered foot piece that was skin-tight for clothes to go over, with the uncovered feathers still skin-tight. That and I like the look. <_<
4) There's a lot of stuff going on behind the scenes with how Flash translates the code that causes the effect. It's basically trying to adjudicate multiple conflicting pieces of code without causing the program to crash in sheer confusion. The bra problem is that not all bras have that rear strap (like Midna's), and when its adjusted for only a couple of pieces it makes the others look weird.


1~ Oh you know thats just being a good programmer ^^ getting right on the bugs if you hear them :P
2~Grrrrr so much sibling babysitting so little testing time Imma try really hard tonight :o I will even redownload to see if that was the problem...because I am a bad guy :O :P
3~ahh so you'd have to redraw them with the nipple rings bulging against them >.< i see the problem lol. Oh..I see and oh so what about the "haircut" blaziken has? Like what does she have short hair vs what she normally looks like may I ask? (I agree about the feathers now that I thought about it more.)
4~Ahhh I see. Could you simplify it to where the push is so immediate that it covers the entire block? Causing you not to be able to phase through? Just curious. As far as the bra problem we are discussing once you figure out the eye thing could you reapply it for said bra pieces? then you can have one being invisble for the other chars that are in no need of it but keep them from being messed up when you apply the other thing to make the bra perfectly alligned?
~Life is fragile thing, but also it can be hardening, it can be enduring, it can be sad, it can be happy. If things don't seem to be going your way at first, look forward and hold on to what you believe in, it can be one of the strongest things of all~
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby LuftMallow » Tue Feb 07, 2012 9:15 pm

Blargh, I forgot to do the jaw with the new heads. I'm working on it right now.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Soda » Wed Feb 08, 2012 2:43 am

Hello,

I would like to contribute something to this open soucre NSFW Game.
I don't have I don't do much stuff. But if I do something I do it properly.
Well ...

Edit:
http://www.mediafire.com/?0hwdrvuhqdh2n42

You can see my potential here.

And...

Am I blind or is it impossible to send notes on this forum?
Last edited by Soda on Wed Feb 08, 2012 11:34 am, edited 1 time in total.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby oni-san » Wed Feb 08, 2012 5:34 am

Just saying, I remember when this game first came out. 'twas good, but...lacking. This however is fantastic! Keep up the work
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Thee Pie Man » Wed Feb 08, 2012 10:38 am

Soda Wrote:Hello,

I would like to contribute something to this open soucre NSFW Game.
I don't have I don't do much stuff. But if I do something I do it properly.
Well ...

http://depositfiles.com/files/dfn32ubln

You can see my potential here.

And...

Am I blind or is it impossible to send notes on this forum?


Alrighty Hello, am about to check out your stuff but before hand we normally put things on MediaFire when we can as far as I know and another thing yes it is possible to send Private messages (assuming that's what you mean by notes) on the forums but you need to get at least ten approved posts before becoming a "Non Newly registered" Person which allows you to post without needing the message to be approved and let's you edit your posts.

Alright your file was safe. Amy was interesting, and same with the Three Link Swf's and Matilda was a good demonstration of what you can do as far as sex animations go. I would say it was good.

Oh and sorry Blargh FINALLY got some time to test it at one thirty am in the morning got a new computer so hopefully i will start progress on the Rosalina lol my girlfriend that I tried to beg back today told me to stop doing so like a pussy. I feel so love </3 XD. ANYWAYS BACK TO BUSINESS I press S. I press it again nothing, I press it again, still nothing. I use my button mashing powars on it and still nothing, I hold it and no effect. " A wild Peach appeared and started masturbating,Thee Pie Man Used The S key. It's doesn't effect the masturbating wild Peach, she moves onto the next scene when Thee Pie Man Used Spacebar. It was super effective." Brand new computer and S does not break me out of it, space moves forward through the scenes even the ending and then you can move after you press space at the Climax scene. lol. I am not sure if anyone else is having this problem but I kinda would like to move if I accidentally press S :P I need to learn to program so I can just put in the old masturbating ways x3 back into the game lol. Oh wells that is my five cents.
~Life is fragile thing, but also it can be hardening, it can be enduring, it can be sad, it can be happy. If things don't seem to be going your way at first, look forward and hold on to what you believe in, it can be one of the strongest things of all~
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Soda » Wed Feb 08, 2012 11:13 am

yup sorry.

I should have read the rules :P
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Blargh » Thu Feb 09, 2012 5:00 am

daxtinator396 Wrote:Havent checked this out in a while came back and saw a new zone in progress! I can't wait for its completion looks like it could be interesting with the bloopers 8-)

I'm going for something a little different with the Bloopers. It's going to be complex, and it may cause me to give up and go back to the normal way. >_>

Thee Pie Man Wrote:1~ Oh you know thats just being a good programmer ^^ getting right on the bugs if you hear them :P
2~Grrrrr so much sibling babysitting so little testing time Imma try really hard tonight :o I will even redownload to see if that was the problem...because I am a bad guy :O :P
3~ahh so you'd have to redraw them with the nipple rings bulging against them >.< i see the problem lol. Oh..I see and oh so what about the "haircut" blaziken has? Like what does she have short hair vs what she normally looks like may I ask? (I agree about the feathers now that I thought about it more.)
4~Ahhh I see. Could you simplify it to where the push is so immediate that it covers the entire block? Causing you not to be able to phase through? Just curious. As far as the bra problem we are discussing once you figure out the eye thing could you reapply it for said bra pieces? then you can have one being invisble for the other chars that are in no need of it but keep them from being messed up when you apply the other thing to make the bra perfectly alligned?

2) I'll reply to your post below.
3) Uhhh, because I couldn't figure out that her hair was supposed to super-massive when I put her in? And I like short hair, so I never looked it up. <_<
4) Nope. There's too many issues of scale with Peach's height (which I've already vetoed on making her shorter) to prevent her from being able to move up through the blocks. I also can't guarantee that it wouldn't happen anymore anyway, since you still get the effect going sideways into some blocks that are already part of ground.
5) (Because the bra really is a separate issue) There's only one bra piece, unlike the eyes which are separated. There's also no way to change the shape of individual bras at one size and not affect them at another size. The resizes are basically all using the same original bra and just re-shaping/re-sizing it to the new sizes. Anything that changes the original also changes everything that links to the original.

LuftMallow Wrote:Blargh, I forgot to do the jaw with the new heads. I'm working on it right now.

Okay, cool. I didn't know what to think so I started doing some editing, but I messed up so I'll leave it you.

Soda Wrote:Hello,

I would like to contribute something to this open soucre NSFW Game.
I don't have I don't do much stuff. But if I do something I do it properly.
Well ...

http://depositfiles.com/files/dfn32ubln

You can see my potential here.

And...

Am I blind or is it impossible to send notes on this forum?

There's no real team, and everything is pretty much submit what you want to contribute. As the main collater, I decide what gets in and what doesn't (no gore/blood, puking or shitting because that's just my personal preference, for instance), but I will always try to provide a reason for why not and maybe some suggestions on how it could be made to work.

Basically, if you see something that's missing and want to make something to fill the void, or maybe just fix something that isn't right, just go ahead and do it. If it's going to take a while, drop a note, preferrably here in the main thread so that anyone else that wants to work on something can tell that you're doing something (not a big deal right now, since most contributions are ideas anyway >_>). I can also point out things that clash with my plan or that others are working on that you might've missed (again, not a huge amount of people clamoring to submit stuff <_<). Of course, you probably won't know what my plan is until I tell you or send it to you, and it gets updated constantly, but it's mostly just a long To-Do list and not a set-in-stone kinda deal.

Be aware, though, that I make the FLA available for public download for the simple reason that the main portion of the game (ie: MiM) isn't mine, so if there's anything you don't want others using if they make their own game out of it, you're pretty much going to have to bring it up with that person on your own (I'll back you, but don't expect it to mean much).

That's basically the brochure. o_o

To send a note: Click on the name of the person at the side of their post. Then click on Send Private Message. Also, there's no rule about what download service you use. Mediafire is just better. :lol:

Thee Pie Man Wrote:Alrighty Hello, am about to check out your stuff but before hand we normally put things on MediaFire when we can as far as I know and another thing yes it is possible to send Private messages (assuming that's what you mean by notes) on the forums but you need to get at least ten approved posts before becoming a "Non Newly registered" Person which allows you to post without needing the message to be approved and let's you edit your posts.

Alright your file was safe. Amy was interesting, and same with the Three Link Swf's and Matilda was a good demonstration of what you can do as far as sex animations go. I would say it was good.

Oh and sorry Blargh FINALLY got some time to test it at one thirty am in the morning got a new computer so hopefully i will start progress on the Rosalina lol my girlfriend that I tried to beg back today told me to stop doing so like a pussy. I feel so love </3 XD. ANYWAYS BACK TO BUSINESS I press S. I press it again nothing, I press it again, still nothing. I use my button mashing powars on it and still nothing, I hold it and no effect. " A wild Peach appeared and started masturbating,Thee Pie Man Used The S key. It's doesn't effect the masturbating wild Peach, she moves onto the next scene when Thee Pie Man Used Spacebar. It was super effective." Brand new computer and S does not break me out of it, space moves forward through the scenes even the ending and then you can move after you press space at the Climax scene. lol. I am not sure if anyone else is having this problem but I kinda would like to move if I accidentally press S :P I need to learn to program so I can just put in the old masturbating ways x3 back into the game lol. Oh wells that is my five cents.

I need to make sure. Are you using the CS4 version of the SWF? If you are, then you'll have to wait and see if it works for you on the next update. Otherwise, try downloading the CS4 version because that one should have it (and basically a week's worth of work since the Jan. 28th update), the regular one doesn't. If you can't tell, then try to go down the pipe in the Mushroom Kingdom. If you can, you have the CS4 version.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Soda » Thu Feb 09, 2012 5:35 am

@ Blarg

Seems like I stil have to wait some time tille I reached the previously mentioned "minimum post limit for newbies" till I can send you a note.
Till than I will contact you this way.

I am perfectly fine with the broshure.
Actually I relly like this idea of keeping it open for the public... for whatever reason. I believe it will encourage others to contribute.
Like me. Well I don't know about the rest of the world.

Don't worry Right know I would basicly contribute some nice animations and Grafiks.
I would like to put some effort to the enemies.

right now I am doing a redesign for the Gumbas.
I will post it when its done ;)

I would also redesign the koopas and I saw you/someone did ealry scatches of blobers.
Well. Right know I am quite motivatet.

Lets see how long I will stay here with you guys.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Soda » Thu Feb 09, 2012 5:45 am

And I am working with flash CS5.
So far no problems expect for the writings.

got some errors and ignored them away.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Thaedael » Thu Feb 09, 2012 6:12 am

Side note Soda, its a 10 post limit before you exit the moderation period. Most people just make 10 posts in quick succession to get around it (though I always double check all the posts for trolls, 4chan people, spambots etc). So if you do that while I am on tonight I will just quick approve your 6 next posts.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Thee Pie Man » Thu Feb 09, 2012 6:31 am

Blargh Wrote:I'm going for something a little different with the Bloopers. It's going to be complex, and it may cause me to give up and go back to the normal way. >_>


Ohhh complex....Will we like it? <3 I probably will xD

Blargh Wrote:2) I'll reply to your post below.
3) Uhhh, because I couldn't figure out that her hair was supposed to super-massive when I put her in? And I like short hair, so I never looked it up. <_<
4) Nope. There's too many issues of scale with Peach's height (which I've already vetoed on making her shorter) to prevent her from being able to move up through the blocks. I also can't guarantee that it wouldn't happen anymore anyway, since you still get the effect going sideways into some blocks that are already part of ground.
5) (Because the bra really is a separate issue) There's only one bra piece, unlike the eyes which are separated. There's also no way to change the shape of individual bras at one size and not affect them at another size. The resizes are basically all using the same original bra and just re-shaping/re-sizing it to the new sizes. Anything that changes the original also changes everything that links to the original.


3~ I think Blaze looks really good with long hair >_< I need's the Blaziken picture for the game now so I can re edit it with long hair *nods* XD Oh and progress on Rosalina has sorta resumed :D
4~Alright I see what you mean I shall drop it!
5~ Ohh alright hmm. So basically you'd have to redraw it? Bah I am fine with how it is xD No point making you do more work lol XD


Blargh Wrote:To send a note: Click on the name of the person at the side of their post. Then click on Send Private Message. Also, there's no rule about what download service you use. Mediafire is just better. :lol:


Hey hey hey I didn't say it was a rule XD I said that's what most people use around here lolol xD

Blargh Wrote:I need to make sure. Are you using the CS4 version of the SWF? If you are, then you'll have to wait and see if it works for you on the next update. Otherwise, try downloading the CS4 version because that one should have it (and basically a week's worth of work since the Jan. 28th update), the regular one doesn't. If you can't tell, then try to go down the pipe in the Mushroom Kingdom. If you can, you have the CS4 version.


*facepalms* Downloading it now. Apologies XD

Edit 3: If all these things come from it being in CS4 then ignore them XD because that's what I downloaded/that's where these things come from.
Edit: Alright everything looks good especially the masturbation. I don't know if you are fixing this for the release of the friday but the Text that is bold cuts out some of the stuff in scenes such as for example Morton Scenes. I also noticed in the gallery the text is "bubble" letters which is basically the same as bold just without the fill in lol. I don't know if it's just me but everything seems more flowing now. I am not sure why. oh oh oh, also are we allowed to redraw the blocks and submit them? No offense to you or playshapes whoever designed the current ones but...I kinda think they look a bit hmm..sloppy? You know? I wouldn't mind working on those for a quicker project either xD Although it might be tedious to you to have to replace all the current ones with new ones >.<

On a side note the water level is looking good so far. Remember to limit the "swimming" effect to the water, I kept holding the button and flew off screen :lol: I am guessing you already knew but I thought I would say it anyways just in case.

I think that's about it for now. I should have more time to work on Rosalina as I am babysitting. I just zoom in on the specific part I am working on lol x3 Can't really tell what it is unless you zoom out xP Anyways lips are basically done onto the hair...Dun dun dun..OH and Emo Rosalina's eye stays for whatever reason, and in some of the ending scenes Rosalina's eye comes in and out of view and then the "flying blowjob" scene she has no eye on the right side until you begin it but the one on her hair shows. For the most part though well done. :D

Edit 2: Now when I am recoloring/Remodeling the peachy model (no pun intended) Do I just need to work on the individual pieces or do I need to recolor them all or just on the peach model that's already put together? Just curious so I am not either doing more work then I need to, or doing not enough so what I would submit wouldn't do anything but lead to a teaser lolol
Last edited by Thee Pie Man on Thu Feb 09, 2012 8:22 pm, edited 4 times in total.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby LuftMallow » Thu Feb 09, 2012 7:54 am

Here's the more improved version. The head, jaw, and mouth are the ones that need to be replaced for each girl:
http://www.mediafire.com/?bhqejbbllsg492o
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby GoeyKick » Thu Feb 09, 2012 8:24 pm

I don't know if my comment was noticed or, and I don't want to feel like i'm going to be a pest. o_o but did the smaller boob size get considered, or?
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Blargh » Fri Feb 10, 2012 4:52 am

Soda Wrote:@ Blarg

Seems like I stil have to wait some time tille I reached the previously mentioned "minimum post limit for newbies" till I can send you a note.
Till than I will contact you this way.

I am perfectly fine with the broshure.
Actually I relly like this idea of keeping it open for the public... for whatever reason. I believe it will encourage others to contribute.
Like me. Well I don't know about the rest of the world.

Don't worry Right know I would basicly contribute some nice animations and Grafiks.
I would like to put some effort to the enemies.

right now I am doing a redesign for the Gumbas.
I will post it when its done ;)

I would also redesign the koopas and I saw you/someone did ealry scatches of blobers.
Well. Right know I am quite motivatet.

Lets see how long I will stay here with you guys.

Um, well, the Goombas that are there are going to be stuck unless you planned on re-doing all 10 scenes involving them. But new Goombas can be used in other areas with new scenes to go with them as well. Since the enemy scenes are pretty much designed according to the enemy design at the time, new enemy designs aren't necessarily going to line up in the old scenes.

Thee Pie Man Wrote:
Blargh Wrote:I'm going for something a little different with the Bloopers. It's going to be complex, and it may cause me to give up and go back to the normal way. >_>


Ohhh complex....Will we like it? <3 I probably will xD

Probably will. At least if I don't screw it up. >_>

Thee Pie Man Wrote:3~ I think Blaze looks really good with long hair >_< I need's the Blaziken picture for the game now so I can re edit it with long hair *nods* XD Oh and progress on Rosalina has sorta resumed :D

Since you pointed it out, I went and had a look. Blaziken'll have big hair in the next update (tomorrow).

Thee Pie Man Wrote:*facepalms* Downloading it now. Apologies XD
Edit: Alright everything looks good especially the masturbation. I don't know if you are fixing this for the release of the friday but the Text that is bold cuts out some of the stuff in scenes such as for example Morton Scenes. I also noticed in the gallery the text is "bubble" letters which is basically the same as bold just without the fill in lol. I don't know if it's just me but everything seems more flowing now. I am not sure why. oh oh oh, also are we allowed to redraw the blocks and submit them? No offense to you or playshapes whoever designed the current ones but...I kinda think they look a bit hmm..sloppy? You know? I wouldn't mind working on those for a quicker project either xD Although it might be tedious to you to have to replace all the current ones with new ones >.<

On a side note the water level is looking good so far. Remember to limit the "swimming" effect to the water, I kept holding the button and flew off screen :lol: I am guessing you already knew but I thought I would say it anyways just in case.

I think that's about it for now. I should have more time to work on Rosalina as I am babysitting. I just zoom in on the specific part I am working on lol x3 Can't really tell what it is unless you zoom out xP Anyways lips are basically done onto the hair...Dun dun dun..OH and Emo Rosalina's eye stays for whatever reason, and in some of the ending scenes Rosalina's eye comes in and out of view and then the "flying blowjob" scene she has no eye on the right side until you begin it but the one on her hair shows. For the most part though well done. :D

Edit 2: Now when I am recoloring/Remodeling the peachy model (no pun intended) Do I just need to work on the individual pieces or do I need to recolor them all or just on the peach model that's already put together? Just curious so I am not either doing more work then I need to, or doing not enough so what I would submit wouldn't do anything but lead to a teaser lolol

- The versions should be relatively similar, so if there's errors in the CS4, I'll be looking into them to see if they need fixing in the CS5 anyway.
- The new (original) fonts kind of messed up all the text I had that was Browallia New. I've been going through to re-size everything to fit, and I just didn't get around to finishing the Morton text and in some other places yet. It'll be fixed before I update tomorrow.
- I prefer the Flashy art style to ruler-aligned edges, personally. It's gives a less serious, more gamey tone. Replacing ALL of the blocks isn't nearly so difficult as replacing only SOME of them. The way Flash works, like I said with the bras, is that if you change the original it also changes everything that links with the original, and there's only a few actual block types. But, like I said, I like the blocks as they are. <_<
- Ceiling code in the water level doesn't like to work, probably from that forcing effect, but I'll probably have a bit of a solution to that later on. For now, I need to focus on level-building so that I can figure out where to place obstacles, enemies, and warp points.
- I also started a bit on the eye replacement solution but didn't finish it in the CS4 version. I'll need to finish that up tomorrow as well.
- You only need coloring on the bits you modify so that I have the colors available to select. The parts that are just going to be re-colored from the same colors used on the other parts can be left alone, and I'll take care of the re-coloring when I add in the character. Basically, if you modify the colors on the jaw, hand (for fingernails), and body, that gives me pretty much all of the colors I need for all of the rest of the character parts. Any skin-tight clothing colors can be derived the same way from the other clothing pieces.

LuftMallow Wrote:Here's the more improved version. The head, jaw, and mouth are the ones that need to be replaced for each girl:
http://www.mediafire.com/?bhqejbbllsg492o

Perfect. I'll get right on them. ^_^

GoeyKick Wrote:I don't know if my comment was noticed or, and I don't want to feel like i'm going to be a pest. o_o but did the smaller boob size get considered, or?

I don't think I'm going to be able to implement a boob that isn't a resize of the normal boobs, just for the fact that I'd have to re-draw a lot of the clothing designs for a new shape. I can still make a smaller boob size, but it's going to be a resize/skewed version of the normal ones. Basically, cone-shaped/flat-chested isn't really going to work.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Thee Pie Man » Fri Feb 10, 2012 9:40 am

Blargh Wrote:Probably will. At least if I don't screw it up. >_>

No worries you are pretty good with this stuff :D!

Blargh Wrote:Since you pointed it out, I went and had a look. Blaziken'll have big hair in the next update (tomorrow).

Aw. That's nice of you :D, are you still having the short haired one or did you just like the big haired one better?

Blargh Wrote:- The versions should be relatively similar, so if there's errors in the CS4, I'll be looking into them to see if they need fixing in the CS5 anyway.
- The new (original) fonts kind of messed up all the text I had that was Browallia New. I've been going through to re-size everything to fit, and I just didn't get around to finishing the Morton text and in some other places yet. It'll be fixed before I update tomorrow.
- I prefer the Flashy art style to ruler-aligned edges, personally. It's gives a less serious, more gamey tone. Replacing ALL of the blocks isn't nearly so difficult as replacing only SOME of them. The way Flash works, like I said with the bras, is that if you change the original it also changes everything that links with the original, and there's only a few actual block types. But, like I said, I like the blocks as they are. <_<
- Ceiling code in the water level doesn't like to work, probably from that forcing effect, but I'll probably have a bit of a solution to that later on. For now, I need to focus on level-building so that I can figure out where to place obstacles, enemies, and warp points.
- I also started a bit on the eye replacement solution but didn't finish it in the CS4 version. I'll need to finish that up tomorrow as well.
- You only need coloring on the bits you modify so that I have the colors available to select. The parts that are just going to be re-colored from the same colors used on the other parts can be left alone, and I'll take care of the re-coloring when I add in the character. Basically, if you modify the colors on the jaw, hand (for fingernails), and body, that gives me pretty much all of the colors I need for all of the rest of the character parts. Any skin-tight clothing colors can be derived the same way from the other clothing pieces.


As a side note I just got refreshed on and lost everything I am about to respond xD! I wrote a lot but I am going to make it shorter because I do not want to lose all of it again :lol:

<1> Ah alrighty I am glad I wrote down the bugs and everything anyways. I hope I caught some :D!
<2> Oh okays that makes sense, I was glad it wasn't just my computer or something. ^.^
<3> Yeah, I get what you mean. I just thought some variety would be nice.(I have played it through every update since the beginning and have most of the old swfs on my tyradrive xD) If I do happen to draw/create with paint some more detailed/"ruler-aligned edged" bricks/blocks would you/could you build a toggle with minimal effort on your part? (Yes I care for the programmer! XD((Not that other people don't of course :P))
<4> Ah that darn ceiling code, could you possibly just confine the effect that you do for the "swimming" to an area using cordinates and naming said area whatever it is and make it so only in said area this can happen? Or something along those lines.
<5> Alright on the eyes, like I said before though they looked great otherwise ^-^
<6> Oh yeah and you can just boom make it so? Hmm That might save me a lot of work xD I was doing the lips basically from the base with a bar shader (Eyedrop a color then go to the customizer and drag it over directly across to the color I want it to be then use those colors and taking shades from them) that I created for said purpose lol I will upload it later :oops: XDDD! Jeez i was making life hard on myself I think lol xD and honestly I was going to do that for all the parts O.e
~Life is fragile thing, but also it can be hardening, it can be enduring, it can be sad, it can be happy. If things don't seem to be going your way at first, look forward and hold on to what you believe in, it can be one of the strongest things of all~
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Joined: Wed Nov 09, 2011 7:25 am
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Blargh » Sat Feb 11, 2012 12:43 am

New this update:
- Did some work on the eyes for the Pokemon girls and Midna
- Fixed Blaziken's double-leg-feather issue
- Fixed character changing in the Bowser scene
- Added a button to reset the gallery
- If the game isn't able to make a save file, it should unlock the entire gallery
* I am unable to test this. Let me know if there are any issues.
- Moved the in-game menu buttons for Character Select, View Gallery, Save Game, and Load Game to the main in-game menu screen. Also made the Options button smaller and moved it.
- Installed some of the original fonts and re-aligned the text
- Re-did some Morton dialogues during the first encounter
- Masturbation can be cancelled by pressing 's' or 'down' again
* This should fix any issues from the previous masturbation code
- Gave Blaziken some full-size hair
- Fixed Toadette's over-ear hair
- Added LuftMallow's fixes for the Pokemon girls
- You can now set a different character for each power-up
* You can still only set one boob size
- Re-organized the character select screen
PS: This update's FLA is here: http://www.mediafire.com/?7zyttbuyvvlkjxs.


Thee Pie Man Wrote:Aw. That's nice of you :D, are you still having the short haired one or did you just like the big haired one better?

I still prefer short hair, but not enough to keep out the more correct style.

Thee Pie Man Wrote:As a side note I just got refreshed on and lost everything I am about to respond xD! I wrote a lot but I am going to make it shorter because I do not want to lose all of it again :lol:

<1> Ah alrighty I am glad I wrote down the bugs and everything anyways. I hope I caught some :D!
<2> Oh okays that makes sense, I was glad it wasn't just my computer or something. ^.^
<3> Yeah, I get what you mean. I just thought some variety would be nice.(I have played it through every update since the beginning and have most of the old swfs on my tyradrive xD) If I do happen to draw/create with paint some more detailed/"ruler-aligned edged" bricks/blocks would you/could you build a toggle with minimal effort on your part? (Yes I care for the programmer! XD((Not that other people don't of course :P))
<4> Ah that darn ceiling code, could you possibly just confine the effect that you do for the "swimming" to an area using cordinates and naming said area whatever it is and make it so only in said area this can happen? Or something along those lines.
<5> Alright on the eyes, like I said before though they looked great otherwise ^-^
<6> Oh yeah and you can just boom make it so? Hmm That might save me a lot of work xD I was doing the lips basically from the base with a bar shader (Eyedrop a color then go to the customizer and drag it over directly across to the color I want it to be then use those colors and taking shades from them) that I created for said purpose lol I will upload it later :oops: XDDD! Jeez i was making life hard on myself I think lol xD and honestly I was going to do that for all the parts O.e

3) I could and it would be rather easy to do, but I'd rather not because then they'd need to be animated so that Flash updates them when the toggle is flipped, and with so many individual blocks getting animated the hit to performance might be too much for lower-end systems to handle.
4) I'll just be putting actual blocks overhead (and hope they work) with some gaps related to the level above so that the character warps out of the water, goes up a bit, and then drops back into the water.
5) Well, I didn't get around to the eyes in the end. >_> It's going to take a lot longer to replace them since I'm going to have to swap half of them to back eye templates.
"Is that seriously the end of that story?"
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Re: MiM (hacked) - Game updated Feb. 10, 2012

Postby Surskit » Sat Feb 11, 2012 3:19 am

Image

Different head for the poke girls. I liked the size luftmallow presented in the preview pic, this smaller size makes the head look funny (Even though it's probably more proportional to the body). The sideview has the same eye, but again, I have to differ to what was in the original preview.
Disclaimer: Should I ever choose to give criticism on anything, give it an hour- I will undoubtedly change the message several times before then.
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Joined: Sun Jun 20, 2010 1:24 pm

Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Thee Pie Man » Sat Feb 11, 2012 8:57 am

Blargh Wrote:
I still prefer short hair, but not enough to keep out the more correct style.

Would it be to hard to do both? Not like I really detested the shorter haired one after all xP I just like a certain line of what's the word...I don't know something to do with it being the same as the actual pokemon? I can't remember the word :lol:


Blargh Wrote:3) I could and it would be rather easy to do, but I'd rather not because then they'd need to be animated so that Flash updates them when the toggle is flipped, and with so many individual blocks getting animated the hit to performance might be too much for lower-end systems to handle.
4) I'll just be putting actual blocks overhead (and hope they work) with some gaps related to the level above so that the character warps out of the water, goes up a bit, and then drops back into the water.
5) Well, I didn't get around to the eyes in the end. >_> It's going to take a lot longer to replace them since I'm going to have to swap half of them to back eye templates.


-3- Ah I see, could you not put a delay so it switches only so many on then waits, boom like along the lines of "toggle on- turns two blocks, delay, next two, delay" and so forth if you understand me. It's not that I hate the cartoony/game style I just like uniform stuff lol. personal preference. Although you are the programmer so I can't really say "DO THIS OR I WON'T PLAY!~" Lol
-4- Oh lol I see, makes sense to me ^.^
-5-Oh well not like my Rosalina is making much progress...Lol..
lips lol.PNG
lips lol.PNG (12.78 KiB) Viewed 5242 times
there's the photo i promised lol

Edit: I tried testing the "can't save so you get an entire free gallery open" option by turning off my local storage, idk if that's basically the same thing. or not but I couldn't get the gallery unlocked. I clicked save game, denied access to my computer for the storage needed to save said game. No gallery unlocked. Also I lol'd at the last scene where princess peach was riding on Mortan and a glitch occurred where unless you pressed the next button she makes an orgasming spasm over and over. I think it was due to the fact that some of the scenes needed to be stopped so you could actually read the text before the next scene used to auto start (I am assuming you had known about this because that is one of the biggest part's in the game and given it's technically fixed now.) I am just assuming this came from fixing that particular problem.
Digging on the new Blaziken thank you for putting that one up.

Edit 2: Sweet Bloopers are awesome. Look at what they did to My princess O: Made her cum after latching onto her. Need to make it face the other way though. Otherwise it looks like it's screwing her backwards :O
BLOOPER!.PNG
BLOOPER!.PNG (51.6 KiB) Viewed 5190 times
~Life is fragile thing, but also it can be hardening, it can be enduring, it can be sad, it can be happy. If things don't seem to be going your way at first, look forward and hold on to what you believe in, it can be one of the strongest things of all~
Thee Pie Man
 
Joined: Wed Nov 09, 2011 7:25 am
Location: Dunken Donuts, "If they don't have pie I am killing someone."

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