Thanks Spectre, and I totally agree, the outlined zombie looked a lot more defined. Something tells me that I'll need to tinker with non-outlined sprites though. I'm not sure what it is but there's something at the back of my mind that says "NOOO! Outlines are crutches for weak artists!", even though I've seen quite a fair amount of outlined sprites done by fantastic artists.
... I totally have insecurity issues xD
I've put in some more definition on the rear zombie's face for that sex loop, thanks for catching that Anoob!
Anyway, I've been getting lazy the last two days (Sorry! :S ). I did, however, have time to really look at what I've been doing upto this point.
The old sprites were pretty static:
- Old unscaled Rebecca
- Rebecca_OldUnscaled.gif (7.65 KiB) Viewed 4635 times
The newer ones are dynamic, with multiple frames even for the idle sprite. Hope this change goes down well:
- New scaled idle sprite
- BeccaIdlePistol-Nudity7.gif (18.53 KiB) Viewed 4635 times
Also, the old sprites that were animated had animation that was so off (what was I thinking?!). Like the "frontal head-banger" (=.="), and even the grapple sprite I did:
- Old unscaled grapple
- Rebecca_grapple_OldUnscaled.gif (36.61 KiB) Viewed 4635 times
This time around I'm hoping for much smoother, solid animations:
- New scaled running sprite
- BeccaRun-Nudity7.gif (17.13 KiB) Viewed 4635 times
Granted there's still some work to do (textured trousers for one), but this will do for a scaled-sprite release while I work on other core sprites. Also I haven't put in her gloves, belt and medkit.
On that note I am using some of the older sprites as guides, looking for what went wrong and what went well. Right now I'm using the zombie walking animation as a guide for the new one, although proportions are different so I'm watching out for that one as well:
- Old unscaled zombie walk
- Zombie_walk_OldUnscaled.gif (25.41 KiB) Viewed 4635 times
I'm currently working on the next stages for the zombie sex sprite, the zombie core sprites and the clothing damage sprites.
The clothing damage sprites are having me tinkering with some new poses, and I'm pretty awful with poses, so in my next post I'm hoping to upload what I've got on Rebecca's clothing damage and maybe get some much needed feedback on them.
What's interesting is that so far in the clothing damage sprites, I've got a lot more freedom (well, more pixels so duh right?
) and I like it a lot; makes things interesting!
Sorry for the lack of work being done recently, but I'll have more done in the next post.
Till next time, guys