Dark Conception (Monster game)

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Re: Dark Conception (Monster game)

Postby BlueLight » Tue Nov 08, 2011 9:24 am

darkgummy Wrote:I'm skipping 3D until other stuff is out of the way: inventory/items, variable limbs with slots, stats, battles, ai, mutations, ect.
Basically 3D will come last.
For now I'm going to stick to either top down or isometric like at : http://www.tonypa.pri.ee/tbw/tut18.html

I'll keep it all open and provide the code on all updates so people can start playing with other displays.
Should I start a new thread for this project since this thread is not mine?


Isometric?... X-com. is this going to be X-com remake with porn?... well i could care less about the porn if it was a x-com remake.

Anyways if your not going to make this game then make a new thread or if you think your idea will differ enough.
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Re: Dark Conception (Monster game)

Postby darkgummy » Wed Nov 09, 2011 10:21 pm

I'm just getting a game working first, how everything is represented on screen can come later.
This thread has designed a great deal of a game, but nothing along the lines of how it's actually played.
I have only seen a little of x-com so... I dunno.

While reading all the constructive posts in this thread, I've always pictured the game play as something like the following:
game-start:
pick human or monsters.
start with a "pool" of points.
Invest points into different skills/race attributes/mutations/tech. (My idea has workers, warriors, researchers, ect for both sides)

Gameplay:
Player can control one unit at a time or can goto map view, see explored areas, set objectives or select units. humans with no radio's do not report their positions and cannot be selected or seen in map view from the human side of the game.
Player gains 'points' through research, spawning/breeding/capturing, or items.
Units can gain exp and gain stats individually through combat, items, or certain daily activities (gym, running, reading, ect)
Players can invest points into individual units instead of the race as a whole to make 'hero' units.
Players can build structures/dig caves, set room types in structures/caves (research lab, barracks, breeding room, ect)
Players can set the hobbies of individual units, hobbies are what the individuals do in their "free time" (see a few posts back of mine)
Player can set game to auto and let the game play itself.
Players will be notified of any confrontations that occur, and can zoom to location (if player is human and a human is under attack with no radio, when zoomed, it will not show where on the map the zoom to went)

I'm thinking towards more like one of those flash games where you buy units that auto walk towards the enemy castle and they are sending units at you. You have to fight through the infantry walking to your castle and damage theirs. Make it grid based instead of side scrolling, add a few RTS elements to it, and breeding.

I'll throw my ideas off in another thread maybe tonight or tomorrow
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Re: Dark Conception (Monster game)

Postby ByHisBillowingBeard » Sat Nov 12, 2011 12:28 am

Very interesting.
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Re: Dark Conception (Monster game)

Postby dryingpole » Thu Dec 01, 2011 5:09 am

Well, FOUND a game that's already done a lot of the Squad Based Tactical... even is character based...

UFO: Afterlight

Downside is it's SF, and melee combat sucks... But other than that... has time controls for slowing down events... Has a bunch of interesting monsters... HELL it even has a weapon customization scheme that might work modded a bit to create the CAM system...

It makes for less work than a "Spore" type system... still is pretty flexible... and might be fun. Just need to create a LOT of new character models, and maps...

and the whole monster preg thing... ;)
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Re: Dark Conception (Monster game)

Postby BlueLight » Thu Dec 01, 2011 6:37 am

dryingpole Wrote:Well, FOUND a game that's already done a lot of the Squad Based Tactical... even is character based...

UFO: Afterlight

Downside is it's SF, and melee combat sucks... But other than that... has time controls for slowing down events... Has a bunch of interesting monsters... HELL it even has a weapon customization scheme that might work modded a bit to create the CAM system...

It makes for less work than a "Spore" type system... still is pretty flexible... and might be fun. Just need to create a LOT of new character models, and maps...

and the whole monster preg thing... ;)


From what i know about your right.

Xcom is better as a game if you ask me... I got my rant of no game comparing to Xcom
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Re: Dark Conception (Monster game)

Postby dryingpole » Thu Dec 01, 2011 5:14 pm

@bluelight: You're Totally right as far as game balance/ random battlefields, etc... Afterlight has ZERO of that.

But that's where the mod and MY part comes in. I like that the characters are individuals (More fun for the rape part), the world is 3D, and there's more weapons...

If I need a "Starting Point" I think this game might be it.
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Re: Dark Conception (Monster game)

Postby BlueLight » Thu Dec 01, 2011 8:11 pm

I'm just glad you didn't say Xcom enforcer... that would be like saying 2k's XCom... god i already hate that game as a xcom game.
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