by dryingpole » Mon Jan 03, 2011 12:45 am
Okay... Humans
Humans are different than monsters. Humans have stats and equipment.
Human equipment is not "Installed" like on monsters, but is carried or worn, and as a result has certain restrictions that "Slots" do not.
As a baseline, a Human can carry four weapons total, provided that their strength is high enough. Two of these can be "two Handed" weapons. However, if a human chooses they can carry four "1-handed" weapons instead. No matter how many weapons are carried, a human may only use as many weapons as they have hands at one time. (2 handed weapons count as 2 hands...)
(However, a furry/corrupted human could possibly have additional hands, provided the slots were spent that way... Yes, that postentially means weilding 2 rifles at the same time, or four SMG's...)
Weapons.
Human weapons are broken down into general categories that represent classes of weapons. For simplicities sake, I do not differentiate between different models, etc... It adds a level of detail that is not necessary and needlessly complicates the game. (Especially considering that I would like to have the weapons "Modifyable" in game to make them more effective against various critters...)
Here are the categories of weapons that I would like to have. Each of these will have an associated "Ammo" type which is only interchangable with weapons that share the same type.
Light Pistols: Standard weapon, and in respect for RL, a hit with this can take down a human if it is accurate enough. (Considering the lethality of Crits in this game, I'm leaning towards making its damage 10 points. ) Uses "Light Pistol" ammo.
Heavy Pistol: Usually associated more with films and macho assholes with small dicks...In this game, Heavy pistols are very necessary for taking down monsters with armor and tons of hit points. (Once again, considering how deadly crits are, I'm for making the damage here 20, but seriously limiting the clips...) Uses "Heavy Pistol" ammo
Sub-machineguns: Generally used by police against unarmored targets. Generous clips, but limited firepower due to light rounds. (Gonna make this on par with Light Pistols for damage: 10, buuut since this weapon can burst and full auto, it is much more useful for fast moving targets, as well as unarmored targets that take a LOT of rounds to put down.) Uses "Light Pistol" ammo
Hunting Rifle: A rifle that fires rounds designed to put down wildlife. Great stopping power, and range, but limited clip and slow firing. (Damage from this sucker is 25. Very useful, considering that it can usually be modified with scopes, etc to put down monsters at a distance. Military sniper rifles are represented by modifications to this weapon with clips, scopes, etc... ) Uses "Heavy Rifle" ammo.
Assault Rifle: A rifle designed to fire light rounds at close range. Generous clip and decent stopping power, but limited effectiveness at range. (Damage is 15. Has burst and autofire, (Based off a GOOD assault rifle... ) Uses "Light Rifle" Ammo.
Battle Rifle: A traditional military rifle. Designed for long range encounters, and capable of burst and autofire. (Damage is also 25. The way that sniper/hunting rifles will be more effective is due to their scopes and greater likelyhood of causing a critical hit.) Uses "Heavy Rifle" ammo
Light Machine Gun: A weapon that generally fires in burst or automatic only. Very generous clip, and able to sustain a high rate of fire (Damage is 15. This weapon is once again best for engaging rapidly moving targets. ) Uses "Light Rifle Ammo
Medium Machine Gun: The limit of what is usually considered "Man portable" weaponry. Best if fired from a braced position, but can be fired on the move. Full auto and burst capable. (Decent damage as well: 25 For reference, I'm using the 240 machine gun as a reference for this one.) Uses "Heavy Rifle" ammo
Heavy Machine Gun: NOT "Man portable". (However, is potentially carryable by a character/monster with strength high enough. and yes, I've heard the stories about guys firing an M2 while standing... I'm guessing that the minimum strength will be 85 to carry and fire this sucker unaided.[It weighs 84 pounds... figure that's a good reference number]) Lower rate of fire than other machine guns, but makes up for it in damage and range. (Range is as long as a sniper rife, and does a full 40 points of damage without criticals. Yes, being hit with one of these is a BAD thing. However, it's HEAVY and needs to be set up to be fired most of the time... And yes, a perfect critical from this will result in 600 points of damage. Moral of the Story? If you're the monsters, these things are a PRIORITY to neutralize. )
I'd also like to include weapons such as Grenades, Explosive charges, Stinger rockets and flamethrowers, but those all fall under "Special weapons" that I haven't fully balanced or thought through yet. (Actually I did, but I have to recreate it.) Oh, and a few melee weapons, but I forgot this time...
In addition, humans have ARMOR. This has 2 components. the actual Armor value, and the Obscuring Clothing rating, (How well it protects from sex.) And humans can wear up to 3 "Layers" of clothing, however, only the highest Armor value counts full value. The second layer only counts 1/2 and the third 1/4. In addition, some armor CANNOT be stacked, and that will be addressed when I get around to writing up ALL of the armors.
Obscuring Clothing stacks. 100%
Here's the only examples I can remember:
Bikini/underwear- ARMOR: 0, OC: 2. Strength requirement: 1. (Yes, even underwear can save you. However, considering that even a monster with a strength of 10 would be able to power through this, it's usually a final defense...)
Bullet Proof Vest- ARMOR: 20, OC: 5 Strength Requirement: 15. (A bullet proof vest is great for stopping bullets... that's not what monsters usually want to do to humans though... The low OC rating is due to the fact that all it protects is one of three erogenous zones... )
There's a ton more, but I need to recreate them... Some will limit weapons carrying... but those will be very obvious WHY they do...
Okay, that's to give the monsters and Idea what they're up against. I want to include some "Weird Science" weapons, as well as detail modifications to these weapons, but that can wait till later...
Once again, any ideas, I'd love to hear em!