Much Ado About Samus

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Re: Much Ado About Samus

Postby Mechanios » Mon Sep 27, 2010 2:18 pm

Every time I look at this thread I think of Metroid Prime and how crazy it would be if there was a first person rape, like through Samus' eyes.
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Re: Much Ado About Samus

Postby SteelSaurus » Wed Sep 29, 2010 4:51 am

By the way, here's Ridley so far. Tail tip, pelvis, and foot/feet are missing (As well as his far side). But somethings wrong with him that I can't place yet. I want to fix it now before he's finished and you want me to restart.
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Re: Much Ado About Samus

Postby Valithan » Wed Sep 29, 2010 8:18 am

Visual pointer suggestions marked in red on attachment. The added torso mass is angled more so it's like it's as if ridley were standing with a straight posture while the rest of him is leaning over. Adjust the angle of the back protrusion (shoulder blade?) so it matches the angle from the rest of his upper body from that positioning. Additionally, the body segment doesn't look like it goes all the way around his body and neck. Add a little more bulk there so it looks like it ends at the far end of his chest. The thighs seem a little short to me (based on its size relation to his shoulder to elbow length) so I'd not only lengthen the thighs (and maybe thick them) a tad bit (have the knee/cap start at where the lengths match) but maybe even adjust the angle of the leg. Based on what foot design you make, I think the balls of his feet should align with the middle of his shoulder. At least that's how it looks like he'd need to position them for balancing his center of mass.

Lastly, on humans anyway, thumbs are on the inward side of the hand, so it looks like he has the far-arm there, instead of it being the one closest to the audience.

Otherwise, the changes are good. I esp like the head size adjustments.
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Re: Much Ado About Samus

Postby OwnerOfSuccuby » Wed Sep 29, 2010 3:36 pm

It can be a good boss for game ;) Already thinking how to make battles :mrgreen:
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Legend of Samus?

Postby SteelSaurus » Thu Sep 30, 2010 8:01 pm

"Legend of Samus" Main Contributors

Corta- Vectors and Animation
Eggplants- Animation
Gorepete- Animation
Ownerof Succuby - Coding and Animation
SteelSaurus- Vectors
STR- Vectors and Animation
Thaedael - Sprites
Valithan - Vectors and Animation

Might as well find a way to get everyone on the same wavelength. Not really to make a specific project like kuja is, but possibly work toward somehting like it.

As OoS said here;

1) Program Compatibility - OoS and GPete are incompatible at the moment. My compatibility is negligible as I can export as a .swf and all will be well.
2) Not sure about this one.
3) We need to find a good FPS. I use 24 as it gives me a more fluid feel to things. But doesn't require an ungodly number of frames for something simple.
4) I came up with a story that linked Samus to Krystal but it seems lik Val is the most established writer here.
5) Well we have a good amount of LoK material already, might need some more futuristic backgrounds, but lets get steps 1-4 done first.
6) Not sure about this one.
Last edited by SteelSaurus on Fri Oct 01, 2010 4:58 pm, edited 1 time in total.
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Re: Much Ado About Samus

Postby OwnerOfSuccuby » Thu Sep 30, 2010 9:05 pm

I do not think that it is good to make two seporated project with LoK i think it is better to make 1 big game with seporated story that have some general line in it. Player can choose what story to play full or may be only Samus / Fox.

It will be LoK because all starts from Star Fox ;) but it wll have a big story of Samus too and may be about their action together in future - like it was in some quest games. Move something - stand one to one point and move some thing - i do not know now how can it be :)

For example it can begin like 2 swf games with one main for both libruary, and then become like one big *.swf game / or parts (if big size) with one big story. Or 2 games with one main story for both. Or begin like one big game from beginning but we have to think how to make it and see what we have. To make one big algoritm for it (for example some thing like that : when select Samus it play more actions/ When Krystal it play All for Krystal like it is now).

http://img.photobucket.com/albums/v434/ ... basic1.png - like this one.

A big world with one story - More actions for Samus and sex action for Krystal (Because she does not look so armored like Samus in the begining of game - she has no weapon).

For example run or fly some way and then Krystal ship was hard damaged. Then like now all story she is trying to get some where. But for her rescue i do not know with what reason or may be Star Fox was escort some i do not know baggage of some thing important. So anoher ship have to fly away and can not help her for move baggage in safe spot because it have to move some thing very important. Like i do not know 1/2 1/3 1/..n part of some thing very dangerous.

Or may be Samus goes for that baggage not for Star Fox.

After Dinos knock down Krystals ship - they may think i do not know that it was baggage of beer - so they attack them - they find Krystal :lol: and have some good time :mrgreen: They even can forget about baggage. But it was damaged so some thing can begin later ;) .

After Krystal goes out from spot like now - Samus arrives to the spot where ship crashed or some spot near it and action begins.
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Re: Much Ado About Samus

Postby SteelSaurus » Fri Oct 01, 2010 3:16 am

The only problem with that is what Trunks and Renara said before about having too big of a game under one heading. Also that the LoK game was meant to focus on Krystal and no-one but Krystal, having her as always being the main character.

See here;
viewtopic.php?f=7&t=462&hilit=+Ridley#p8302

Also, it was mentioned somewhere else that LoK was to be 100% RPG, whereas 'LoS' is more of a RaR (Run and Rape) kind of game which was also veto'ed. Personally I think if a game where you have to balance sex with violence, you'll have to do it separate of the LoK storyline.
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Re: something samus (for a nice change)

Postby corta » Fri Oct 01, 2010 4:11 am

Pirate cum...
purple? black? ..pink? bubblegum?! Strawberry?!
won't somebody help me, I'm feeling indecisive!

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Re: something samus (for a nice change)

Postby Yawg » Fri Oct 01, 2010 4:19 am

Black's too strong a colour.... and pink might not show up when Samus is nekkid.
Strawberry would look a little too much like blood.

Better go with a lightish purple :)
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Re: Much Ado About Samus

Postby OwnerOfSuccuby » Fri Oct 01, 2010 4:41 am

It better to be not LoS - LoKSS - like Legend of Krystal - Samus Story then =)
Krystal is very good character and a lot of intresting things can be make with her. Samus is very hot blondy too - but as i understand more brutal =))).

The little sex world can be created - i thing it is better than the one or two seporated games =) It can be to seporated games - but it will be very cool i thing if it will be one story line in them.

For example i made some time ago little site on flash. Where you can chose who are you - man / female / select your name. On/Off helper etc.

It automatically load what i want to see - so it can be made in future. For example wold of Samus / world of Krystal or may be the full little sex universe story line.

For example we have LoK vesrion 3 now. To make new version - we have to add new movie to old vesion, but we can make LoK part 2 version and if all it will be loaded in one big flash seporatly - it will be like one game. Where we can chouse character / story line etc. Like on youtube - we can watch videos of some groups of cool girls or only videos of 1 girl that we like more. I think it is more logical.

But it is only dreame on distant future =))) Now i think we have to try to make game but take story line from what we already have =)
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Re: something samus (for a nice change)

Postby OwnerOfSuccuby » Fri Oct 01, 2010 5:16 am

I think that we use not the same parts and programs - so it will be very hard to combine all that we have.

We can start from one main libruary of elements that we will use next. It can make size of game smaller - and it can work better.

For movements of samus i need that components of samus SamusComponents.fla

All Samus movments when move are here SamusPlayer.fla

The enemy structure is now like that one: Enemy.fla

For more realistic monster catch - we have to make good animation of samus movments in Samus Player object (for stand for example or may be samus stand / run) - and then make monster hit her in animation of like she stand. If we just make it like movie - it can be some thing like fast jump from one position to another.

Or may be it will not sense how do you think ?
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Re: something samus (for a nice change)

Postby OwnerOfSuccuby » Fri Oct 01, 2010 5:19 am

P.S. - Black is cool too ;)
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Re: something samus (for a nice change)

Postby corta » Fri Oct 01, 2010 5:47 am

ignore this one..
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Re: something samus (for a nice change)

Postby corta » Fri Oct 01, 2010 5:50 am

oh yeah, one more thing...

twitching on the ground or face full o' blaster for the baddie after the mess?
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Re: something samus (for a nice change)

Postby Valithan » Fri Oct 01, 2010 5:56 am

I kinda think a darkish blue would work for the cum color; At least dark enough to look similar too the dark blue on the eyes/beak and distinct enough to show against samus' lighter blue of the zero suit.

Ah, and since I hadn't said it yet, spiffy-spiffy animations.
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Re: Much Ado About Samus

Postby SteelSaurus » Fri Oct 01, 2010 6:09 am

Oh, I wasn't really suggesting making an entirely new game from scratch. Basically take what we know about LoK and just add a Samus part. Have it as a separate game but in the same time-frame and storyline.

An idea could be, (pulling from Thade now). While Krystal is on the planet below, Samus has been captured by a Space Pirate Mothership. The ship is transporting something (SAX Specien, Metroids, Weapons) to the Sharpclaw on the planet. The bulk of the troops are sent planetside leaving only a few to man the ship and guard Samus. Play as normal. You could have the Aura Brain be the ships computer and when defeated the ship crashes onto the planet allowing Krystal and Samus to meet and team up for a few adventures before coming to a cliffhanging conclusion which will be resumed in LoK version 4 or something.

Courtesy of Thade, a classic Samus style layout;

viewtopic.php?f=7&t=523#p10670
I'll get right on it! Eventually...
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Re: something samus (for a nice change)

Postby corta » Fri Oct 01, 2010 6:40 am

ignore this one, too
Last edited by corta on Fri Oct 01, 2010 10:38 am, edited 1 time in total.
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Re: Much Ado About Samus

Postby Valithan » Fri Oct 01, 2010 7:06 am

I rather like the notion of stream-lining several projects/stories — whether or not they're interconnected. To me, that's part of the whole point about having edit friendly character sprites and sharing animations. Take LoK v2.x and K Sword as an example; pretty much the same sex animations between the two, but the character context (and game play) differences between the two give a feel that these scenes are unique. At least to me anyway, but I also have a sweet-tooth for brawler+sex types.

I hadn't really said anything about my writing stuff, but if you'd like me to proof/contribute in that capacity, SS, I could probably do something there too.
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Re: something samus (for a nice change)

Postby corta » Fri Oct 01, 2010 7:30 am

right then... I've been wracking my little action script 2 mind around for a bit and it all becomes clear when I noticed it's ac3...
so, ignore all that stuff in the earlier posts - i'd edit them if they turned up (but atleast this gets me closer to my "allowed to post without admins" status)


so... you're after all library objects to be swapped out for those in the "SamusComponents.fla" file and then... that's it?
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Re: something samus (for a nice change)

Postby corta » Fri Oct 01, 2010 7:45 am

hey, just what do I need to do to be rid of this noob status?


...and because I'd hate to make a semi-useless post.. here's a free little something..


full anim, everybody cheer!

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