ApocalypseZ V0.3.3 Updated 20/09/15

UPDATE!
This project is now scrapped. My coding has come on leaps and bounds since this project, but i've dropped it in favour of the Ashes of Bavan: Monster Rising project i am currently a member of. If i ever return to this project, i don't ecpect to use anything you'll find in here.
Most of the fluff has now been moved to the new blog to de-clutter this thread. I will also be using the blog to let people know what i am working on.
So its still going to be a few weeks until i have a stable version of the game to update. The tiles for the new map just suck up time like nobodies business. However... I finally got hold of a character artist. Its pretty expensive, so I'll only be able to commission a small amount at a time. I'm very very happy to show you guys some characters that will be featuring in the game
New character designs:
Llith:
Sami (Placeholder name):
ApocalypseZ blog:
http://apocalypsezgame.blogspot.co.uk/
There is now a shop implemented. Since all you can do at the moment is run around blasting the heads off zombies and other nasties you might encounter, i've made it so you start with £1500. Money is relatively hard to collect at the moment, and there is no incentive to just keep fighting zombies with your fists. Buy a few things and try them out.
Screens:
V0.3.3 is now the current version. I had wanted to bring in contcact with the cult of mutation in this update, but sadly I ran out of time to do that. The main reason is that the current open world is too bulky and awkward to navigate. Before i can bring you into contact with any faction i need to re-work the open world. I have a system lined up that will be similar to the one seen in Trials In Tainted Space, though not exactly the same.
Changelog V0.3.3
- Three new enemies. Raiders, Wild Dogs and Hellhounds. Don't underestimate them. Each one is very dangerous in its own unique way.
- Twelve new items. (Six weapons, a consumable and four items that will become more useful when crafting is introduced. Dogs and hellhounds also have a chance of dropping a collar when you kill them. No prizes for guessing where that is leading.)
- Exp gain and levelling system, allowing you to increase your stats.
- Some under the hood fine tuning in the combat engine. When choosing weapons in combat, drag the box with your mouse to see more weapon options if you have more than 4 weapons in that class.
Changelog V0.3.2:
Changelog v0.3:
Working on:
Complete overhaul of the open world, navigation and map.
Contact with the cult of mutation.
Some sex scenes that will include monster rape.
I will apologise in advance, some of the text is bad grammatically. With this being my first project and quite a complicated one, i've been focusing on the code and I've neglected the text a little bit. This will be solved, but not until i've got the mechanics of the game to an acceptable point.
Here is the link to download the game:
Unfortunately due to corrupted files in the backup version I was using to post hotfixes for V0.3.3 I have had to remove the download link temporarily. As soon as the new version is posted (i'm aiming for towards the end of November) there will be a link to the game again.
The game is created in renp'y so you will need to dowload and install that if you haven't already to run it:
http://www.renpy.org/latest.html
Please let me know what you think of it, and let me know if you find any bugs / exploits.
I hope you enjoy it.
Quick Q and A:
This project is now scrapped. My coding has come on leaps and bounds since this project, but i've dropped it in favour of the Ashes of Bavan: Monster Rising project i am currently a member of. If i ever return to this project, i don't ecpect to use anything you'll find in here.
Most of the fluff has now been moved to the new blog to de-clutter this thread. I will also be using the blog to let people know what i am working on.
So its still going to be a few weeks until i have a stable version of the game to update. The tiles for the new map just suck up time like nobodies business. However... I finally got hold of a character artist. Its pretty expensive, so I'll only be able to commission a small amount at a time. I'm very very happy to show you guys some characters that will be featuring in the game

New character designs:
Llith:
Spoiler (click to show/hide):
Sami (Placeholder name):
Spoiler (click to show/hide):
Spoiler (click to show/hide):
ApocalypseZ blog:
http://apocalypsezgame.blogspot.co.uk/
There is now a shop implemented. Since all you can do at the moment is run around blasting the heads off zombies and other nasties you might encounter, i've made it so you start with £1500. Money is relatively hard to collect at the moment, and there is no incentive to just keep fighting zombies with your fists. Buy a few things and try them out.
Screens:
Spoiler (click to show/hide):
V0.3.3 is now the current version. I had wanted to bring in contcact with the cult of mutation in this update, but sadly I ran out of time to do that. The main reason is that the current open world is too bulky and awkward to navigate. Before i can bring you into contact with any faction i need to re-work the open world. I have a system lined up that will be similar to the one seen in Trials In Tainted Space, though not exactly the same.
Changelog V0.3.3
- Three new enemies. Raiders, Wild Dogs and Hellhounds. Don't underestimate them. Each one is very dangerous in its own unique way.
- Twelve new items. (Six weapons, a consumable and four items that will become more useful when crafting is introduced. Dogs and hellhounds also have a chance of dropping a collar when you kill them. No prizes for guessing where that is leading.)
- Exp gain and levelling system, allowing you to increase your stats.
- Some under the hood fine tuning in the combat engine. When choosing weapons in combat, drag the box with your mouse to see more weapon options if you have more than 4 weapons in that class.
Changelog V0.3.2:
Spoiler (click to show/hide):
Changelog v0.3:
Spoiler (click to show/hide):
Working on:
Complete overhaul of the open world, navigation and map.
Contact with the cult of mutation.
Some sex scenes that will include monster rape.
I will apologise in advance, some of the text is bad grammatically. With this being my first project and quite a complicated one, i've been focusing on the code and I've neglected the text a little bit. This will be solved, but not until i've got the mechanics of the game to an acceptable point.
Here is the link to download the game:
Unfortunately due to corrupted files in the backup version I was using to post hotfixes for V0.3.3 I have had to remove the download link temporarily. As soon as the new version is posted (i'm aiming for towards the end of November) there will be a link to the game again.
The game is created in renp'y so you will need to dowload and install that if you haven't already to run it:
http://www.renpy.org/latest.html
Please let me know what you think of it, and let me know if you find any bugs / exploits.
I hope you enjoy it.
Quick Q and A:
Spoiler (click to show/hide):